Player Matchup

Heimdallr
Heimdallr
Bulletproofdude
Heimdallr
Level 126
God Stats
3W - 4L
1,344 SR
Queue Stats
90W - 72L
1,632 Elo+
Solo
Serqet
Serqet
Iamriccky
Serqet
Level 149
God Stats
2W - 3L
1,655 SR
Queue Stats
224W - 241L
1,473 Elo+
Solo
Kumbhakarna
Kumbhakarna
babayaga69xx
Kumbhakarna
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,513 Elo+
Party 1
Ix Chel
Ix Chel
jarequenatorres
Ix Chel
Level 63
God Stats
2W - 1L
1,895 SR
Queue Stats
29W - 31L
1,467 Elo+
Party 1
Bakasura
Bakasura
jmarco123
Bakasura
Level 106
God Stats
18W - 13L
1,417 SR
Queue Stats
215W - 206L
1,531 Elo+
Party 1
Team Averages
Level 104
1,562 SR
1,523 Elo+

VS

Team Averages
Level 129
1,575 SR
1,493 Elo+
Geb
Geb
ByCristian13
Geb
Level 63
God Stats
22W - 19L
1,512 SR
Queue Stats
219W - 233L
1,425 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
CelticRogue6
Morgan Le Fay
Level 167
God Stats
47W - 52L
1,462 SR
Queue Stats
644W - 634L
1,514 Elo+
Solo
Jormungandr
Jormungandr
UC_Sim
Jormungandr
Level 194
God Stats
66W - 41L
1,544 SR
Queue Stats
1,508W - 1,345L
1,534 Elo+
Solo
Neith
Neith
byRocket35
Neith
Level 65
God Stats
9W - 2L
1,590 SR
Queue Stats
94W - 99L
1,473 Elo+
Party 2
Mercury
Mercury
pandy703
Mercury
Level 155
God Stats
9W - 7L
1,765 SR
Queue Stats
974W - 911L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bulletproofdude
Heimdallr
13
2 / 2 / 1
7,360
566
7,874
9,046
4,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Serqet
Iamriccky
Serqet
12
0 / 2 / 0
6,535
503
6,921
11,002
5,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
babayaga69xx
Kumbhakarna
8
0 / 2 / 0
5,376
414
1,750
9,973
6,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 2 / 0
6,608
508
2,049
10,123
3,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
jmarco123
Bakasura
13
2 / 1 / 1
7,415
570
5,885
10,893
4,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 4
6,976
537
3,059
5,448
3,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
CelticRogue6
Morgan Le Fay
12
3 / 1 / 1
7,534
580
10,571
6,211
2,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Jormungandr
UC_Sim
Jormungandr
14
2 / 0 / 0
8,199
631
6,644
9,638
10,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
12
3 / 1 / 1
6,866
528
6,763
9,760
3,860
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
pandy703
Mercury
13
0 / 3 / 4
7,283
560
4,332
9,102
3,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
5
Kills
9
9
Deaths
5
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Bulletproofdude
Heimdallr
2
2
1
1.25
W
1
0
4
3
W
Morgan Le Fay
CelticRogue6
Morgan Le Fay
3
1
1
3.5
L
Serqet
Iamriccky
Serqet
0
2
0
0
W
Jormungandr
UC_Sim
Jormungandr
2
0
0
2
L
Kumbhakarna
babayaga69xx
Kumbhakarna
0
2
0
0
W
Neith
3
1
1
3.5
L
1
2
0
0.5
L
Bakasura
jmarco123
Bakasura
2
1
1
2.5
W
Mercury
pandy703
Mercury
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,479
Damage
31,369
51,037
Taken
40,159
24,931
Mitigated
24,202
12,495
Healing
10,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Bulletproofdude
Heimdallr
7,874
5,941
0
2,345
9,046
4,293
0
603
8,443
0
56,756
W
3,059
221
0
2,513
5,448
3,855
0
672
4,636
21,793
0
W
Morgan Le Fay
CelticRogue6
Morgan Le Fay
10,571
228
0
422
6,211
2,614
0
1,619
4,062
68,660
0
L
Serqet
Iamriccky
Serqet
6,921
1,533
0
4,072
11,002
5,522
0
5,873
4,523
0
47,674
W
Jormungandr
UC_Sim
Jormungandr
6,644
1,863
0
3,062
9,638
10,631
0
0
8,370
55,636
165
L
Kumbhakarna
babayaga69xx
Kumbhakarna
1,750
152
0
1,744
9,973
6,923
0
4,092
5,881
11,561
0
W
Neith
6,763
3,887
0
3,695
9,760
3,860
960
897
8,513
0
40,244
L
2,049
195
403
1,511
10,123
3,472
0
6,339
3,784
44,920
0
L
Bakasura
jmarco123
Bakasura
5,885
3,615
0
2,420
10,893
4,721
0
2,596
8,297
0
56,380
W
Mercury
pandy703
Mercury
4,332
2,535
0
762
9,102
3,242
0
611
7,944
0
57,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,294
Gold Earned
36,858
390
Minions Killed
412
0
Camps Cleared
0
1,310,839
Distance Traveled
1,436,050
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,360
566
83
6
0
233,957
2
W
Geb
6,976
537
33
3
0
300,809
4
W
Morgan Le Fay
7,534
580
112
9
0
257,430
5
L
Serqet
6,535
503
94
7
0
235,688
0
W
Jormungandr
8,199
631
109
8
0
256,822
0
L
Kumbhakarna
5,376
414
11
1
0
250,074
0
W
Neith
6,866
528
65
5
0
295,192
0
L
Ix Chel
6,608
508
89
7
0
257,243
0
L
Bakasura
7,415
570
113
9
0
333,877
0
W
Mercury
7,283
560
93
7
0
325,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role