Player Matchup

Bakasura
Bakasura
Kirikital
Bakasura
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 18L
1,500 Elo+
Party 2
Shiva
Shiva
MasterOnasus
Shiva
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
207W - 131L
1,575 Elo+
Party 2
Ix Chel
Ix Chel
smiteric10
Ix Chel
Level 146
God Stats
16W - 7L
1,901 SR
Queue Stats
243W - 161L
1,695 Elo+
Party 2
Team Averages
Level 106
1,634 SR
1,590 Elo+

VS

Team Averages
Level 44
1,585 SR
1,485 Elo+
Chaac
Chaac
CGResurge
Chaac
Level 4
God Stats
0W - 1L
1,267 SR
Queue Stats
2W - 2L
1,485 Elo+
Party 1
Anubis
Anubis
ItsLionquest
Anubis
Level 10
God Stats
2W - 4L
1,636 SR
Queue Stats
2W - 4L
1,485 Elo+
Party 1
Izanami
Izanami
Rias
Izanami
Level 119
God Stats
0W - 2L
1,853 SR
Queue Stats
2W - 5L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Kirikital
Bakasura
13
0 / 2 / 6
9,047
603
2,504
10,725
4,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
2 / 2 / 8
10,617
708
11,089
17,250
17,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ix Chel
smiteric10
Ix Chel
18
9 / 3 / 2
12,389
826
23,627
10,021
4,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CGResurge
Chaac
14
0 / 3 / 6
9,338
623
6,961
16,612
20,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
16
4 / 5 / 2
10,479
699
11,984
13,481
7,287
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Rias
Izanami
16
3 / 3 / 2
10,449
697
8,250
14,419
6,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
11
Kills
7
7
Deaths
11
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chaac
CGResurge
Chaac
0
3
6
1
L
Anubis
4
5
2
1
W
Bakasura
Kirikital
Bakasura
0
2
6
1.5
W
2
2
8
3
L
Izanami
Rias
Izanami
3
3
2
1.33
W
Ix Chel
smiteric10
Ix Chel
9
3
2
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,220
Damage
27,195
37,996
Taken
44,512
26,493
Mitigated
34,274
7,191
Healing
10,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
CGResurge
Chaac
6,961
902
0
4,983
16,612
20,967
276
7,591
8,971
0
22,366
L
Anubis
11,984
524
0
3,432
13,481
7,287
343
7,836
5,645
40,724
0
W
Bakasura
Kirikital
Bakasura
2,504
1,694
0
773
10,725
4,848
656
3,736
6,143
0
8,190
W
11,089
1,997
688
1,504
17,250
17,111
684
6,378
10,395
0
38,310
L
Izanami
Rias
Izanami
8,250
4,666
0
1,920
14,419
6,020
1,967
8,593
5,826
0
52,676
W
Ix Chel
smiteric10
Ix Chel
23,627
1,886
2,235
1,991
10,021
4,534
1,403
1,878
8,056
76,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,053
Gold Earned
30,266
181
Minions Killed
182
0
Camps Cleared
0
753,682
Distance Traveled
754,950
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,338
623
21
1
0
261,957
0
L
Anubis
10,479
699
67
4
0
232,988
1
W
Bakasura
9,047
603
27
2
0
233,368
0
W
Shiva
10,617
708
39
3
0
281,383
0
L
Izanami
10,449
697
94
6
0
260,005
0
W
Ix Chel
12,389
826
115
8
0
238,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role