Player Matchup

Scylla
Scylla
 
Scylla
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
 
Yemoja
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
 
Ishtar
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
BonafideScrub
Bastet
Level 28
God Stats
3W - 0L
1,832 SR
Queue Stats
21W - 11L
1,639 Elo+
Party 1
Gilgamesh
Gilgamesh
PooeyThumb
Gilgamesh
Level 168
God Stats
2W - 1L
1,500 SR
Queue Stats
179W - 144L
1,643 Elo+
Party 1
Team Averages
Level 154
1,566 SR
1,556 Elo+

VS

Team Averages
Level 57
1,618 SR
1,423 Elo+
Khepri
Khepri
 
Khepri
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
chujus1
Cliodhna
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,243 Elo+
Party 2
Jing Wei
Jing Wei
fifuś
Jing Wei
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 77L
1,456 Elo+
Party 2
Merlin
Merlin
javipro7
Merlin
Level 64
God Stats
4W - 2L
1,861 SR
Queue Stats
125W - 127L
1,456 Elo+
Party 3
Serqet
Serqet
shark_carlos9
Serqet
Level 27
God Stats
5W - 3L
1,731 SR
Queue Stats
118W - 121L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
6 / 0 / 2
6,718
672
6,561
4,409
1,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Yemoja
 
Yemoja
9
2 / 0 / 6
6,234
623
2,520
7,151
4,486
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ishtar
 
Ishtar
10
3 / 0 / 1
5,875
588
4,486
4,033
1,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
2 / 2 / 4
5,756
576
4,003
8,017
2,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
PooeyThumb
Gilgamesh
11
3 / 0 / 0
6,598
660
4,997
7,107
3,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
7
0 / 1 / 1
4,777
478
1,785
5,802
4,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cliodhna
chujus1
Cliodhna
6
0 / 5 / 0
4,147
415
1,362
9,248
3,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
fifuś
Jing Wei
8
1 / 3 / 0
4,861
486
2,670
5,544
1,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
javipro7
Merlin
8
0 / 5 / 1
4,935
494
1,886
5,902
2,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 2 / 0
4,964
496
1,652
6,097
2,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
16
Kills
2
2
Deaths
16
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
6
0
2
7
W
Yemoja
 
Yemoja
2
0
6
5
W
Ishtar
 
Ishtar
3
0
1
3.5
L
Khepri
 
Khepri
0
1
1
0.5
W
2
2
4
2
W
Gilgamesh
PooeyThumb
Gilgamesh
3
0
0
3
L
Cliodhna
chujus1
Cliodhna
0
5
0
0
L
Jing Wei
fifuś
Jing Wei
1
3
0
0.33
L
Merlin
javipro7
Merlin
0
5
1
0.1
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,567
Damage
9,355
30,717
Taken
32,593
13,652
Mitigated
13,052
11,377
Healing
5,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,561
977
0
633
4,409
1,437
432
1,504
2,894
49,168
0
W
Yemoja
 
Yemoja
2,520
861
1,920
2,270
7,151
4,486
0
1,198
5,936
19,741
0
W
Ishtar
 
Ishtar
4,486
3,273
0
2,300
4,033
1,350
945
820
3,213
0
38,853
L
Khepri
 
Khepri
1,785
140
0
1,565
5,802
4,042
0
1,864
3,938
15,549
0
W
4,003
1,368
0
2,011
8,017
2,615
0
121
7,746
0
39,436
W
Gilgamesh
PooeyThumb
Gilgamesh
4,997
1,901
0
2,243
7,107
3,764
0
0
6,869
0
49,214
L
Cliodhna
chujus1
Cliodhna
1,362
154
0
970
9,248
3,014
0
1,998
7,250
0
14,081
L
Jing Wei
fifuś
Jing Wei
2,670
1,981
0
1,500
5,544
1,660
0
850
4,694
0
26,287
L
Merlin
javipro7
Merlin
1,886
231
0
636
5,902
2,040
0
4,369
1,533
27,655
0
L
1,652
428
0
838
6,097
2,296
0
0
6,097
0
20,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,181
Gold Earned
23,684
317
Minions Killed
208
0
Camps Cleared
0
901,912
Distance Traveled
920,128
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,718
672
94
9
0
162,052
1
W
Yemoja
6,234
623
22
2
0
165,499
2
W
Ishtar
5,875
588
61
6
0
155,474
0
L
Khepri
4,777
478
26
3
0
196,381
2
W
Bastet
5,756
576
64
6
0
214,634
0
W
Gilgamesh
6,598
660
76
8
0
204,253
2
L
Cliodhna
4,147
415
35
4
0
174,411
0
L
Jing Wei
4,861
486
50
5
0
191,221
0
L
Merlin
4,935
494
53
5
0
173,437
5
L
Serqet
4,964
496
44
4
0
184,678
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role