Player Matchup

Atlas
Atlas
AintBoutNun
Atlas
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 91L
1,424 Elo+
Party 1
Izanami
Izanami
DarkAlaskan
Izanami
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,610 Elo+
Solo
Bellona
Bellona
IWasteNoTime
Bellona
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 83L
1,501 Elo+
Party 1
Poseidon
Poseidon
Keizumai
Poseidon
Level 84
God Stats
2W - 7L
1,516 SR
Queue Stats
34W - 55L
1,310 Elo+
Solo
Jing Wei
Jing Wei
StrangeMusic35
Jing Wei
Level 89
God Stats
12W - 10L
1,500 SR
Queue Stats
92W - 93L
1,471 Elo+
Solo
Team Averages
Level 75
1,503 SR
1,463 Elo+

VS

Team Averages
Level 109
1,525 SR
1,456 Elo+
Thanatos
Thanatos
R-sAmUrAi-17
Thanatos
Level 26
God Stats
2W - 0L
1,825 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 2
Pele
Pele
SMOOCHIES--
Pele
Level 110
God Stats
4W - 5L
1,400 SR
Queue Stats
11W - 18L
1,340 Elo+
Solo
Atlas
Atlas
SirenBorn
Atlas
Level 155
God Stats
20W - 11L
1,578 SR
Queue Stats
146W - 132L
1,589 Elo+
Party 2
Danzaburou
Danzaburou
SunnyWndoArt
Danzaburou
Level 129
God Stats
3W - 1L
1,281 SR
Queue Stats
32W - 27L
1,418 Elo+
Solo
Ix Chel
Ix Chel
Wavy Ceeze
Ix Chel
Level 126
God Stats
37W - 38L
1,540 SR
Queue Stats
129W - 151L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
7,563
1,261
7,808
12,670
13,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
DarkAlaskan
Izanami
11
0 / 5 / 1
6,512
1,085
2,854
9,663
3,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
IWasteNoTime
Bellona
11
0 / 3 / 0
6,145
1,024
2,614
7,561
5,787
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Poseidon
Keizumai
Poseidon
12
2 / 6 / 0
7,316
1,219
10,336
9,218
2,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
11
0 / 1 / 1
6,450
1,075
1,173
2,382
646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

228

VS

Team 2 Tickets

393

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
R-sAmUrAi-17
Thanatos
14
10 / 0 / 3
9,465
1,578
11,495
5,288
2,602
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 1 / 6
8,006
1,334
8,050
7,774
3,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
SirenBorn
Atlas
14
1 / 0 / 13
7,730
1,288
5,707
7,178
5,469
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
SunnyWndoArt
Danzaburou
13
1 / 0 / 6
7,420
1,237
5,988
4,010
1,847
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
Wavy Ceeze
Ix Chel
13
2 / 1 / 7
7,457
1,243
6,168
4,375
2,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
52
2
Kills
17
17
Deaths
2
4
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
Izanami
DarkAlaskan
Izanami
0
5
1
0.1
L
Bellona
IWasteNoTime
Bellona
0
3
0
0
L
Poseidon
Keizumai
Poseidon
2
6
0
0.33
W
Thanatos
R-sAmUrAi-17
Thanatos
10
0
3
11.5
W
3
1
6
6
W
Atlas
SirenBorn
Atlas
1
0
13
7.5
L
Jing Wei
0
1
1
0.5
W
Danzaburou
SunnyWndoArt
Danzaburou
1
0
6
4
W
Ix Chel
Wavy Ceeze
Ix Chel
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,785
Damage
37,408
41,494
Taken
28,625
26,602
Mitigated
15,800
3,355
Healing
10,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,808
2,305
0
790
12,670
13,975
0
4,369
8,301
16,117
0
L
Izanami
DarkAlaskan
Izanami
2,854
1,799
114
721
9,663
3,541
0
2,732
6,931
0
8,583
L
Bellona
IWasteNoTime
Bellona
2,614
572
0
22
7,561
5,787
0
1,522
6,039
0
4,354
L
Poseidon
Keizumai
Poseidon
10,336
1,214
140
1,415
9,218
2,653
0
2,585
6,633
27,418
0
W
Thanatos
R-sAmUrAi-17
Thanatos
11,495
4,764
0
4,484
5,288
2,602
0
3,100
2,105
0
22,107
W
8,050
2,675
0
1,173
7,774
3,717
0
4,685
2,935
0
22,508
W
Atlas
SirenBorn
Atlas
5,707
2,184
143
2,094
7,178
5,469
0
4,286
2,724
11,478
0
L
Jing Wei
1,173
947
0
153
2,382
646
0
667
1,715
0
5,288
W
Danzaburou
SunnyWndoArt
Danzaburou
5,988
2,949
0
332
4,010
1,847
0
2,623
1,315
0
20,195
W
Ix Chel
Wavy Ceeze
Ix Chel
6,168
481
824
1,416
4,375
2,165
0
2,827
1,402
13,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,986
Gold Earned
40,078
81
Minions Killed
139
3
Camps Cleared
9
457,783
Distance Traveled
639,138
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,563
1,261
13
2
1
128,024
0
L
Izanami
6,512
1,085
21
4
1
85,991
0
L
Bellona
6,145
1,024
3
1
0
64,839
0
L
Poseidon
7,316
1,219
36
6
0
110,157
0
W
Thanatos
9,465
1,578
22
4
3
143,031
0
W
Pele
8,006
1,334
36
6
3
145,334
0
W
Atlas
7,730
1,288
9
2
1
121,325
0
L
Jing Wei
6,450
1,075
8
1
1
68,772
0
W
Danzaburou
7,420
1,237
48
8
1
117,916
0
W
Ix Chel
7,457
1,243
24
4
1
111,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role