Player Matchup

Bakasura
Bakasura
ABulgingTurtle
Bakasura
Level 199
God Stats
20W - 5L
1,700 SR
Queue Stats
397W - 242L
1,801 Elo+
Party 2
Skadi
Skadi
CuteAnimeDate
Skadi
Level 65
God Stats
55W - 8L
1,916 SR
Queue Stats
201W - 61L
1,886 Elo+
Party 2
Ix Chel
Ix Chel
Neyme
Ix Chel
Level 106
God Stats
55W - 35L
1,618 SR
Queue Stats
282W - 192L
1,645 Elo+
Solo
Sun Wukong
Sun Wukong
moonjumping
Sun Wukong
Level 162
God Stats
1W - 0L
1,500 SR
Queue Stats
210W - 113L
1,942 Elo+
Party 2
Ares
Ares
xXSunnyDelightXx
Ares
Level 126
God Stats
15W - 18L
1,411 SR
Queue Stats
288W - 242L
1,547 Elo+
Solo
Team Averages
Level 132
1,629 SR
1,764 Elo+

VS

Team Averages
Level 155
1,477 SR
1,533 Elo+
Serqet
Serqet
 
Serqet
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Delzee
Rama
Level 126
God Stats
4W - 3L
1,692 SR
Queue Stats
39W - 41L
1,560 Elo+
Party 1
Martichoras
Martichoras
TheRoyalSpaz
Martichoras
Level 155
God Stats
1W - 2L
1,582 SR
Queue Stats
25W - 23L
1,587 Elo+
Party 1
Yemoja
Yemoja
Twirlaholic
Yemoja
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
309W - 357L
1,559 Elo+
Party 1
Cthulhu
Cthulhu
Vega
Cthulhu
Level 157
God Stats
1W - 4L
1,113 SR
Queue Stats
91W - 140L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
15
8 / 0 / 3
9,540
636
8,820
9,746
4,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
6 / 1 / 4
10,225
682
13,370
11,778
5,616
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ix Chel
Neyme
Ix Chel
13
2 / 3 / 6
8,650
577
11,003
10,153
4,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
moonjumping
Sun Wukong
17
3 / 1 / 6
10,507
700
10,803
12,249
8,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 5 / 6
7,740
516
4,498
14,368
10,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
3 / 6 / 3
7,647
510
4,225
15,608
6,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Rama
Delzee
Rama
13
1 / 4 / 2
7,941
529
7,489
10,535
3,620
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Martichoras
TheRoyalSpaz
Martichoras
15
5 / 3 / 2
9,167
611
16,461
14,277
6,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
9
0 / 4 / 5
6,574
438
3,427
10,947
9,277
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
Vega
Cthulhu
14
1 / 2 / 0
8,200
547
3,707
13,165
11,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
19
Kills
10
10
Deaths
19
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
3
6
3
0.75
W
Bakasura
8
0
3
9.5
W
6
1
4
8
L
Rama
Delzee
Rama
1
4
2
0.5
W
Ix Chel
Neyme
Ix Chel
2
3
6
1.67
L
Martichoras
TheRoyalSpaz
Martichoras
5
3
2
2
L
Yemoja
0
4
5
0.63
L
Cthulhu
Vega
Cthulhu
1
2
0
0.5
W
Sun Wukong
moonjumping
Sun Wukong
3
1
6
6
W
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,494
Damage
35,309
58,294
Taken
64,532
33,459
Mitigated
37,522
18,241
Healing
18,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,225
739
0
4,430
15,608
6,703
0
2,519
12,631
0
47,111
W
Bakasura
8,820
6,537
0
4,348
9,746
4,431
242
615
8,896
0
76,090
W
13,370
7,995
0
4,975
11,778
5,616
1,544
290
11,488
0
104,636
L
Rama
Delzee
Rama
7,489
5,716
0
2,636
10,535
3,620
0
314
10,151
0
67,120
W
Ix Chel
Neyme
Ix Chel
11,003
989
860
1,517
10,153
4,247
0
913
9,240
69,909
0
L
Martichoras
TheRoyalSpaz
Martichoras
16,461
6,896
0
4,585
14,277
6,759
0
7,349
6,750
0
91,827
L
Yemoja
3,427
1,083
1,729
1,312
10,947
9,277
0
5,319
5,131
15,888
0
L
Cthulhu
Vega
Cthulhu
3,707
243
0
4,184
13,165
11,163
0
0
12,791
73,286
0
W
Sun Wukong
moonjumping
Sun Wukong
10,803
2,281
0
4,037
12,249
8,300
122
2,531
8,971
0
89,719
W
4,498
571
0
2,504
14,368
10,865
0
1,989
12,108
17,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,662
Gold Earned
39,529
582
Minions Killed
534
0
Camps Cleared
0
1,594,602
Distance Traveled
1,494,820
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,647
510
82
5
0
354,441
2
W
Bakasura
9,540
636
136
9
0
382,446
0
W
Skadi
10,225
682
160
11
0
280,110
4
L
Rama
7,941
529
135
9
0
281,116
1
W
Ix Chel
8,650
577
121
8
0
297,888
7
L
Martichoras
9,167
611
150
10
0
298,922
1
L
Yemoja
6,574
438
33
2
0
259,413
5
L
Cthulhu
8,200
547
134
9
0
300,928
3
W
Sun Wukong
10,507
700
145
10
0
322,922
0
W
Ares
7,740
516
20
1
0
311,236
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role