Player Matchup

Xing Tian
Xing Tian
Chatulio
Xing Tian
Level 106
God Stats
2W - 2L
1,451 SR
Queue Stats
40W - 42L
1,557 Elo+
Party 1
Ix Chel
Ix Chel
Cοrker
Ix Chel
Level 156
God Stats
29W - 21L
1,621 SR
Queue Stats
167W - 147L
1,594 Elo+
Party 1
Janus
Janus
Deev64
Janus
Level 129
God Stats
17W - 13L
1,633 SR
Queue Stats
68W - 78L
1,546 Elo+
Party 1
Horus
Horus
DukeOfThiccness
Horus
Level 116
God Stats
4W - 8L
1,531 SR
Queue Stats
120W - 123L
1,564 Elo+
Party 1
Izanami
Izanami
Αram
Izanami
Level 146
God Stats
6W - 3L
1,774 SR
Queue Stats
228W - 228L
1,567 Elo+
Party 1
Team Averages
Level 131
1,602 SR
1,565 Elo+

VS

Team Averages
Level 184
1,576 SR
1,571 Elo+
Mercury
Mercury
 
Mercury
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
GODSFL4M3
Ares
Level 180
God Stats
11W - 6L
1,697 SR
Queue Stats
373W - 308L
1,598 Elo+
Party 2
Nox
Nox
Harsuke
Nox
Level 157
God Stats
12W - 8L
1,558 SR
Queue Stats
355W - 298L
1,612 Elo+
Solo
Medusa
Medusa
Meshiell
Medusa
Level 172
God Stats
25W - 24L
1,530 SR
Queue Stats
445W - 368L
1,579 Elo+
Solo
Shiva
Shiva
cKz Triggamazin
Shiva
Level 231
God Stats
10W - 6L
1,596 SR
Queue Stats
411W - 291L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Chatulio
Xing Tian
11
0 / 4 / 3
6,462
646
4,019
10,369
8,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
Cοrker
Ix Chel
14
2 / 1 / 4
7,610
761
11,924
6,977
2,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Janus
Deev64
Janus
14
3 / 3 / 2
7,856
786
5,927
6,804
2,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 4 / 4
6,950
695
3,973
11,663
11,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Αram
Izanami
13
1 / 2 / 4
7,358
736
7,177
10,485
4,299
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
3 / 3 / 7
8,315
832
6,053
9,426
3,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
14
2 / 2 / 10
8,233
823
7,480
14,360
11,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nox
14
4 / 0 / 8
7,966
797
11,410
4,832
2,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Meshiell
Medusa
16
5 / 0 / 7
9,032
903
8,307
6,219
2,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 2 / 9
7,525
753
8,041
9,772
7,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
55
7
Kills
14
14
Deaths
7
17
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
3
7
2.17
L
Xing Tian
Chatulio
Xing Tian
0
4
3
0.38
L
Ix Chel
Cοrker
Ix Chel
2
1
4
4
L
Janus
Deev64
Janus
3
3
2
1.33
L
1
4
4
0.75
W
Ares
2
2
10
3.5
W
Nox
4
0
8
8
W
Medusa
Meshiell
Medusa
5
0
7
8.5
W
0
2
9
2.25
L
Izanami
Αram
Izanami
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,020
Damage
41,291
46,298
Taken
44,609
30,620
Mitigated
28,290
8,260
Healing
4,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
6,053
2,030
0
750
9,426
3,801
923
3,682
5,286
0
37,888
L
Xing Tian
Chatulio
Xing Tian
4,019
363
0
791
10,369
8,677
0
5,025
5,255
5,888
0
L
Ix Chel
Cοrker
Ix Chel
11,924
1,479
1,025
2,042
6,977
2,905
0
2,253
4,531
28,990
0
L
Janus
Deev64
Janus
5,927
407
0
516
6,804
2,979
0
2,096
4,572
26,083
0
L
3,973
1,523
931
1,233
11,663
11,760
18
4,375
7,078
0
5,634
W
Ares
7,480
162
0
1,372
14,360
11,918
57
6,570
6,885
13,106
0
W
Nox
11,410
513
0
250
4,832
2,045
425
2,709
1,917
27,831
0
W
Medusa
Meshiell
Medusa
8,307
3,359
0
681
6,219
2,683
1,031
2,462
3,260
0
40,721
W
8,041
938
265
1,597
9,772
7,843
209
4,503
4,857
0
22,605
L
Izanami
Αram
Izanami
7,177
4,903
0
1,722
10,485
4,299
0
5,141
5,217
0
33,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,236
Gold Earned
41,071
186
Minions Killed
241
0
Camps Cleared
0
1,082,042
Distance Traveled
1,101,376
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,315
832
61
6
0
262,801
0
L
Xing Tian
6,462
646
4
0
0
218,042
0
L
Ix Chel
7,610
761
43
4
0
218,317
0
L
Janus
7,856
786
73
7
0
220,080
0
L
Horus
6,950
695
5
1
0
218,776
0
W
Ares
8,233
823
13
1
0
212,042
0
W
Nox
7,966
797
45
5
0
197,323
0
W
Medusa
9,032
903
80
8
0
215,642
1
W
Shiva
7,525
753
42
4
0
213,568
0
L
Izanami
7,358
736
61
6
0
206,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role