Player Matchup

Janus
Janus
Dresdyn_Starr27
Janus
Level 29
God Stats
6W - 6L
1,216 SR
Queue Stats
378W - 431L
1,410 Elo+
Solo
Ymir
Ymir
JustBanThis2Too
Ymir
Level 27
God Stats
2W - 2L
1,715 SR
Queue Stats
105W - 118L
1,529 Elo+
Solo
Merlin
Merlin
Tor_23
Merlin
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
113W - 161L
1,338 Elo+
Solo
Sylvanus
Sylvanus
lstratisl
Sylvanus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Discordia
Discordia
pinkalaskan
Discordia
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 49L
1,500 Elo+
Solo
Team Averages
Level 25
1,486 SR
1,455 Elo+

VS

Team Averages
Level 44
1,500 SR
1,419 Elo+
Danzaburou
Danzaburou
FrAnk D BuNnY
Danzaburou
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,550 Elo+
Party 1
Athena
Athena
Grayzo III
Athena
Level 53
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 90L
1,406 Elo+
Solo
Terra
Terra
LividGandalf
Terra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,325 Elo+
Solo
Ares
Ares
Not good7899
Ares
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
87W - 113L
1,385 Elo+
Solo
Tyr
Tyr
SoloDoloMan
Tyr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 8
7,292
1,042
8,593
2,186
949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 1 / 8
7,360
1,051
6,122
6,787
7,117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
Tor_23
Merlin
13
2 / 0 / 11
7,177
1,025
5,758
4,462
1,942
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
lstratisl
Sylvanus
12
2 / 1 / 11
7,250
1,036
5,006
8,451
7,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
pinkalaskan
Discordia
12
6 / 2 / 8
7,541
1,077
13,502
5,758
2,429
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FrAnk D BuNnY
Danzaburou
12
2 / 4 / 1
6,638
948
5,152
8,011
3,800
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Athena
Grayzo III
Athena
7
0 / 3 / 0
5,006
715
1,966
5,819
3,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 4 / 2
6,186
884
4,442
9,426
6,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

12
1 / 4 / 1
6,208
887
4,387
9,654
9,603
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
0 / 2 / 1
5,842
835
5,516
11,105
6,522
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
8
17
Kills
3
4
Deaths
17
46
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
0
8
8
L
Danzaburou
FrAnk D BuNnY
Danzaburou
2
4
1
0.63
L
Athena
Grayzo III
Athena
0
3
0
0
W
3
1
8
7
L
0
4
2
0.25
L
1
4
1
0.38
L
0
2
1
0.25
W
Merlin
Tor_23
Merlin
2
0
11
7.5
W
Sylvanus
lstratisl
Sylvanus
2
1
11
7.5
W
Discordia
pinkalaskan
Discordia
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,981
Damage
21,463
27,644
Taken
44,015
20,218
Mitigated
29,513
15,379
Healing
7,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,593
1,002
290
268
2,186
949
370
1,053
1,133
22,384
0
L
Danzaburou
FrAnk D BuNnY
Danzaburou
5,152
2,343
267
1,481
8,011
3,800
0
6,877
1,134
0
13,751
L
Athena
Grayzo III
Athena
1,966
440
55
233
5,819
3,524
0
5,277
542
2,876
0
W
6,122
1,857
3,032
2,452
6,787
7,117
250
1,806
4,943
11,817
0
L
4,442
386
1,248
940
9,426
6,064
0
7,974
1,452
7,201
0
L
4,387
221
0
974
9,654
9,603
0
8,244
1,410
8,545
0
L
5,516
827
500
2,192
11,105
6,522
0
10,609
496
0
10,976
W
Merlin
Tor_23
Merlin
5,758
1,162
838
1,304
4,462
1,942
583
1,063
3,360
9,719
0
W
Sylvanus
lstratisl
Sylvanus
5,006
1,356
2,914
3,031
8,451
7,781
0
3,874
4,539
7,561
0
W
Discordia
pinkalaskan
Discordia
13,502
540
528
722
5,758
2,429
43
2,770
2,874
19,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,620
Gold Earned
29,880
74
Minions Killed
53
0
Camps Cleared
0
691,603
Distance Traveled
603,749
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,292
1,042
39
6
0
119,370
0
L
Danzaburou
6,638
948
24
3
0
119,979
0
L
Athena
5,006
715
5
1
0
64,612
0
W
Ymir
7,360
1,051
9
1
0
115,720
0
L
Terra
6,186
884
3
0
0
140,701
0
L
Ares
6,208
887
8
1
0
129,323
0
L
Tyr
5,842
835
13
2
0
149,134
0
W
Merlin
7,177
1,025
10
1
0
152,783
0
W
Sylvanus
7,250
1,036
2
0
0
128,733
0
W
Discordia
7,541
1,077
14
2
0
174,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role