Player Matchup

Neith
Neith
Pedrozz350
Neith
Level 65
God Stats
27W - 19L
1,556 SR
Queue Stats
256W - 255L
1,470 Elo+
Solo
Vulcan
Vulcan
Thekkiller530
Vulcan
Level 141
God Stats
2W - 2L
1,529 SR
Queue Stats
221W - 231L
1,487 Elo+
Party 1
Merlin
Merlin
VinnieMarreiros
Merlin
Level 107
God Stats
2W - 2L
1,670 SR
Queue Stats
283W - 286L
1,485 Elo+
Solo
He Bo
He Bo
luisely19
He Bo
Level 34
God Stats
0W - 3L
1,500 SR
Queue Stats
29W - 34L
1,479 Elo+
Party 1
Yemoja
Yemoja
silke777777-silk
Yemoja
Level 29
God Stats
10W - 11L
1,144 SR
Queue Stats
28W - 43L
1,110 Elo+
Party 1
Team Averages
Level 75
1,480 SR
1,406 Elo+

VS

Team Averages
Level 133
1,607 SR
1,503 Elo+
Anubis
Anubis
CaO_oN
Anubis
Level 122
God Stats
12W - 13L
1,512 SR
Queue Stats
108W - 117L
1,476 Elo+
Solo
Fenrir
Fenrir
NinjaDeTchacoF
Fenrir
Level 128
God Stats
8W - 7L
1,622 SR
Queue Stats
94W - 78L
1,578 Elo+
Solo
Janus
Janus
RRM-Rodrigo
Janus
Level 181
God Stats
55W - 49L
1,581 SR
Queue Stats
822W - 871L
1,447 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
halfredindogra
Ah Muzen Cab
Level 69
God Stats
21W - 13L
1,610 SR
Queue Stats
291W - 290L
1,541 Elo+
Solo
Bakasura
Bakasura
iClima_03
Bakasura
Level 163
God Stats
2W - 2L
1,709 SR
Queue Stats
300W - 343L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
1 / 6 / 2
8,225
514
9,413
13,336
4,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 5 / 0
8,017
501
9,862
12,723
3,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 2 / 0
6,948
434
4,007
7,300
2,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
luisely19
He Bo
15
3 / 2 / 2
8,681
543
7,923
12,510
3,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 1
7,780
486
2,849
10,220
6,280
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CaO_oN
Anubis
16
4 / 1 / 1
10,255
641
11,121
12,692
6,777
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 0 / 4
7,880
493
7,593
10,536
10,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
3 / 0 / 3
9,464
592
9,012
7,202
2,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Muzen Cab
halfredindogra
Ah Muzen Cab
14
0 / 2 / 5
8,669
542
4,021
10,305
4,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Bakasura
iClima_03
Bakasura
15
7 / 3 / 2
9,476
592
11,239
15,130
6,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
6
Kills
17
17
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anubis
CaO_oN
Anubis
4
1
1
4.5
W
3
0
4
5
L
Neith
1
6
2
0.33
W
3
0
3
4.5
L
1
5
0
0.2
L
0
2
0
0
W
Ah Muzen Cab
halfredindogra
Ah Muzen Cab
0
2
5
1.25
W
Bakasura
iClima_03
Bakasura
7
3
2
2.67
L
He Bo
luisely19
He Bo
3
2
2
2
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,054
Damage
42,986
56,089
Taken
55,865
20,394
Mitigated
31,521
17,412
Healing
15,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
CaO_oN
Anubis
11,121
240
0
6,902
12,692
6,777
156
10,215
2,477
84,321
0
W
7,593
1,464
0
2,194
10,536
10,129
0
2,882
7,654
94
37,040
L
Neith
9,413
4,872
0
2,233
13,336
4,506
0
0
12,040
0
56,925
W
9,012
295
0
2,456
7,202
2,975
390
4,851
2,351
77,798
0
L
9,862
2,318
0
3,171
12,723
3,476
0
9,246
3,399
57,428
0
L
4,007
0
0
1,034
7,300
2,422
0
2,137
4,484
56,279
0
W
Ah Muzen Cab
halfredindogra
Ah Muzen Cab
4,021
788
0
1,702
10,305
4,715
503
2,294
8,011
0
74,517
W
Bakasura
iClima_03
Bakasura
11,239
7,192
0
2,308
15,130
6,925
0
4,971
10,159
0
76,433
L
He Bo
luisely19
He Bo
7,923
576
0
6,368
12,510
3,710
0
4,060
7,948
70,781
0
L
2,849
401
2,752
1,854
10,220
6,280
0
4,266
5,258
16,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,651
Gold Earned
45,744
442
Minions Killed
588
0
Camps Cleared
0
1,574,140
Distance Traveled
1,608,603
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,255
641
159
10
0
266,926
8
W
Fenrir
7,880
493
40
3
0
325,465
4
L
Neith
8,225
514
107
7
0
275,197
0
W
Janus
9,464
592
147
9
0
359,775
5
L
Vulcan
8,017
501
94
6
0
299,202
0
L
Merlin
6,948
434
104
7
0
311,091
5
W
Ah Muzen Cab
8,669
542
109
7
0
290,100
0
W
Bakasura
9,476
592
133
8
0
366,337
0
L
He Bo
8,681
543
111
7
0
360,864
0
L
Yemoja
7,780
486
26
2
0
327,786
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role