Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Daydreamz-Seven
Zeus
Level 80
God Stats
6W - 9L
1,344 SR
Queue Stats
315W - 267L
1,461 Elo+
Solo
Chaac
Chaac
FENRIRS BLOOD
Chaac
Level 139
God Stats
4W - 1L
1,508 SR
Queue Stats
203W - 180L
1,484 Elo+
Party 2
Pele
Pele
Miizzfit
Pele
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
234W - 225L
1,438 Elo+
Party 2
Hel
Hel
Stealthwolfy961
Hel
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 27L
1,345 Elo+
Solo
Team Averages
Level 125
1,471 SR
1,446 Elo+

VS

Team Averages
Level 70
1,480 SR
1,306 Elo+
Nu Wa
Nu Wa
AC-Castillo
Nu Wa
Level 102
God Stats
141W - 97L
1,614 SR
Queue Stats
476W - 426L
1,380 Elo+
Solo
Ganesha
Ganesha
HAMMERsmashSC2
Ganesha
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,229 Elo+
Party 1
Artemis
Artemis
HammerfistSC
Artemis
Level 26
God Stats
1W - 4L
1,219 SR
Queue Stats
11W - 21L
1,207 Elo+
Party 1
Mercury
Mercury
Manigoldo99
Mercury
Level 82
God Stats
14W - 16L
1,566 SR
Queue Stats
237W - 202L
1,518 Elo+
Solo
Chaac
Chaac
TheBoulder135
Chaac
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,194 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
11
4 / 1 / 3
7,150
596
7,770
8,072
2,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

12
4 / 1 / 2
7,670
639
7,917
5,525
1,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
1 / 1 / 0
7,760
647
5,154
9,601
7,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pele
12
3 / 1 / 4
7,526
627
7,780
8,763
3,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
1 / 1 / 2
6,080
507
3,896
8,984
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
6,077
506
6,373
7,718
2,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 2 / 2
4,960
413
1,583
7,677
4,897
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
HammerfistSC
Artemis
9
0 / 3 / 2
5,428
452
4,945
7,063
2,403
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Manigoldo99
Mercury
11
3 / 2 / 1
6,296
525
3,454
11,585
4,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 2 / 2
5,867
489
5,463
10,077
5,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
13
Kills
5
5
Deaths
13
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
4
1
3
5.5
L
1
4
1
0.38
W
4
1
2
5
W
1
1
0
1
L
1
2
2
1
L
Artemis
HammerfistSC
Artemis
0
3
2
0.33
L
Mercury
Manigoldo99
Mercury
3
2
1
1.75
W
Pele
3
1
4
5
W
1
1
2
2
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,517
Damage
21,818
40,945
Taken
44,120
18,269
Mitigated
19,717
16,301
Healing
11,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
7,770
4,586
0
1,982
8,072
2,893
858
1,051
6,935
0
49,824
L
6,373
1,197
0
1,595
7,718
2,339
0
3,410
4,308
45,221
0
W
7,917
1,456
0
1,663
5,525
1,862
739
1,457
3,926
48,189
0
W
5,154
788
0
2,693
9,601
7,080
256
333
9,216
0
60,065
L
1,583
197
458
1,117
7,677
4,897
0
3,252
4,425
5,620
0
L
Artemis
HammerfistSC
Artemis
4,945
2,505
0
1,921
7,063
2,403
0
1,652
5,411
0
31,571
L
Mercury
Manigoldo99
Mercury
3,454
1,163
0
3,810
11,585
4,428
0
1,868
9,717
0
34,266
W
Pele
7,780
2,165
0
434
8,763
3,323
0
1,628
6,991
0
58,454
W
3,896
242
3,920
5,609
8,984
3,111
147
2,867
5,921
26,809
0
L
5,463
1,236
0
2,867
10,077
5,650
0
1,631
8,446
0
39,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,186
Gold Earned
28,628
390
Minions Killed
260
0
Camps Cleared
0
1,239,373
Distance Traveled
1,228,154
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
7,150
596
85
7
0
241,680
0
L
Nu Wa
6,077
506
82
7
0
221,088
2
W
Zeus
7,670
639
71
6
0
231,237
1
W
Chaac
7,760
647
102
9
0
233,291
0
L
Ganesha
4,960
413
0
0
0
239,641
3
L
Artemis
5,428
452
54
5
0
231,783
0
L
Mercury
6,296
525
71
6
0
272,718
2
W
Pele
7,526
627
87
7
0
286,770
3
W
Hel
6,080
507
45
4
0
246,395
0
L
Chaac
5,867
489
53
4
0
262,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role