Player Matchup

Shiva
Shiva
Gold IV
 
Shiva
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold III
 
Atlas
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Heimdallr
Heimdallr
Gold III
MC_Orland_M
Heimdallr
Gold III
Level 146
God Stats
7W - 10L
1,538 SR
Queue Stats
161W - 163L
1,432 MMR
Party 1
Merlin
Merlin
Platinum V
SebastiánOro
Merlin
Platinum V
Level 158
God Stats
16W - 24L
1,627 SR
Queue Stats
354W - 329L
1,680 MMR
Party 2
Arachne
Arachne
Platinum V
juvenal189
Arachne
Platinum V
Level 142
God Stats
6W - 5L
1,625 SR
Queue Stats
211W - 190L
1,580 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 150
1,558 SR
1,539 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 93
1,610 SR
1,512 MMR
Achilles
Achilles
Gold II
MerieLi
Achilles
Gold II
Level 66
God Stats
15W - 16L
1,466 SR
Queue Stats
87W - 100L
1,510 MMR
Party 3
King Arthur
King Arthur
Gold III
Rytoxx
King Arthur
Gold III
Level 147
God Stats
3W - 4L
1,676 SR
Queue Stats
72W - 73L
1,521 MMR
Solo
Kali
Kali
Bronze III
SimpForNIC
Kali
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 MMR
Solo
Cernunnos
Cernunnos
Silver I
Xjeno
Cernunnos
Silver I
Level 41
God Stats
7W - 5L
1,744 SR
Queue Stats
27W - 19L
1,519 MMR
Solo
Poseidon
Poseidon
Gold IV
salsalsl
Poseidon
Gold IV
Level 123
God Stats
39W - 30L
1,666 SR
Queue Stats
107W - 99L
1,512 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
4 / 4 / 0
7,681
591
4,482
12,132
5,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
 
Atlas
11
0 / 0 / 8
7,038
541
4,159
9,458
6,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
MC_Orland_M
Heimdallr
14
2 / 1 / 3
7,810
601
8,342
9,060
4,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 1 / 2
8,965
690
6,848
6,608
2,619
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
juvenal189
Arachne
15
3 / 0 / 5
8,233
633
7,189
12,424
5,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bans
MercuryHerculesHe BoBakasura

VS

Bans
VamanaThorMartichorasAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MerieLi
Achilles
10
0 / 1 / 1
6,363
489
2,359
7,550
5,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Rytoxx
King Arthur
12
4 / 2 / 0
7,452
573
11,569
13,142
13,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 3 / 3
5,770
444
3,247
8,677
2,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
Xjeno
Cernunnos
10
0 / 4 / 0
6,145
473
7,555
9,948
4,152
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
salsalsl
Poseidon
13
2 / 4 / 0
7,485
576
2,613
8,979
2,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
14
Kills
6
6
Deaths
14
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
4
0
1
W
Atlas
 
Atlas
0
0
8
4
W
Heimdallr
MC_Orland_M
Heimdallr
2
1
3
3.5
L
Achilles
MerieLi
Achilles
0
1
1
0.5
L
King Arthur
Rytoxx
King Arthur
4
2
0
2
W
5
1
2
6
L
0
3
3
0.5
L
Cernunnos
Xjeno
Cernunnos
0
4
0
0
W
Arachne
juvenal189
Arachne
3
0
5
5.5
L
Poseidon
salsalsl
Poseidon
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,020
Damage
27,343
49,682
Taken
48,296
23,985
Mitigated
28,474
19,229
Healing
11,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
4,482
611
401
3,325
12,132
5,604
140
469
11,663
0
44,480
W
Atlas
 
Atlas
4,159
1,859
0
3,383
9,458
6,130
0
530
8,928
19,579
0
W
Heimdallr
MC_Orland_M
Heimdallr
8,342
5,539
0
4,401
9,060
4,275
0
378
8,682
0
65,327
L
Achilles
MerieLi
Achilles
2,359
650
0
2,939
7,550
5,504
0
799
6,751
0
20,730
L
King Arthur
Rytoxx
King Arthur
11,569
1,189
0
3,040
13,142
13,283
0
1,890
11,232
2,408
56,601
W
6,848
658
0
2,262
6,608
2,619
557
1,931
4,677
72,448
0
L
3,247
785
0
1,143
8,677
2,898
0
1,222
7,391
0
28,985
L
Cernunnos
Xjeno
Cernunnos
7,555
4,222
0
2,798
9,948
4,152
0
1,314
8,596
0
53,611
W
Arachne
juvenal189
Arachne
7,189
5,025
0
5,457
12,424
5,357
1,154
890
11,534
0
79,957
L
Poseidon
salsalsl
Poseidon
2,613
90
0
1,698
8,979
2,637
0
5,340
3,319
61,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,727
Gold Earned
33,215
487
Minions Killed
395
0
Camps Cleared
0
1,371,171
Distance Traveled
1,289,659
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,681
591
84
6
0
261,081
3
W
Atlas
7,038
541
17
1
0
275,168
5
W
Heimdallr
7,810
601
120
9
0
239,526
2
L
Achilles
6,363
489
34
3
0
258,604
0
L
King Arthur
7,452
573
89
7
0
253,052
3
W
Merlin
8,965
690
146
11
0
264,475
1
L
Kali
5,770
444
38
3
0
279,563
0
L
Cernunnos
6,145
473
102
8
0
226,854
2
W
Arachne
8,233
633
120
9
0
330,921
0
L
Poseidon
7,485
576
132
10
0
271,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role