Player Matchup

Ix Chel
Ix Chel
AvoidingKitty
Ix Chel
Level 114
God Stats
9W - 6L
1,484 SR
Queue Stats
107W - 94L
1,245 Elo+
Solo
Horus
Horus
CHONGO2336
Horus
Level 45
God Stats
10W - 13L
1,425 SR
Queue Stats
190W - 202L
1,336 Elo+
Party 1
Kumbhakarna
Kumbhakarna
DaddyJayrude
Kumbhakarna
Level 47
God Stats
8W - 6L
1,545 SR
Queue Stats
240W - 270L
1,379 Elo+
Party 1
Izanami
Izanami
bringthesauce
Izanami
Level 94
God Stats
78W - 52L
1,642 SR
Queue Stats
380W - 335L
1,522 Elo+
Solo
Nemesis
Nemesis
saturn09141
Nemesis
Level 28
God Stats
22W - 30L
1,477 SR
Queue Stats
77W - 90L
1,311 Elo+
Party 1
Team Averages
Level 66
1,515 SR
1,359 Elo+

VS

Team Averages
Level 80
1,497 SR
1,454 Elo+
Anhur
Anhur
EdAndrs
Anhur
Level 106
God Stats
0W - 1L
1,156 SR
Queue Stats
23W - 24L
1,401 Elo+
Party 3
Ah Puch
Ah Puch
HillaryLv
Ah Puch
Level 104
God Stats
0W - 2L
1,594 SR
Queue Stats
21W - 25L
1,381 Elo+
Party 3
Discordia
Discordia
UhLiterOCola
Discordia
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 2
Hel
Hel
drew918
Hel
Level 63
God Stats
4W - 5L
1,500 SR
Queue Stats
147W - 153L
1,461 Elo+
Solo
Thor
Thor
mattydemon97
Thor
Level 64
God Stats
1W - 1L
1,736 SR
Queue Stats
4W - 5L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
20
2 / 4 / 4
12,649
575
13,848
17,264
7,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
18
5 / 3 / 4
12,263
557
16,940
24,990
26,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Kumbhakarna
DaddyJayrude
Kumbhakarna
14
2 / 2 / 2
10,090
459
6,301
20,146
21,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
20
9 / 1 / 1
13,532
615
16,995
14,527
6,115
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Nemesis
saturn09141
Nemesis
18
3 / 4 / 5
11,200
509
8,324
20,569
8,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
EdAndrs
Anhur
18
1 / 2 / 0
10,951
498
5,247
13,676
5,028
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
HillaryLv
Ah Puch
17
2 / 7 / 1
10,919
496
11,315
18,561
7,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
UhLiterOCola
Discordia
15
4 / 4 / 2
10,160
462
15,165
16,409
6,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
15
1 / 4 / 3
10,002
455
9,245
22,061
20,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
5 / 4 / 5
11,764
535
22,627
19,384
9,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
21
Kills
13
14
Deaths
21
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
2
4
4
1
W
Horus
5
3
4
2.33
W
Kumbhakarna
DaddyJayrude
Kumbhakarna
2
2
2
1.5
L
Anhur
EdAndrs
Anhur
1
2
0
0.5
L
Ah Puch
HillaryLv
Ah Puch
2
7
1
0.36
L
Discordia
UhLiterOCola
Discordia
4
4
2
1.25
W
Izanami
9
1
1
9.5
L
Hel
1
4
3
0.63
L
5
4
5
1.88
W
Nemesis
saturn09141
Nemesis
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,408
Damage
63,599
97,496
Taken
90,091
71,270
Mitigated
49,531
34,423
Healing
28,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
13,848
978
1,925
5,990
17,264
7,945
247
6,402
10,705
139,051
0
W
Horus
16,940
7,530
2,376
11,887
24,990
26,727
390
12,684
11,057
0
92,643
W
Kumbhakarna
DaddyJayrude
Kumbhakarna
6,301
846
0
4,508
20,146
21,507
280
5,720
14,410
31,763
0
L
Anhur
EdAndrs
Anhur
5,247
2,554
0
2,359
13,676
5,028
2,228
2,262
11,360
0
84,045
L
Ah Puch
HillaryLv
Ah Puch
11,315
721
0
3,888
18,561
7,736
284
1,218
16,409
84,181
0
L
Discordia
UhLiterOCola
Discordia
15,165
1,128
0
1,750
16,409
6,670
268
8,365
7,990
73,168
0
W
Izanami
16,995
14,562
0
4,243
14,527
6,115
3,203
4,284
10,173
0
144,378
L
Hel
9,245
849
8,673
11,702
22,061
20,600
0
5,620
16,166
42,574
0
L
22,627
4,810
0
625
19,384
9,497
0
5,766
13,402
0
99,921
W
Nemesis
saturn09141
Nemesis
8,324
3,796
0
3,494
20,569
8,976
0
7,806
12,683
0
84,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,734
Gold Earned
53,796
692
Minions Killed
538
0
Camps Cleared
0
2,297,412
Distance Traveled
2,083,392
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
12,649
575
202
9
0
434,480
4
W
Horus
12,263
557
134
6
0
460,007
0
W
Kumbhakarna
10,090
459
36
2
0
438,399
0
L
Anhur
10,951
498
151
7
0
417,234
0
L
Ah Puch
10,919
496
116
5
0
375,732
0
L
Discordia
10,160
462
112
5
0
399,310
0
W
Izanami
13,532
615
229
10
0
428,672
6
L
Hel
10,002
455
52
2
0
437,206
7
L
Thor
11,764
535
107
5
0
453,910
0
W
Nemesis
11,200
509
91
4
0
535,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role