Player Matchup

Tiamat
Tiamat
Armegedon01
Tiamat
Level 128
God Stats
9W - 6L
1,601 SR
Queue Stats
158W - 129L
1,570 Elo+
Party 1
Rama
Rama
ChaoticD
Rama
Level 110
God Stats
15W - 12L
1,713 SR
Queue Stats
135W - 126L
1,546 Elo+
Party 1
Chaac
Chaac
RamRanchSandwich
Chaac
Level 12
God Stats
1W - 1L
1,556 SR
Queue Stats
9W - 7L
1,406 Elo+
Party 1
Cthulhu
Cthulhu
godofgoddygod
Cthulhu
Level 80
God Stats
2W - 0L
1,729 SR
Queue Stats
6W - 5L
1,505 Elo+
Party 1
Vamana
Vamana
widi66
Vamana
Level 126
God Stats
8W - 10L
1,528 SR
Queue Stats
235W - 234L
1,548 Elo+
Party 1
Team Averages
Level 91
1,625 SR
1,515 Elo+

VS

Team Averages
Level 142
1,592 SR
1,552 Elo+
Thor
Thor
 
Thor
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
C05M0
Apollo
Level 108
God Stats
18W - 21L
1,695 SR
Queue Stats
373W - 345L
1,513 Elo+
Solo
Mercury
Mercury
DeathShroud8
Mercury
Level 176
God Stats
22W - 9L
1,766 SR
Queue Stats
174W - 150L
1,552 Elo+
Solo
Vamana
Vamana
PumpinkHeart
Vamana
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
252W - 243L
1,543 Elo+
Solo
Ra
Ra
itspBeezy
Ra
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 43L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
2 / 2 / 7
8,317
554
8,674
8,840
6,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
15
1 / 1 / 3
8,759
584
4,630
6,950
2,694
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 1 / 1
7,062
471
2,857
11,342
8,627
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
12
3 / 1 / 7
7,538
503
4,956
8,266
6,302
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vamana
widi66
Vamana
16
9 / 0 / 2
9,507
634
13,732
10,063
5,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
2 / 6 / 2
6,813
454
4,305
12,961
6,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Apollo
C05M0
Apollo
14
0 / 3 / 2
8,097
540
3,794
10,672
4,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
DeathShroud8
Mercury
11
1 / 2 / 1
7,121
475
6,549
12,420
4,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
15
2 / 0 / 0
9,444
630
6,991
8,165
6,642
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

13
0 / 4 / 1
7,888
526
5,027
10,901
4,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
15
Kills
5
5
Deaths
15
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
6
2
0.5
W
Tiamat
2
2
7
2.75
L
Apollo
C05M0
Apollo
0
3
2
0.33
W
Rama
1
1
3
2.5
L
Mercury
DeathShroud8
Mercury
1
2
1
0.75
L
Vamana
2
0
0
2
W
0
1
1
0.5
W
Cthulhu
3
1
7
6.5
L
0
4
1
0.13
W
Vamana
widi66
Vamana
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,849
Damage
26,666
45,461
Taken
55,119
29,466
Mitigated
27,138
16,704
Healing
11,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,305
435
0
1,792
12,961
6,036
0
3,383
9,578
0
19,656
W
Tiamat
8,674
429
0
2,665
8,840
6,122
0
2,783
6,018
69,326
0
L
Apollo
C05M0
Apollo
3,794
2,888
0
2,403
10,672
4,735
0
985
9,687
0
67,051
W
Rama
4,630
4,434
0
4,458
6,950
2,694
1,456
0
6,950
0
85,788
L
Mercury
DeathShroud8
Mercury
6,549
3,521
0
2,724
12,420
4,865
0
1,968
10,452
0
55,545
L
Vamana
6,991
4,138
0
1,805
8,165
6,642
0
157
8,008
0
83,540
W
2,857
731
0
5,625
11,342
8,627
0
0
11,342
0
47,091
W
Cthulhu
4,956
300
52
2,280
8,266
6,302
0
1,729
6,347
22,823
0
L
5,027
389
216
2,446
10,901
4,860
0
7,137
3,764
65,693
0
W
Vamana
widi66
Vamana
13,732
9,176
0
1,624
10,063
5,721
0
286
9,777
0
88,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,183
Gold Earned
39,363
503
Minions Killed
500
0
Camps Cleared
0
1,541,002
Distance Traveled
1,558,982
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,813
454
18
1
0
288,991
0
W
Tiamat
8,317
554
135
9
0
308,436
1
L
Apollo
8,097
540
128
9
0
289,319
0
W
Rama
8,759
584
151
10
0
282,200
2
L
Mercury
7,121
475
88
6
0
372,242
5
L
Vamana
9,444
630
143
10
0
278,415
0
W
Chaac
7,062
471
69
5
0
268,037
2
W
Cthulhu
7,538
503
35
2
0
310,001
0
L
Ra
7,888
526
123
8
0
330,015
2
W
Vamana
9,507
634
113
8
0
372,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role