Player Matchup

Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold II
Doogie24
Bacchus
Gold II
Level 175
God Stats
19W - 14L
1,604 SR
Queue Stats
286W - 279L
1,600 MMR
Solo
Scylla
Scylla
Gold IV
Hellsneaker
Scylla
Gold IV
Level 103
God Stats
46W - 46L
1,529 SR
Queue Stats
280W - 275L
1,493 MMR
Party 2
Thanatos
Thanatos
Gold I
LURF
Thanatos
Gold I
Level 104
God Stats
116W - 93L
1,578 SR
Queue Stats
522W - 500L
1,628 MMR
Party 2
The Morrigan
The Morrigan
Gold III
WhamChaavey
The Morrigan
Gold III
Level 128
God Stats
1W - 0L
1,281 SR
Queue Stats
89W - 88L
1,568 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,498 SR
1,558 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,603 SR
1,559 MMR
Sun Wukong
Sun Wukong
Gold IV
Baboon--Maniac
Sun Wukong
Gold IV
Level 166
God Stats
47W - 35L
1,668 SR
Queue Stats
329W - 333L
1,470 MMR
Party 1
Aphrodite
Aphrodite
Bronze III
Ezkiimo
Aphrodite
Bronze III
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 MMR
Solo
Anhur
Anhur
Gold I
F0kys
Anhur
Gold I
Level 160
God Stats
12W - 10L
1,592 SR
Queue Stats
30W - 43L
1,555 MMR
Solo
Serqet
Serqet
Gold I
KristoK98
Serqet
Gold I
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 68L
1,571 MMR
Solo
Zeus
Zeus
Gold II
Nicholas_Pather1
Zeus
Gold II
Level 159
God Stats
35W - 13L
1,753 SR
Queue Stats
142W - 137L
1,702 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
3 / 0 / 7
8,557
713
7,468
6,488
2,569
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Doogie24
Bacchus
12
3 / 1 / 9
8,005
667
6,066
7,781
7,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
13
4 / 3 / 3
8,460
705
6,240
6,572
2,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
LURF
Thanatos
13
10 / 2 / 3
8,822
735
8,868
11,388
4,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

The Morrigan
WhamChaavey
The Morrigan
13
0 / 0 / 0
8,162
680
5,464
5,610
2,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
GebThorAo KuangVamana

VS

Bans
HadesMercuryHe BoAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Baboon--Maniac
Sun Wukong
11
0 / 1 / 2
6,408
534
3,515
10,172
7,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Aphrodite
Ezkiimo
Aphrodite
8
0 / 4 / 1
5,509
459
1,375
7,978
3,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
F0kys
Anhur
8
0 / 6 / 2
5,198
433
2,793
10,027
2,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
KristoK98
Serqet
11
2 / 5 / 0
6,306
526
2,769
12,805
5,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
3 / 4 / 1
7,202
600
5,851
8,974
2,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
20
Kills
5
6
Deaths
20
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
7
6.5
L
Sun Wukong
Baboon--Maniac
Sun Wukong
0
1
2
1
W
Bacchus
Doogie24
Bacchus
3
1
9
7.5
L
Aphrodite
Ezkiimo
Aphrodite
0
4
1
0.13
L
Anhur
F0kys
Anhur
0
6
2
0.17
W
Scylla
4
3
3
1.83
L
Serqet
KristoK98
Serqet
2
5
0
0.4
W
Thanatos
LURF
Thanatos
10
2
3
5.75
L
3
4
1
0.88
W
The Morrigan
WhamChaavey
The Morrigan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,106
Damage
16,303
37,839
Taken
49,956
19,383
Mitigated
21,728
16,790
Healing
11,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,468
4,943
0
2,472
6,488
2,569
2,134
1,170
5,158
0
71,559
L
Sun Wukong
Baboon--Maniac
Sun Wukong
3,515
251
0
2,672
10,172
7,974
0
5,086
4,894
190
45,299
W
Bacchus
Doogie24
Bacchus
6,066
1,505
0
2,659
7,781
7,974
173
1,198
6,583
19,771
0
L
Aphrodite
Ezkiimo
Aphrodite
1,375
173
709
1,936
7,978
3,502
0
1,087
6,891
16,702
0
L
Anhur
F0kys
Anhur
2,793
1,538
0
1,601
10,027
2,454
0
2,137
7,890
0
18,760
W
Scylla
6,240
815
0
1,882
6,572
2,320
1,579
2,983
3,461
54,686
0
L
Serqet
KristoK98
Serqet
2,769
495
0
3,487
12,805
5,050
0
5,601
7,204
0
34,522
W
Thanatos
LURF
Thanatos
8,868
3,130
0
8,252
11,388
4,469
156
2,594
8,794
0
55,454
L
5,851
325
0
750
8,974
2,748
0
3,400
5,574
49,959
0
W
The Morrigan
WhamChaavey
The Morrigan
5,464
1,827
150
1,375
5,610
2,051
588
0
5,610
62,034
587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,006
Gold Earned
30,623
440
Minions Killed
302
0
Camps Cleared
0
1,280,107
Distance Traveled
1,088,957
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,557
713
125
10
0
228,641
0
L
Sun Wukong
6,408
534
78
7
0
231,356
0
W
Bacchus
8,005
667
21
2
0
280,480
1
L
Aphrodite
5,509
459
24
2
0
209,190
0
L
Anhur
5,198
433
26
2
0
172,954
0
W
Scylla
8,460
705
98
8
0
241,179
4
L
Serqet
6,306
526
62
5
0
264,384
0
W
Thanatos
8,822
735
86
7
0
293,008
0
L
Zeus
7,202
600
112
9
0
211,073
0
W
The Morrigan
8,162
680
110
9
0
236,799
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role