Player Matchup

Tyr
Tyr
Gold V
 
Tyr
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Silver I
 
Achilles
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver I
SymplyyyWasTaken
Nemesis
Silver I
Level 154
God Stats
6W - 0L
1,500 SR
Queue Stats
93W - 81L
1,522 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
twtiKentdraww2
Morgan Le Fay
Gold IV
Level 144
God Stats
6W - 6L
1,635 SR
Queue Stats
27W - 24L
1,526 MMR
Solo
Izanami
Izanami
Gold V
xXALPHAXx108
Izanami
Gold V
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,481 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 136
1,527 SR
1,506 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,540 SR
1,527 MMR
Cu Chulainn
Cu Chulainn
Gold V
GangstaXx
Cu Chulainn
Gold V
Level 155
God Stats
1W - 6L
1,383 SR
Queue Stats
153W - 175L
1,405 MMR
Party 1
Charybdis
Charybdis
Silver I
JimmyDean1_
Charybdis
Silver I
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 23L
1,537 MMR
Solo
He Bo
He Bo
Gold II
MXx OWD
He Bo
Gold II
Level 154
God Stats
3W - 6L
1,469 SR
Queue Stats
107W - 117L
1,624 MMR
Party 1
Bacchus
Bacchus
Silver I
Scoürge
Bacchus
Silver I
Level 77
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 37L
1,536 MMR
Solo
Merlin
Merlin
Gold I
jaymizal
Merlin
Gold I
Level 154
God Stats
12W - 7L
1,851 SR
Queue Stats
393W - 390L
1,534 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
2 / 0 / 4
7,948
611
6,215
13,619
8,871
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
 
Achilles
12
4 / 0 / 0
7,587
584
4,273
9,088
9,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
7 / 1 / 2
8,076
621
8,384
8,670
3,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
twtiKentdraww2
Morgan Le Fay
15
1 / 0 / 1
8,583
660
5,863
7,319
3,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
xXALPHAXx108
Izanami
15
2 / 0 / 4
8,641
665
8,716
5,240
2,432
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AphroditeBakasuraMercuryNe Zha

VS

Bans
Guan YuAo KuangMartichorasAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
GangstaXx
Cu Chulainn
9
0 / 4 / 0
6,173
475
8,147
10,165
8,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
JimmyDean1_
Charybdis
11
0 / 2 / 0
6,602
508
2,743
8,566
3,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
MXx OWD
He Bo
10
1 / 5 / 0
6,253
481
4,222
9,037
2,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Scoürge
Bacchus
9
0 / 3 / 0
5,838
449
3,363
11,471
10,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
jaymizal
Merlin
13
0 / 2 / 1
7,084
545
3,972
6,251
2,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
16
Kills
1
1
Deaths
16
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
0
4
4
W
Achilles
 
Achilles
4
0
0
4
L
Cu Chulainn
GangstaXx
Cu Chulainn
0
4
0
0
L
Charybdis
JimmyDean1_
Charybdis
0
2
0
0
L
He Bo
MXx OWD
He Bo
1
5
0
0.2
L
Bacchus
Scoürge
Bacchus
0
3
0
0
W
7
1
2
8
L
Merlin
jaymizal
Merlin
0
2
1
0.25
W
Morgan Le Fay
twtiKentdraww2
Morgan Le Fay
1
0
1
1.5
W
Izanami
xXALPHAXx108
Izanami
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,451
Damage
22,447
43,936
Taken
45,490
27,205
Mitigated
27,138
17,617
Healing
9,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
6,215
1,015
0
7,631
13,619
8,871
0
1,573
12,020
0
59,834
W
Achilles
 
Achilles
4,273
893
0
3,898
9,088
9,467
0
1,852
7,180
0
27,615
L
Cu Chulainn
GangstaXx
Cu Chulainn
8,147
1,416
0
812
10,165
8,250
0
525
9,636
0
41,730
L
Charybdis
JimmyDean1_
Charybdis
2,743
1,847
0
3,050
8,566
3,126
0
0
8,566
0
55,081
L
He Bo
MXx OWD
He Bo
4,222
172
0
2,021
9,037
2,736
0
2,274
6,601
45,375
0
L
Bacchus
Scoürge
Bacchus
3,363
415
0
2,505
11,471
10,541
0
1,454
9,961
13,614
0
W
8,384
4,218
0
1,756
8,670
3,384
0
3,740
4,798
0
51,000
L
Merlin
jaymizal
Merlin
3,972
497
0
1,000
6,251
2,485
0
1,250
4,863
56,367
0
W
Morgan Le Fay
twtiKentdraww2
Morgan Le Fay
5,863
920
0
1,559
7,319
3,051
0
3,599
3,458
79,282
0
W
Izanami
xXALPHAXx108
Izanami
8,716
6,294
0
2,773
5,240
2,432
549
614
4,626
0
89,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,835
Gold Earned
31,950
505
Minions Killed
378
0
Camps Cleared
0
1,473,582
Distance Traveled
1,179,551
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,948
611
85
7
0
311,617
2
W
Achilles
7,587
584
32
2
0
286,796
3
L
Cu Chulainn
6,173
475
58
4
0
198,660
0
L
Charybdis
6,602
508
112
9
0
224,746
2
L
He Bo
6,253
481
76
6
0
221,438
0
L
Bacchus
5,838
449
13
1
0
277,922
0
W
Nemesis
8,076
621
84
6
0
337,560
4
L
Merlin
7,084
545
119
9
0
256,785
1
W
Morgan Le Fay
8,583
660
159
12
0
277,315
5
W
Izanami
8,641
665
145
11
0
260,294
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role