Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
QuinShiHuang
King Arthur
Level 95
God Stats
4W - 1L
1,629 SR
Queue Stats
117W - 116L
1,475 Elo+
Party 3
Chronos
Chronos
Reshinaldo
Chronos
Level 82
God Stats
7W - 3L
1,500 SR
Queue Stats
174W - 174L
1,485 Elo+
Party 3
Cupid
Cupid
SchullHeisser
Cupid
Level 152
God Stats
2W - 0L
1,904 SR
Queue Stats
6W - 14L
1,310 Elo+
Party 2
Thor
Thor
qteimporta
Thor
Level 129
God Stats
5W - 3L
1,613 SR
Queue Stats
18W - 19L
1,493 Elo+
Party 2
Team Averages
Level 122
1,629 SR
1,453 Elo+

VS

Team Averages
Level 117
1,454 SR
1,449 Elo+
Yemoja
Yemoja
KuDeTrayesti
Yemoja
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,184 Elo+
Solo
Medusa
Medusa
Luneco99
Medusa
Level 156
God Stats
2W - 4L
1,500 SR
Queue Stats
404W - 373L
1,525 Elo+
Party 1
Arachne
Arachne
RosaLouca
Arachne
Level 155
God Stats
87W - 88L
1,483 SR
Queue Stats
567W - 589L
1,493 Elo+
Solo
Ah Puch
Ah Puch
orokh
Ah Puch
Level 141
God Stats
1W - 4L
1,193 SR
Queue Stats
178W - 184L
1,516 Elo+
Solo
Hel
Hel
sjupiterr
Hel
Level 66
God Stats
2W - 2L
1,592 SR
Queue Stats
423W - 387L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 1 / 0
6,992
437
6,658
13,823
11,843
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
QuinShiHuang
King Arthur
14
0 / 0 / 0
8,046
503
3,579
12,466
10,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
Reshinaldo
Chronos
16
3 / 0 / 2
9,365
585
7,313
6,547
2,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 1 / 3
8,432
527
5,183
7,868
3,224
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 1 / 4
8,773
548
7,956
10,495
4,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
0 / 2 / 0
6,734
421
4,262
12,787
8,122
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Medusa
Luneco99
Medusa
14
3 / 3 / 0
8,414
526
11,097
12,213
4,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
RosaLouca
Arachne
6
0 / 2 / 1
5,513
345
999
4,883
1,543
Ah Puch
orokh
Ah Puch
14
0 / 0 / 0
7,513
470
8,358
5,557
2,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
0 / 1 / 0
7,346
459
3,774
10,269
3,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
8
Kills
3
3
Deaths
8
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
0
0
L
Yemoja
0
2
0
0
L
Medusa
Luneco99
Medusa
3
3
0
1
W
King Arthur
QuinShiHuang
King Arthur
0
0
0
0
W
Chronos
Reshinaldo
Chronos
3
0
2
4
L
Arachne
RosaLouca
Arachne
0
2
1
0.25
W
2
1
3
3.5
L
Ah Puch
orokh
Ah Puch
0
0
0
0
W
3
1
4
5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,689
Damage
28,490
51,199
Taken
45,709
32,494
Mitigated
20,465
9,121
Healing
18,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,658
586
0
1,612
13,823
11,843
0
3,299
10,524
36,081
0
L
Yemoja
4,262
790
2,219
2,418
12,787
8,122
0
5,644
6,973
18,379
0
L
Medusa
Luneco99
Medusa
11,097
5,038
0
2,678
12,213
4,884
703
2,707
9,500
0
82,167
W
King Arthur
QuinShiHuang
King Arthur
3,579
253
0
882
12,466
10,208
0
8,154
4,312
0
62,493
W
Chronos
Reshinaldo
Chronos
7,313
544
0
1,728
6,547
2,749
0
3,525
3,022
84,951
0
L
Arachne
RosaLouca
Arachne
999
694
0
841
4,883
1,543
0
1,478
3,331
0
18,774
W
5,183
2,964
625
3,814
7,868
3,224
3,116
688
7,180
0
55,512
L
Ah Puch
orokh
Ah Puch
8,358
646
0
3,657
5,557
2,088
0
0
5,557
59,634
0
W
7,956
749
0
460
10,495
4,470
1,474
728
9,767
0
75,282
L
3,774
505
1,457
4,924
10,269
3,828
0
3,724
6,377
67,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,608
Gold Earned
35,520
529
Minions Killed
396
0
Camps Cleared
0
1,652,867
Distance Traveled
1,326,197
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,992
437
36
2
0
319,566
2
L
Yemoja
6,734
421
26
2
0
310,672
2
L
Medusa
8,414
526
128
8
0
281,114
0
W
King Arthur
8,046
503
121
8
0
339,117
0
W
Chronos
9,365
585
157
10
0
331,037
0
L
Arachne
5,513
345
35
2
0
131,403
0
W
Cupid
8,432
527
102
6
0
314,820
1
L
Ah Puch
7,513
470
80
5
0
276,250
5
W
Thor
8,773
548
113
7
0
348,327
0
L
Hel
7,346
459
127
8
0
326,758
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role