Player Matchup

Yemoja
Yemoja
Emerald King600
Yemoja
Level 129
God Stats
4W - 1L
1,500 SR
Queue Stats
53W - 48L
1,638 Elo+
Party 2
Sol
Sol
SPLIF OG
Sol
Level 156
God Stats
1W - 1L
1,792 SR
Queue Stats
214W - 199L
1,569 Elo+
Solo
Amaterasu
Amaterasu
Schuhman23
Amaterasu
Level 128
God Stats
2W - 1L
1,924 SR
Queue Stats
213W - 181L
1,594 Elo+
Party 2
Fafnir
Fafnir
achwurd
Fafnir
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 69L
1,651 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ryboltX
Ah Muzen Cab
Level 185
God Stats
0W - 1L
1,368 SR
Queue Stats
15W - 28L
1,598 Elo+
Solo
Team Averages
Level 149
1,617 SR
1,610 Elo+

VS

Team Averages
Level 140
1,551 SR
1,485 Elo+
Yemoja
Yemoja
 
Yemoja
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
CryoVain
Raijin
Level 190
God Stats
3W - 1L
1,292 SR
Queue Stats
109W - 91L
1,615 Elo+
Party 1
Ymir
Ymir
DyingLotus
Ymir
Level 105
God Stats
1W - 0L
1,564 SR
Queue Stats
20W - 14L
1,298 Elo+
Party 3
Medusa
Medusa
Thigma
Medusa
Level 145
God Stats
3W - 0L
1,745 SR
Queue Stats
112W - 100L
1,596 Elo+
Party 1
Nu Wa
Nu Wa
lunabritt
Nu Wa
Level 126
God Stats
1W - 1L
1,654 SR
Queue Stats
14W - 22L
1,416 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 8
8,243
824
4,701
10,974
12,608
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 4 / 5
8,695
870
13,690
12,747
6,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Amaterasu
Schuhman23
Amaterasu
15
1 / 3 / 8
8,300
830
11,078
13,993
15,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Fafnir
achwurd
Fafnir
13
2 / 4 / 6
8,007
801
6,769
12,014
16,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
ryboltX
Ah Muzen Cab
12
2 / 6 / 6
8,190
819
10,366
10,738
5,081
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
0 / 1 / 13
8,132
813
2,222
9,051
5,766
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Raijin
CryoVain
Raijin
16
8 / 2 / 9
9,633
963
14,282
9,937
5,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 3 / 10
8,529
853
5,232
18,207
18,293
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
Thigma
Medusa
16
6 / 1 / 11
9,232
923
19,210
10,171
5,233
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
lunabritt
Nu Wa
15
3 / 3 / 13
8,861
886
12,480
10,679
4,834
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
75
9
Kills
19
19
Deaths
10
33
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
1
13
6.5
W
Raijin
CryoVain
Raijin
8
2
9
6.25
W
2
3
10
2.33
L
0
2
8
2
L
4
4
5
1.63
L
Amaterasu
Schuhman23
Amaterasu
1
3
8
1.67
W
Medusa
Thigma
Medusa
6
1
11
11.5
L
Fafnir
achwurd
Fafnir
2
4
6
1.25
W
Nu Wa
lunabritt
Nu Wa
3
3
13
3.17
L
Ah Muzen Cab
ryboltX
Ah Muzen Cab
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,604
Damage
53,426
60,466
Taken
58,045
55,730
Mitigated
39,600
22,226
Healing
33,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
2,222
776
17,045
4,152
9,051
5,766
1,073
5,044
3,863
3,871
0
W
Raijin
CryoVain
Raijin
14,282
1,511
1,628
1,435
9,937
5,474
1,554
4,144
5,749
34,494
0
W
5,232
1,022
1,414
1,883
18,207
18,293
243
6,574
11,415
9,114
0
L
4,701
670
7,456
2,725
10,974
12,608
375
6,797
4,177
14,792
0
L
13,690
3,420
724
3,684
12,747
6,303
1,898
7,363
5,384
29,679
0
L
Amaterasu
Schuhman23
Amaterasu
11,078
3,192
166
3,817
13,993
15,137
405
6,800
7,193
0
19,993
W
Medusa
Thigma
Medusa
19,210
10,399
891
2,034
10,171
5,233
2,707
4,757
5,292
0
32,100
L
Fafnir
achwurd
Fafnir
6,769
2,268
793
1,497
12,014
16,601
471
6,474
5,540
9,786
0
W
Nu Wa
lunabritt
Nu Wa
12,480
3,381
929
1,767
10,679
4,834
1,781
4,641
5,822
31,816
0
L
Ah Muzen Cab
ryboltX
Ah Muzen Cab
10,366
5,249
1,124
240
10,738
5,081
1,626
6,782
3,956
0
23,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,435
Gold Earned
44,387
112
Minions Killed
144
0
Camps Cleared
0
834,700
Distance Traveled
911,933
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,132
813
6
1
0
175,261
0
W
Raijin
9,633
963
58
6
0
169,597
0
W
Ymir
8,529
853
10
1
0
168,235
0
L
Yemoja
8,243
824
12
1
0
166,079
0
L
Sol
8,695
870
40
4
0
164,597
0
L
Amaterasu
8,300
830
22
2
0
197,669
0
W
Medusa
9,232
923
30
3
0
214,631
0
L
Fafnir
8,007
801
11
1
0
172,478
0
W
Nu Wa
8,861
886
40
4
0
184,209
0
L
Ah Muzen Cab
8,190
819
27
3
0
133,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role