Player Matchup

Terra
Terra
Night-Owl22
Terra
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
131W - 110L
1,512 Elo+
Party 2
Mercury
Mercury
OG_teylor
Mercury
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,304 Elo+
Solo
Erlang Shen
Erlang Shen
PSNoire
Erlang Shen
Level 40
God Stats
2W - 0L
1,724 SR
Queue Stats
122W - 128L
1,498 Elo+
Party 2
Odin
Odin
Patchezz710
Odin
Level 25
God Stats
2W - 1L
1,720 SR
Queue Stats
11W - 24L
1,343 Elo+
Solo
Cernunnos
Cernunnos
R3MNANTS
Cernunnos
Level 27
God Stats
3W - 1L
1,507 SR
Queue Stats
40W - 51L
1,429 Elo+
Party 2
Team Averages
Level 27
1,590 SR
1,417 Elo+

VS

Team Averages
Level 29
1,510 SR
1,400 Elo+
Cliodhna
Cliodhna
Cibigal_bounce
Cliodhna
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,334 Elo+
Solo
Sun Wukong
Sun Wukong
MTRDX
Sun Wukong
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
143W - 164L
1,444 Elo+
Party 1
Bastet
Bastet
NickySuave
Bastet
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Thanatos
Thanatos
Spidey1316
Thanatos
Level 69
God Stats
8W - 5L
1,549 SR
Queue Stats
163W - 134L
1,501 Elo+
Party 1
Sylvanus
Sylvanus
minionslayer1000
Sylvanus
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 49L
1,222 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 19
13,265
829
16,736
27,345
43,316
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mercury
OG_teylor
Mercury
5
0 / 0 / 0
7,808
488
0
0
0
Erlang Shen
PSNoire
Erlang Shen
20
11 / 4 / 17
13,562
848
17,178
25,057
44,805
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

19
6 / 4 / 20
12,226
764
10,616
13,226
22,977
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
R3MNANTS
Cernunnos
20
6 / 6 / 14
12,745
797
24,666
18,398
10,199
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
15
1 / 10 / 5
10,015
626
8,746
19,391
12,565
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sun Wukong
MTRDX
Sun Wukong
16
1 / 8 / 7
9,963
623
13,573
21,533
42,565
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
NickySuave
Bastet
20
6 / 4 / 9
13,173
823
19,872
15,486
9,564
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Spidey1316
Thanatos
20
11 / 7 / 5
13,242
828
17,948
17,525
11,042
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 2 / 7
8,136
509
1,240
4,595
3,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
52
30
Kills
19
19
Deaths
31
70
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
1
10
5
0.35
L
Sun Wukong
MTRDX
Sun Wukong
1
8
7
0.56
L
Bastet
NickySuave
Bastet
6
4
9
2.63
W
7
5
19
3.3
W
Mercury
OG_teylor
Mercury
0
0
0
0
W
Erlang Shen
PSNoire
Erlang Shen
11
4
17
4.88
W
6
4
20
4
W
Cernunnos
R3MNANTS
Cernunnos
6
6
14
2.17
L
Thanatos
Spidey1316
Thanatos
11
7
5
1.93
L
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,196
Damage
61,379
84,026
Taken
78,530
121,297
Mitigated
79,423
28,742
Healing
18,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
8,746
796
0
481
19,391
12,565
0
3,689
15,702
0
14,543
L
Sun Wukong
MTRDX
Sun Wukong
13,573
2,754
0
1,566
21,533
42,565
334
4,329
17,204
3,191
24,578
L
Bastet
NickySuave
Bastet
19,872
4,950
179
5,140
15,486
9,564
801
3,584
11,902
222
44,504
W
16,736
3,488
7,340
5,247
27,345
43,316
1,396
1,137
26,208
35,024
0
W
Mercury
OG_teylor
Mercury
0
0
0
0
0
0
0
0
0
0
0
W
Erlang Shen
PSNoire
Erlang Shen
17,178
7,433
477
4,312
25,057
44,805
1,060
991
24,066
0
28,769
W
10,616
3,435
2,405
1,534
13,226
22,977
965
623
12,603
709
26,294
W
Cernunnos
R3MNANTS
Cernunnos
24,666
17,677
2,477
4,950
18,398
10,199
5,482
833
17,565
59
52,108
L
Thanatos
Spidey1316
Thanatos
17,948
7,073
1,458
8,662
17,525
11,042
480
5,172
12,353
0
32,946
L
1,240
274
362
364
4,595
3,687
46
548
4,047
2,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,606
Gold Earned
54,529
175
Minions Killed
132
0
Camps Cleared
0
1,007,285
Distance Traveled
1,110,245
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
10,015
626
13
1
0
224,562
0
L
Sun Wukong
9,963
623
20
1
0
210,993
0
L
Bastet
13,173
823
50
3
0
348,325
0
W
Terra
13,265
829
31
2
0
283,232
0
W
Mercury
7,808
488
0
0
0
0
0
W
Erlang Shen
13,562
848
40
3
0
264,035
0
W
Odin
12,226
764
30
2
0
249,090
0
W
Cernunnos
12,745
797
74
5
0
210,928
0
L
Thanatos
13,242
828
45
3
0
248,684
0
L
Sylvanus
8,136
509
4
0
0
77,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role