Player Matchup

Cernunnos
Cernunnos
CornNuggets313
Cernunnos
Level 113
God Stats
7W - 3L
1,726 SR
Queue Stats
229W - 240L
1,432 Elo+
Party 2
Guan Yu
Guan Yu
IMPULSZE916
Guan Yu
Level 147
God Stats
4W - 3L
1,475 SR
Queue Stats
670W - 687L
1,473 Elo+
Solo
Apollo
Apollo
MistMafia
Apollo
Level 61
God Stats
9W - 3L
1,572 SR
Queue Stats
196W - 41L
1,724 Elo+
Solo
Ares
Ares
Sup3r Saiyan21
Ares
Level 157
God Stats
11W - 6L
1,501 SR
Queue Stats
520W - 492L
1,428 Elo+
Solo
Thanatos
Thanatos
Tigerpanzer313
Thanatos
Level 103
God Stats
2W - 1L
1,526 SR
Queue Stats
249W - 272L
1,429 Elo+
Party 2
Team Averages
Level 116
1,560 SR
1,498 Elo+

VS

Team Averages
Level 111
1,522 SR
1,508 Elo+
Maui
Maui
 
Maui
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
HunterWolf42
Hercules
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,499 Elo+
Party 1
Bacchus
Bacchus
Sakroif
Bacchus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,440 Elo+
Solo
Charybdis
Charybdis
WizardOfSh4dows
Charybdis
Level 137
God Stats
4W - 3L
1,609 SR
Queue Stats
212W - 208L
1,494 Elo+
Solo
Horus
Horus
xXxFoxKingxXx
Horus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CornNuggets313
Cernunnos
17
1 / 1 / 16
9,726
811
11,017
8,067
4,421
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Guan Yu
IMPULSZE916
Guan Yu
14
5 / 3 / 7
9,394
783
9,377
9,305
6,156
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Apollo
MistMafia
Apollo
19
13 / 2 / 7
12,324
1,027
25,622
10,127
5,463
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
3 / 3 / 15
9,459
788
10,806
12,286
8,752
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
13
2 / 7 / 8
8,663
722
3,326
10,945
5,163
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
14
0 / 4 / 10
8,365
697
3,109
12,363
14,855
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
HunterWolf42
Hercules
13
3 / 5 / 5
8,081
673
6,606
13,544
12,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
Sakroif
Bacchus
15
3 / 5 / 7
8,448
704
6,728
13,037
16,647
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
WizardOfSh4dows
Charybdis
17
4 / 6 / 8
10,110
843
13,524
13,597
6,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

15
4 / 4 / 7
9,515
793
5,719
15,281
23,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
51
24
Kills
14
16
Deaths
24
53
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
4
10
1.25
W
Cernunnos
CornNuggets313
Cernunnos
1
1
16
9
L
Hercules
HunterWolf42
Hercules
3
5
5
1.1
W
Guan Yu
IMPULSZE916
Guan Yu
5
3
7
2.83
W
Apollo
MistMafia
Apollo
13
2
7
8.25
L
Bacchus
Sakroif
Bacchus
3
5
7
1.3
W
3
3
15
3.5
W
Thanatos
2
7
8
0.86
L
Charybdis
WizardOfSh4dows
Charybdis
4
6
8
1.33
L
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,148
Damage
35,686
50,730
Taken
67,822
29,955
Mitigated
74,084
17,323
Healing
17,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
3,109
532
132
883
12,363
14,855
0
3,314
9,049
10,540
430
W
Cernunnos
CornNuggets313
Cernunnos
11,017
5,279
1,912
2,579
8,067
4,421
2,227
1,653
6,414
0
33,035
L
Hercules
HunterWolf42
Hercules
6,606
1,814
1,024
3,727
13,544
12,555
419
2,142
11,402
0
12,637
W
Guan Yu
IMPULSZE916
Guan Yu
9,377
1,365
1,930
2,076
9,305
6,156
108
2,213
6,863
0
16,653
W
Apollo
MistMafia
Apollo
25,622
19,008
1,627
4,799
10,127
5,463
3,862
2,996
6,994
0
52,007
L
Bacchus
Sakroif
Bacchus
6,728
512
238
841
13,037
16,647
412
2,017
11,020
10,345
0
W
10,806
149
292
667
12,286
8,752
108
2,722
9,477
15,817
0
W
Thanatos
3,326
1,421
343
1,098
10,945
5,163
917
2,322
8,585
0
5,645
L
Charybdis
WizardOfSh4dows
Charybdis
13,524
6,888
440
2,111
13,597
6,907
3,218
984
12,613
0
40,474
L
5,719
1,416
3,596
4,563
15,281
23,120
517
2,349
12,932
3,097
4,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,566
Gold Earned
44,519
124
Minions Killed
93
0
Camps Cleared
0
1,126,177
Distance Traveled
903,425
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
8,365
697
11
1
0
165,202
0
W
Cernunnos
9,726
811
46
4
0
224,539
0
L
Hercules
8,081
673
14
1
0
170,838
0
W
Guan Yu
9,394
783
12
1
0
242,961
0
W
Apollo
12,324
1,027
55
5
0
237,340
0
L
Bacchus
8,448
704
0
0
0
154,096
0
W
Ares
9,459
788
5
0
0
219,229
0
W
Thanatos
8,663
722
6
1
0
202,108
0
L
Charybdis
10,110
843
61
5
0
189,342
0
L
Horus
9,515
793
7
1
0
223,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role