Player Matchup

Atlas
Atlas
 
Atlas
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
Minecraft_-PRxTV
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
xBlueAqua
Ao Kuang
Level 28
God Stats
0W - 1L
1,300 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 30
1,433 SR
1,500 Elo+

VS

Team Averages
Level 60
1,527 SR
1,441 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Z_King1122
Bakasura
Level 35
God Stats
10W - 7L
1,632 SR
Queue Stats
24W - 30L
1,408 Elo+
Solo
Jormungandr
Jormungandr
nocopy1
Jormungandr
Level 59
God Stats
13W - 18L
1,451 SR
Queue Stats
180W - 177L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
0 / 4 / 3
7,141
714
4,808
9,803
5,374
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 6 / 1
6,387
639
3,868
9,853
4,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ao Kuang
xBlueAqua
Ao Kuang
9
2 / 6 / 0
6,452
645
5,477
10,003
4,033
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
3 / 1 / 9
8,499
850
6,827
6,646
2,796
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bakasura
Z_King1122
Bakasura
15
11 / 0 / 4
10,032
1,003
11,712
5,328
2,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Jormungandr
nocopy1
Jormungandr
13
1 / 2 / 10
7,870
787
4,710
11,040
10,510
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
3
Kills
15
16
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
4
3
0.38
W
Danzaburou
 
Danzaburou
3
1
9
7.5
L
1
6
1
0.25
W
Bakasura
Z_King1122
Bakasura
11
0
4
13
W
Jormungandr
nocopy1
Jormungandr
1
2
10
3
L
Ao Kuang
xBlueAqua
Ao Kuang
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,153
Damage
23,249
29,659
Taken
23,014
13,600
Mitigated
16,122
3,108
Healing
5,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
4,808
1,973
865
1,014
9,803
5,374
0
1,354
8,044
25,401
0
W
Danzaburou
 
Danzaburou
6,827
2,956
0
1,359
6,646
2,796
1,067
3,749
2,897
0
31,871
L
3,868
1,348
0
0
9,853
4,193
0
2,086
7,237
0
11,082
W
Bakasura
Z_King1122
Bakasura
11,712
9,051
0
1,648
5,328
2,816
1,667
2,375
2,953
0
38,957
W
Jormungandr
nocopy1
Jormungandr
4,710
816
97
2,835
11,040
10,510
354
4,471
6,569
22,577
0
L
Ao Kuang
xBlueAqua
Ao Kuang
5,477
1,762
0
1,229
10,003
4,033
0
1,363
7,931
17,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,980
Gold Earned
26,401
83
Minions Killed
146
0
Camps Cleared
0
504,851
Distance Traveled
612,785
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,141
714
40
4
0
162,999
0
W
Danzaburou
8,499
850
46
5
0
190,263
1
L
Thor
6,387
639
15
2
0
164,083
0
W
Bakasura
10,032
1,003
83
8
0
231,382
0
W
Jormungandr
7,870
787
17
2
0
191,140
1
L
Ao Kuang
6,452
645
28
3
0
177,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role