Player Matchup

Mercury
Mercury
 
Mercury
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Asrilou
King Arthur
Level 85
God Stats
6W - 9L
1,687 SR
Queue Stats
117W - 121L
1,472 Elo+
Party 1
Ares
Ares
TrilbillyJim
Ares
Level 50
God Stats
4W - 7L
1,366 SR
Queue Stats
58W - 52L
1,404 Elo+
Solo
Ix Chel
Ix Chel
XxCarnage_IncxX
Ix Chel
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
187W - 199L
1,444 Elo+
Party 1
Heimdallr
Heimdallr
iamgilad
Heimdallr
Level 143
God Stats
29W - 46L
1,479 SR
Queue Stats
425W - 466L
1,515 Elo+
Solo
Team Averages
Level 89
1,506 SR
1,467 Elo+

VS

Team Averages
Level 71
1,393 SR
1,420 Elo+
Kukulkan
Kukulkan
NiTroFX
Kukulkan
Level 51
God Stats
1W - 1L
1,332 SR
Queue Stats
27W - 25L
1,394 Elo+
Solo
Cabrakan
Cabrakan
ToXic waste3234
Cabrakan
Level 87
God Stats
3W - 1L
1,500 SR
Queue Stats
55W - 62L
1,321 Elo+
Party 2
Agni
Agni
devastation7119
Agni
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 36L
1,458 Elo+
Party 2
Rama
Rama
nightstep12
Rama
Level 62
God Stats
1W - 1L
1,130 SR
Queue Stats
58W - 47L
1,464 Elo+
Solo
Mercury
Mercury
scaryuitupapi
Mercury
Level 104
God Stats
79W - 70L
1,502 SR
Queue Stats
274W - 308L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
0 / 4 / 2
7,324
916
2,519
6,199
2,374
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
Asrilou
King Arthur
13
1 / 4 / 2
7,899
987
5,742
17,749
17,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
1 / 5 / 3
8,068
1,009
3,706
14,416
9,940
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
1 / 4 / 3
8,433
1,054
9,864
8,904
4,610
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
iamgilad
Heimdallr
13
3 / 2 / 2
9,037
1,130
11,091
9,787
5,086
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

239

VS

Team 2 Tickets

315

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
NiTroFX
Kukulkan
14
5 / 1 / 6
9,766
1,221
9,840
3,542
1,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cabrakan
15
2 / 0 / 15
9,980
1,248
7,062
9,028
15,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
2 / 2 / 8
8,423
1,053
8,152
5,117
2,253
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 2 / 12
8,722
1,090
15,836
8,655
3,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
15
8 / 1 / 9
10,228
1,279
12,046
9,187
5,033
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
69
6
Kills
19
19
Deaths
6
12
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
4
2
0.25
L
King Arthur
Asrilou
King Arthur
1
4
2
0.5
W
Kukulkan
NiTroFX
Kukulkan
5
1
6
8
W
Cabrakan
2
0
15
9.5
L
1
5
3
0.5
L
1
4
3
0.63
W
2
2
8
3
L
Heimdallr
iamgilad
Heimdallr
3
2
2
2
W
2
2
12
4
W
Mercury
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,922
Damage
52,936
57,055
Taken
35,529
39,983
Mitigated
27,836
2,297
Healing
5,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,519
1,261
0
138
6,199
2,374
0
1,894
4,305
0
5,484
L
King Arthur
Asrilou
King Arthur
5,742
594
0
0
17,749
17,973
0
9,273
8,476
0
12,059
W
Kukulkan
NiTroFX
Kukulkan
9,840
631
0
0
3,542
1,775
0
1,319
2,223
37,336
0
W
Cabrakan
7,062
1,080
248
2,291
9,028
15,073
0
3,474
5,554
12,745
0
L
3,706
155
0
0
14,416
9,940
0
6,297
8,119
8,675
0
L
9,864
1,711
1,166
23
8,904
4,610
0
3,663
5,241
30,400
0
W
8,152
707
0
241
5,117
2,253
0
2,013
3,104
18,561
0
L
Heimdallr
iamgilad
Heimdallr
11,091
5,324
0
970
9,787
5,086
0
3,927
5,860
0
37,889
W
15,836
12,976
0
2,061
8,655
3,702
0
4,785
3,870
0
26,788
W
Mercury
12,046
6,555
0
1,079
9,187
5,033
0
1,979
7,205
0
19,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,761
Gold Earned
47,119
144
Minions Killed
152
5
Camps Cleared
7
681,485
Distance Traveled
808,684
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,324
916
7
1
0
97,540
0
L
King Arthur
7,899
987
14
2
2
152,354
0
W
Kukulkan
9,766
1,221
71
9
2
142,155
0
W
Cabrakan
9,980
1,248
7
1
0
142,614
0
L
Ares
8,068
1,009
12
2
0
146,896
0
L
Ix Chel
8,433
1,054
42
5
2
139,534
0
W
Agni
8,423
1,053
34
4
1
129,669
0
L
Heimdallr
9,037
1,130
69
9
1
145,161
2
W
Rama
8,722
1,090
27
3
1
139,351
0
W
Mercury
10,228
1,279
13
2
3
254,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role