Player Matchup

Surtr
Surtr
Alexvc
Surtr
Level 157
God Stats
8W - 6L
1,544 SR
Queue Stats
308W - 255L
1,558 Elo+
Solo
Ne Zha
Ne Zha
DanniOvalle
Ne Zha
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 136L
1,476 Elo+
Party 2
Serqet
Serqet
Trazzic
Serqet
Level 171
God Stats
14W - 13L
1,578 SR
Queue Stats
26W - 19L
1,268 Elo+
Solo
Sol
Sol
Truiz93
Sol
Level 126
God Stats
2W - 1L
1,389 SR
Queue Stats
166W - 146L
1,486 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Yutnheimer
Morgan Le Fay
Level 109
God Stats
9W - 9L
1,462 SR
Queue Stats
196W - 180L
1,552 Elo+
Solo
Team Averages
Level 140
1,495 SR
1,468 Elo+

VS

Team Averages
Level 135
1,537 SR
1,554 Elo+
King Arthur
King Arthur
 
King Arthur
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ishtar
Ishtar
 
Ishtar
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
Elijaw1
Persephone
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,488 Elo+
Party 1
Nox
Nox
Jpeazy
Nox
Level 180
God Stats
21W - 22L
1,483 SR
Queue Stats
175W - 165L
1,534 Elo+
Solo
Thanatos
Thanatos
ShadowMaster10
Thanatos
Level 35
God Stats
1W - 1L
1,701 SR
Queue Stats
3W - 1L
1,750 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Alexvc
Surtr
11
2 / 1 / 5
7,075
544
4,913
10,736
8,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
11
1 / 7 / 2
6,136
472
3,811
12,520
4,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
Trazzic
Serqet
13
5 / 1 / 2
7,457
574
6,065
9,211
3,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
13
2 / 1 / 3
7,581
583
6,707
6,389
2,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
Yutnheimer
Morgan Le Fay
12
4 / 2 / 0
7,701
592
6,446
6,482
3,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
7 / 1 / 2
8,717
671
9,193
10,300
9,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ishtar
 
Ishtar
12
3 / 2 / 0
7,072
544
8,504
9,537
3,681
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
Elijaw1
Persephone
10
1 / 5 / 0
6,504
500
2,941
8,670
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nox
Jpeazy
Nox
9
0 / 3 / 2
5,780
445
2,932
8,204
5,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
9
1 / 3 / 0
5,927
456
3,702
9,135
3,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
14
Kills
12
12
Deaths
14
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
7
1
2
8
L
Ishtar
 
Ishtar
3
2
0
1.5
W
Surtr
Alexvc
Surtr
2
1
5
4.5
W
Ne Zha
1
7
2
0.29
L
Persephone
Elijaw1
Persephone
1
5
0
0.2
L
Nox
Jpeazy
Nox
0
3
2
0.33
L
Thanatos
1
3
0
0.33
W
Serqet
Trazzic
Serqet
5
1
2
6
W
Sol
2
1
3
3.5
W
Morgan Le Fay
Yutnheimer
Morgan Le Fay
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,942
Damage
27,272
45,338
Taken
45,846
21,933
Mitigated
23,854
10,660
Healing
15,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
9,193
1,295
0
1,840
10,300
9,138
160
1,371
8,882
463
61,651
L
Ishtar
 
Ishtar
8,504
6,429
0
4,318
9,537
3,681
0
3,395
5,986
0
58,414
W
Surtr
Alexvc
Surtr
4,913
1,807
0
4,540
10,736
8,569
121
2,054
8,682
692
23,782
W
Ne Zha
3,811
1,859
0
2,388
12,520
4,469
583
395
12,125
0
34,898
L
Persephone
Elijaw1
Persephone
2,941
388
0
1,418
8,670
2,420
0
4,471
4,050
34,462
0
L
Nox
Jpeazy
Nox
2,932
407
0
2,974
8,204
5,433
0
2,432
5,580
16,806
0
L
Thanatos
3,702
1,344
0
4,884
9,135
3,182
0
1,719
7,304
0
33,967
W
Serqet
Trazzic
Serqet
6,065
1,762
0
732
9,211
3,766
0
1,263
7,948
0
49,370
W
Sol
6,707
3,119
0
2,305
6,389
2,122
612
905
5,484
57,207
0
W
Morgan Le Fay
Yutnheimer
Morgan Le Fay
6,446
492
0
695
6,482
3,007
249
1,557
4,925
60,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,950
Gold Earned
34,000
354
Minions Killed
346
0
Camps Cleared
0
1,293,028
Distance Traveled
1,291,866
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,717
671
99
8
0
271,330
0
L
Ishtar
7,072
544
110
8
0
243,003
2
W
Surtr
7,075
544
22
2
0
256,367
5
W
Ne Zha
6,136
472
46
4
0
250,549
3
L
Persephone
6,504
500
56
4
0
256,568
0
L
Nox
5,780
445
20
2
0
268,171
10
L
Thanatos
5,927
456
61
5
0
252,794
2
W
Serqet
7,457
574
80
6
0
311,893
0
W
Sol
7,581
583
97
7
0
237,121
0
W
Morgan Le Fay
7,701
592
109
8
0
237,098
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role