Player Matchup

Mulan
Mulan
Guacamadii
Mulan
Level 14
God Stats
37W - 32L
1,598 SR
Queue Stats
151W - 137L
1,546 Elo+
Party 2
Charybdis
Charybdis
SlimeTM
Charybdis
Level 41
God Stats
7W - 5L
1,519 SR
Queue Stats
126W - 142L
1,340 Elo+
Party 1
He Bo
He Bo
bitterant
He Bo
Level 24
God Stats
1W - 0L
1,888 SR
Queue Stats
109W - 89L
1,527 Elo+
Party 2
Danzaburou
Danzaburou
dodason
Danzaburou
Level 48
God Stats
6W - 3L
1,476 SR
Queue Stats
176W - 173L
1,389 Elo+
Party 1
Yemoja
Yemoja
yubbed
Yemoja
Level 156
God Stats
3W - 2L
1,520 SR
Queue Stats
151W - 132L
1,537 Elo+
Party 2
Team Averages
Level 57
1,600 SR
1,468 Elo+

VS

Team Averages
Level 39
1,500 SR
1,634 Elo+
Izanami
Izanami
Divixnity
Izanami
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 4
Surtr
Surtr
KopsKz
Surtr
Level 17
God Stats
0W - 4L
1,500 SR
Queue Stats
7W - 12L
1,682 Elo+
Party 3
Ishtar
Ishtar
SinSlothz
Ishtar
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 9L
1,541 Elo+
Party 4
Chang'e
Chang'e
The_Royal_Kings0
Chang'e
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,767 Elo+
Party 4
Aphrodite
Aphrodite
mercpk
Aphrodite
Level 86
God Stats
0W - 4L
1,500 SR
Queue Stats
7W - 12L
1,682 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
13
3 / 0 / 11
7,861
1,310
4,242
6,828
5,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
SlimeTM
Charybdis
14
6 / 0 / 11
8,478
1,413
9,678
4,224
1,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
bitterant
He Bo
13
7 / 1 / 9
8,740
1,457
16,556
5,248
2,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
dodason
Danzaburou
13
2 / 0 / 12
7,571
1,262
7,587
4,673
1,751
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
yubbed
Yemoja
13
2 / 1 / 15
7,470
1,245
5,872
6,309
3,538
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Team 1 Tickets

380

VS

Team 2 Tickets

262

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Divixnity
Izanami
11
0 / 5 / 1
6,395
1,066
1,796
7,608
2,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
KopsKz
Surtr
11
1 / 5 / 1
6,907
1,151
8,480
13,874
11,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
SinSlothz
Ishtar
11
0 / 4 / 2
6,629
1,105
5,178
9,012
3,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 2 / 1
6,218
1,036
4,442
5,992
2,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
mercpk
Aphrodite
11
1 / 4 / 1
6,860
1,143
4,556
10,710
6,684
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
8
20
Kills
2
2
Deaths
20
58
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
Divixnity
Izanami
0
5
1
0.1
W
Mulan
3
0
11
8.5
L
Surtr
KopsKz
Surtr
1
5
1
0.3
L
Ishtar
SinSlothz
Ishtar
0
4
2
0.25
W
Charybdis
SlimeTM
Charybdis
6
0
11
11.5
L
0
2
1
0.25
W
He Bo
bitterant
He Bo
7
1
9
11.5
W
Danzaburou
dodason
Danzaburou
2
0
12
8
L
Aphrodite
mercpk
Aphrodite
1
4
1
0.38
W
Yemoja
yubbed
Yemoja
2
1
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,935
Damage
24,452
27,282
Taken
47,196
14,668
Mitigated
27,341
6,248
Healing
7,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Divixnity
Izanami
1,796
1,244
0
223
7,608
2,763
0
3,806
3,765
0
9,582
W
Mulan
4,242
406
0
755
6,828
5,467
0
2,110
4,718
0
12,805
L
Surtr
KopsKz
Surtr
8,480
2,435
0
1,089
13,874
11,721
0
6,265
7,278
277
19,567
L
Ishtar
SinSlothz
Ishtar
5,178
3,280
0
257
9,012
3,738
0
4,824
4,144
0
12,624
W
Charybdis
SlimeTM
Charybdis
9,678
5,096
0
1,070
4,224
1,839
0
1,302
2,922
0
18,462
L
4,442
376
1,076
997
5,992
2,435
0
3,500
2,444
12,591
0
W
He Bo
bitterant
He Bo
16,556
664
0
112
5,248
2,073
0
2,052
3,196
32,909
0
W
Danzaburou
dodason
Danzaburou
7,587
3,000
0
1,412
4,673
1,751
0
1,286
3,387
0
21,541
L
Aphrodite
mercpk
Aphrodite
4,556
256
2,152
1,936
10,710
6,684
0
4,033
6,677
12,062
0
W
Yemoja
yubbed
Yemoja
5,872
993
2,050
849
6,309
3,538
0
2,495
3,814
8,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,120
Gold Earned
33,009
139
Minions Killed
98
6
Camps Cleared
3
694,234
Distance Traveled
522,060
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,395
1,066
15
3
0
83,598
0
W
Mulan
7,861
1,310
34
6
0
145,295
0
L
Surtr
6,907
1,151
21
4
1
121,058
0
L
Ishtar
6,629
1,105
25
4
1
124,173
0
W
Charybdis
8,478
1,413
28
5
1
136,797
0
L
Chang'e
6,218
1,036
13
2
0
75,253
0
W
He Bo
8,740
1,457
42
7
2
137,883
0
W
Danzaburou
7,571
1,262
27
5
2
147,086
0
L
Aphrodite
6,860
1,143
24
4
1
117,978
0
W
Yemoja
7,470
1,245
8
1
1
127,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role