Player Matchup

Thor
Thor
HuaMulan69
Thor
Level 9
God Stats
4W - 0L
1,500 SR
Queue Stats
87W - 69L
1,669 Elo+
Party 3
Neith
Neith
SnipeQueen115
Neith
Level 189
God Stats
44W - 34L
1,604 SR
Queue Stats
406W - 384L
1,572 Elo+
Party 3
Cthulhu
Cthulhu
dee-moe89
Cthulhu
Level 129
God Stats
15W - 13L
1,513 SR
Queue Stats
88W - 93L
1,475 Elo+
Party 2
Anubis
Anubis
its-REALLY-G
Anubis
Level 106
God Stats
3W - 1L
1,803 SR
Queue Stats
17W - 17L
1,539 Elo+
Party 2
Tiamat
Tiamat
lor_d_man
Tiamat
Level 139
God Stats
5W - 5L
1,713 SR
Queue Stats
324W - 289L
1,526 Elo+
Solo
Team Averages
Level 114
1,627 SR
1,556 Elo+

VS

Team Averages
Level 140
1,516 SR
1,502 Elo+
Atlas
Atlas
BornTheBroth
Atlas
Level 150
God Stats
5W - 3L
1,871 SR
Queue Stats
377W - 345L
1,503 Elo+
Solo
Thanatos
Thanatos
Drumhz
Thanatos
Level 126
God Stats
3W - 5L
1,428 SR
Queue Stats
22W - 28L
1,470 Elo+
Party 1
Izanami
Izanami
SumptuousMoon
Izanami
Level 158
God Stats
5W - 1L
1,372 SR
Queue Stats
218W - 219L
1,551 Elo+
Solo
Ix Chel
Ix Chel
Wiggymatt
Ix Chel
Level 139
God Stats
2W - 4L
1,314 SR
Queue Stats
128W - 123L
1,491 Elo+
Party 1
Odin
Odin
mfNASA
Odin
Level 127
God Stats
9W - 6L
1,595 SR
Queue Stats
161W - 150L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 0 / 6
11,656
648
24,715
17,813
7,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
4 / 2 / 5
9,753
542
6,930
10,200
4,375
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
dee-moe89
Cthulhu
12
1 / 4 / 8
8,282
460
10,286
17,950
19,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
14
5 / 6 / 1
8,759
487
9,794
12,742
6,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
lor_d_man
Tiamat
17
2 / 1 / 2
10,747
597
9,802
11,439
8,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 7
8,033
446
9,001
21,635
19,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
Drumhz
Thanatos
15
4 / 8 / 3
9,100
506
9,247
17,978
7,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
15
2 / 3 / 5
9,544
530
9,575
11,134
5,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
Wiggymatt
Ix Chel
15
6 / 7 / 3
9,884
549
10,311
16,151
6,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
mfNASA
Odin
14
0 / 2 / 1
8,769
487
7,586
17,096
15,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
32
25
Kills
13
13
Deaths
25
22
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
5
7
0.9
L
Thanatos
Drumhz
Thanatos
4
8
3
0.69
W
13
0
6
16
W
4
2
5
3.25
L
Izanami
2
3
5
1.5
L
Ix Chel
Wiggymatt
Ix Chel
6
7
3
1.07
W
Cthulhu
dee-moe89
Cthulhu
1
4
8
1.25
W
Anubis
5
6
1
0.92
W
Tiamat
lor_d_man
Tiamat
2
1
2
3
L
Odin
mfNASA
Odin
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,527
Damage
45,720
70,144
Taken
83,994
45,426
Mitigated
54,296
15,819
Healing
20,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,001
3,941
254
2,780
21,635
19,120
0
7,855
13,780
24,496
0
L
Thanatos
Drumhz
Thanatos
9,247
3,220
0
8,098
17,978
7,803
149
3,818
14,160
0
69,020
W
24,715
7,144
0
2,829
17,813
7,712
0
2,838
14,975
0
119,340
W
6,930
1,427
0
3,050
10,200
4,375
1,803
1,949
8,251
0
66,684
L
Izanami
9,575
6,937
0
500
11,134
5,087
1,984
2,935
8,199
0
77,335
L
Ix Chel
Wiggymatt
Ix Chel
10,311
1,937
2,433
3,098
16,151
6,996
784
7,168
8,983
72,205
0
W
Cthulhu
dee-moe89
Cthulhu
10,286
725
251
3,121
17,950
19,029
145
8,491
9,459
33,089
0
W
Anubis
9,794
170
101
1,997
12,742
6,102
256
5,230
7,512
51,374
0
W
Tiamat
lor_d_man
Tiamat
9,802
1,745
0
4,470
11,439
8,208
792
804
10,635
87,867
0
L
Odin
mfNASA
Odin
7,586
1,103
0
2,850
17,096
15,290
219
8,106
8,990
0
65,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,197
Gold Earned
45,330
520
Minions Killed
475
0
Camps Cleared
0
1,724,258
Distance Traveled
1,695,868
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,033
446
16
1
0
361,854
10
L
Thanatos
9,100
506
100
6
0
333,473
1
W
Thor
11,656
648
143
8
0
394,048
2
W
Neith
9,753
542
107
6
0
339,303
6
L
Izanami
9,544
530
137
8
0
328,714
0
L
Ix Chel
9,884
549
103
6
0
328,859
0
W
Cthulhu
8,282
460
31
2
0
347,355
4
W
Anubis
8,759
487
70
4
0
320,915
6
W
Tiamat
10,747
597
169
9
0
322,637
6
L
Odin
8,769
487
119
7
0
342,968
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role