Player Matchup

Pele
Pele
 
Pele
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
 
Ra
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
BonafideScrub
Mulan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 11L
1,628 Elo+
Party 1
Ix Chel
Ix Chel
PooeyThumb
Ix Chel
Level 168
God Stats
5W - 2L
1,467 SR
Queue Stats
179W - 144L
1,636 Elo+
Party 1
Team Averages
Level 154
1,493 SR
1,553 Elo+

VS

Team Averages
Level 177
1,437 SR
1,505 Elo+
Cerberus
Cerberus
ARAMPLAYER
Cerberus
Level 157
God Stats
1W - 3L
1,185 SR
Queue Stats
225W - 194L
1,565 Elo+
Solo
Neith
Neith
AnFreiBal
Neith
Level 164
God Stats
2W - 4L
1,347 SR
Queue Stats
33W - 35L
1,421 Elo+
Party 2
Ix Chel
Ix Chel
Dux94
Ix Chel
Level 181
God Stats
0W - 5L
1,349 SR
Queue Stats
88W - 90L
1,540 Elo+
Party 2
Ravana
Ravana
Fraixen
Ravana
Level 191
God Stats
2W - 6L
1,531 SR
Queue Stats
66W - 59L
1,485 Elo+
Party 2
Loki
Loki
Kyngu
Loki
Level 190
God Stats
0W - 1L
1,774 SR
Queue Stats
68W - 64L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
16 / 0 / 6
10,173
783
15,283
8,191
3,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
 
Ra
13
4 / 3 / 15
8,522
656
7,200
7,957
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
 
Neith
13
3 / 2 / 8
8,241
634
6,291
8,260
3,324
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

14
4 / 2 / 6
8,494
653
8,846
9,825
5,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
PooeyThumb
Ix Chel
12
4 / 2 / 13
8,339
641
6,827
13,515
5,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ARAMPLAYER
Cerberus
9
1 / 7 / 1
6,407
493
4,347
17,623
12,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Neith
AnFreiBal
Neith
12
0 / 4 / 3
7,184
553
4,632
9,943
3,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ix Chel
Dux94
Ix Chel
9
1 / 7 / 2
6,647
511
5,457
12,941
9,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ravana
Fraixen
Ravana
12
6 / 4 / 1
7,727
594
6,141
10,335
4,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
Kyngu
Loki
11
0 / 10 / 2
6,635
510
3,715
12,347
4,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
17
31
Kills
8
9
Deaths
32
48
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
16
0
6
19
W
Ra
 
Ra
4
3
15
3.83
W
Neith
 
Neith
3
2
8
3.5
L
Cerberus
ARAMPLAYER
Cerberus
1
7
1
0.21
L
Neith
AnFreiBal
Neith
0
4
3
0.38
W
4
2
6
3.5
L
Ix Chel
Dux94
Ix Chel
1
7
2
0.29
L
Ravana
Fraixen
Ravana
6
4
1
1.63
L
Loki
Kyngu
Loki
0
10
2
0.1
W
Ix Chel
PooeyThumb
Ix Chel
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,447
Damage
24,292
47,748
Taken
63,189
20,750
Mitigated
33,718
24,315
Healing
12,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
15,283
4,458
0
3,841
8,191
3,358
0
1,528
6,663
0
79,173
W
Ra
 
Ra
7,200
715
1,680
2,073
7,957
2,756
0
2,383
5,567
57,895
0
W
Neith
 
Neith
6,291
2,891
0
4,487
8,260
3,324
0
911
7,349
0
56,574
L
Cerberus
ARAMPLAYER
Cerberus
4,347
241
0
3,876
17,623
12,247
0
862
16,761
30,620
0
L
Neith
AnFreiBal
Neith
4,632
1,803
0
2,924
9,943
3,022
2,992
1,096
8,847
0
52,143
W
8,846
1,309
0
4,752
9,825
5,477
0
3,849
5,951
0
61,202
L
Ix Chel
Dux94
Ix Chel
5,457
771
538
2,091
12,941
9,986
0
5,165
7,776
26,827
0
L
Ravana
Fraixen
Ravana
6,141
1,711
0
2,987
10,335
4,068
0
2,442
7,819
0
49,194
L
Loki
Kyngu
Loki
3,715
663
0
500
12,347
4,395
0
4,388
7,959
0
43,371
W
Ix Chel
PooeyThumb
Ix Chel
6,827
1,417
2,524
4,958
13,515
5,835
0
3,675
9,840
28,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,769
Gold Earned
34,600
392
Minions Killed
375
0
Camps Cleared
0
1,345,683
Distance Traveled
1,284,848
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,173
783
100
8
0
310,181
0
W
Ra
8,522
656
88
7
0
284,294
3
W
Neith
8,241
634
92
7
0
226,155
0
L
Cerberus
6,407
493
85
7
0
259,595
2
L
Neith
7,184
553
102
8
0
256,781
2
W
Mulan
8,494
653
82
6
0
267,096
0
L
Ix Chel
6,647
511
29
2
0
239,108
1
L
Ravana
7,727
594
86
7
0
276,251
3
L
Loki
6,635
510
73
6
0
253,113
0
W
Ix Chel
8,339
641
30
2
0
257,957
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role