Player Matchup

Pele
Pele
ItsNotDusty
Pele
Level 28
God Stats
1W - 1L
1,269 SR
Queue Stats
16W - 17L
1,396 Elo+
Party 2
Hercules
Hercules
McPeek
Hercules
Level 62
God Stats
3W - 2L
1,523 SR
Queue Stats
16W - 16L
1,404 Elo+
Party 2
Anubis
Anubis
dili7216
Anubis
Level 117
God Stats
3W - 0L
1,822 SR
Queue Stats
16W - 16L
1,396 Elo+
Party 2
Team Averages
Level 69
1,538 SR
1,399 Elo+

VS

Team Averages
Level 54
1,476 SR
1,386 Elo+
Yemoja
Yemoja
Gr1myth
Yemoja
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,386 Elo+
Party 1
Lancelot
Lancelot
Griffiththehwk
Lancelot
Level 5
God Stats
1W - 1L
1,630 SR
Queue Stats
1W - 2L
1,386 Elo+
Party 1
Jing Wei
Jing Wei
IceCat530
Jing Wei
Level 56
God Stats
0W - 1L
1,300 SR
Queue Stats
1W - 2L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 12
8,367
837
8,847
12,419
5,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
McPeek
Hercules
13
8 / 2 / 9
9,014
901
10,226
11,017
6,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
dili7216
Anubis
14
9 / 0 / 10
9,244
924
16,653
8,486
4,905
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Gr1myth
Yemoja
10
1 / 4 / 3
6,821
682
5,957
12,568
7,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
12
2 / 8 / 2
6,919
692
7,423
13,818
4,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
IceCat530
Jing Wei
11
1 / 9 / 3
6,546
655
7,080
14,831
3,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
12
21
Kills
4
4
Deaths
21
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Gr1myth
Yemoja
1
4
3
0.63
L
Lancelot
2
8
2
0.38
L
Jing Wei
IceCat530
Jing Wei
1
9
3
0.28
W
4
2
12
5
W
Hercules
McPeek
Hercules
8
2
9
6.25
W
Anubis
dili7216
Anubis
9
0
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,726
Damage
20,460
31,922
Taken
41,217
16,149
Mitigated
16,078
9,723
Healing
5,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Gr1myth
Yemoja
5,957
2,119
1,523
2,951
12,568
7,515
0
4,934
7,634
14,231
0
L
Lancelot
7,423
1,341
0
435
13,818
4,958
0
3,518
10,300
0
13,825
L
Jing Wei
IceCat530
Jing Wei
7,080
4,899
0
688
14,831
3,605
0
8,201
6,630
0
19,639
W
8,847
2,088
0
2,967
12,419
5,051
449
1,670
10,749
0
29,345
W
Hercules
McPeek
Hercules
10,226
3,492
0
1,877
11,017
6,193
663
2,230
8,787
0
29,987
W
Anubis
dili7216
Anubis
16,653
687
0
4,879
8,486
4,905
111
2,099
6,387
48,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,625
Gold Earned
20,286
148
Minions Killed
61
0
Camps Cleared
0
554,350
Distance Traveled
494,493
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,821
682
20
2
0
142,727
0
L
Lancelot
6,919
692
17
2
0
180,824
0
L
Jing Wei
6,546
655
24
2
0
170,942
0
W
Pele
8,367
837
58
6
0
201,729
0
W
Hercules
9,014
901
39
4
0
185,990
1
W
Anubis
9,244
924
51
5
0
166,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role