Player Matchup

Anhur
Anhur
IceCold Toshiro
Anhur
Level 131
God Stats
3W - 4L
1,359 SR
Queue Stats
600W - 583L
1,486 Elo+
Party 1
Pele
Pele
OperatorFook
Pele
Level 159
God Stats
4W - 1L
1,290 SR
Queue Stats
645W - 693L
1,473 Elo+
Solo
Hera
Hera
Psychocadillacz
Hera
Level 121
God Stats
8W - 4L
1,578 SR
Queue Stats
378W - 347L
1,500 Elo+
Party 1
Achilles
Achilles
TopshelfTurtz
Achilles
Level 138
God Stats
8W - 5L
1,539 SR
Queue Stats
629W - 594L
1,521 Elo+
Party 1
Terra
Terra
yngclampgod
Terra
Level 85
God Stats
4W - 3L
1,715 SR
Queue Stats
358W - 364L
1,495 Elo+
Solo
Team Averages
Level 127
1,496 SR
1,495 Elo+

VS

Team Averages
Level 86
1,505 SR
1,435 Elo+
Cliodhna
Cliodhna
BlazeGriffon
Cliodhna
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,323 Elo+
Party 2
Ra
Ra
Emersedrumble
Ra
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 36L
1,411 Elo+
Party 2
Arachne
Arachne
Hope_Legends
Arachne
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 152L
1,500 Elo+
Solo
Charybdis
Charybdis
Kayos1998
Charybdis
Level 43
God Stats
0W - 1L
1,420 SR
Queue Stats
35W - 42L
1,440 Elo+
Party 2
Thor
Thor
Zachary Snn
Thor
Level 143
God Stats
4W - 2L
1,606 SR
Queue Stats
144W - 130L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 11
11,332
809
16,733
9,503
5,227
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 5 / 4
10,184
727
10,038
14,658
14,857
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

19
8 / 2 / 7
12,050
861
24,496
6,372
4,036
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
TopshelfTurtz
Achilles
17
3 / 3 / 12
10,222
730
15,493
19,757
34,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
0 / 3 / 14
9,317
666
6,168
14,604
18,409
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
BlazeGriffon
Cliodhna
16
2 / 7 / 5
9,457
676
6,542
17,181
8,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

16
3 / 4 / 7
9,342
667
10,540
18,407
8,714
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
Hope_Legends
Arachne
16
2 / 4 / 8
9,293
664
7,332
17,893
19,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Charybdis
Kayos1998
Charybdis
15
3 / 5 / 7
9,476
677
13,218
15,259
6,449
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
4 / 2 / 7
9,924
709
9,493
10,502
5,580
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
48
22
Kills
14
15
Deaths
22
48
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
BlazeGriffon
Cliodhna
2
7
5
0.64
L
3
4
7
1.63
L
Arachne
Hope_Legends
Arachne
2
4
8
1.5
W
6
2
11
5.75
L
Charybdis
Kayos1998
Charybdis
3
5
7
1.3
W
5
5
4
1.4
W
8
2
7
5.75
W
Achilles
TopshelfTurtz
Achilles
3
3
12
3
L
4
2
7
3.75
W
0
3
14
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,928
Damage
47,125
64,894
Taken
79,242
76,996
Mitigated
48,529
19,780
Healing
34,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
BlazeGriffon
Cliodhna
6,542
552
0
870
17,181
8,390
1,026
4,483
12,698
0
15,085
L
10,540
1,038
15,602
9,002
18,407
8,714
681
7,636
10,771
25,481
0
L
Arachne
Hope_Legends
Arachne
7,332
5,358
1,247
3,308
17,893
19,396
307
8,383
9,510
0
15,978
W
16,733
8,316
2,276
1,591
9,503
5,227
4,795
721
8,782
0
42,836
L
Charybdis
Kayos1998
Charybdis
13,218
7,028
720
1,290
15,259
6,449
1,637
6,152
9,107
0
27,525
W
10,038
900
1,312
750
14,658
14,857
675
2,486
11,760
0
31,144
W
24,496
4,320
996
173
6,372
4,036
1,639
258
6,076
53,908
0
W
Achilles
TopshelfTurtz
Achilles
15,493
2,333
2,636
3,055
19,757
34,467
538
3,331
15,921
349
26,549
L
9,493
1,011
1,619
890
10,502
5,580
805
4,319
6,183
0
26,875
W
6,168
771
4,299
2,692
14,604
18,409
538
3,008
11,213
11,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,105
Gold Earned
47,492
205
Minions Killed
125
0
Camps Cleared
0
1,210,363
Distance Traveled
1,131,496
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
9,457
676
23
2
0
232,996
0
L
Ra
9,342
667
22
2
0
224,816
0
L
Arachne
9,293
664
11
1
0
251,798
0
W
Anhur
11,332
809
58
4
0
231,096
0
L
Charybdis
9,476
677
29
2
0
195,807
0
W
Pele
10,184
727
53
4
0
221,366
0
W
Hera
12,050
861
72
5
0
222,191
0
W
Achilles
10,222
730
15
1
0
258,372
0
L
Thor
9,924
709
40
3
0
226,079
0
W
Terra
9,317
666
7
1
0
277,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role