Player Matchup

Merlin
Merlin
Aalom
Merlin
Level 137
God Stats
9W - 11L
1,168 SR
Queue Stats
301W - 286L
1,542 Elo+
Solo
Ix Chel
Ix Chel
D3adjr01
Ix Chel
Level 106
God Stats
2W - 5L
1,623 SR
Queue Stats
283W - 251L
1,543 Elo+
Solo
Kuzenbo
Kuzenbo
Dookersock32
Kuzenbo
Level 66
God Stats
0W - 1L
1,308 SR
Queue Stats
83W - 95L
1,501 Elo+
Solo
Nike
Nike
GGChunky
Nike
Level 47
God Stats
3W - 4L
1,648 SR
Queue Stats
69W - 65L
1,545 Elo+
Solo
Rama
Rama
flopadox
Rama
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 27L
1,487 Elo+
Solo
Team Averages
Level 80
1,449 SR
1,524 Elo+

VS

Team Averages
Level 100
1,587 SR
1,518 Elo+
Horus
Horus
 
Horus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
BOBO_THE_GOD
Yemoja
Level 106
God Stats
3W - 2L
1,809 SR
Queue Stats
30W - 28L
1,517 Elo+
Party 1
Jing Wei
Jing Wei
Jaware
Jing Wei
Level 125
God Stats
3W - 1L
1,529 SR
Queue Stats
170W - 134L
1,589 Elo+
Solo
Sol
Sol
Ochilles
Sol
Level 117
God Stats
20W - 13L
1,597 SR
Queue Stats
246W - 207L
1,487 Elo+
Party 1
Thanatos
Thanatos
sagondeez
Thanatos
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 85L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aalom
Merlin
14
4 / 5 / 5
9,043
565
7,222
9,756
4,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ix Chel
D3adjr01
Ix Chel
11
0 / 6 / 4
7,372
461
5,723
16,255
9,847
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kuzenbo
Dookersock32
Kuzenbo
13
2 / 7 / 3
8,447
528
5,940
14,096
9,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nike
15
4 / 3 / 4
9,727
608
12,560
17,218
19,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rama
15
3 / 3 / 1
9,270
579
6,501
12,790
5,418
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
1 / 1 / 6
8,143
509
6,247
14,131
11,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
12
1 / 3 / 11
8,159
510
3,376
10,701
7,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
Jaware
Jing Wei
15
1 / 1 / 4
8,887
555
9,258
7,548
3,136
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
9 / 3 / 6
9,903
619
18,248
14,725
5,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
sagondeez
Thanatos
14
12 / 5 / 3
9,873
617
13,267
17,638
8,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
54
13
Kills
24
24
Deaths
13
17
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
1
6
4
L
Merlin
Aalom
Merlin
4
5
5
1.3
W
Yemoja
1
3
11
2.17
L
Ix Chel
D3adjr01
Ix Chel
0
6
4
0.33
L
Kuzenbo
Dookersock32
Kuzenbo
2
7
3
0.5
L
Nike
4
3
4
2
W
Jing Wei
Jaware
Jing Wei
1
1
4
3
W
9
3
6
4
L
Rama
3
3
1
1.17
W
Thanatos
sagondeez
Thanatos
12
5
3
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,946
Damage
50,396
70,115
Taken
64,743
48,447
Mitigated
36,571
19,440
Healing
33,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,247
2,508
704
7,161
14,131
11,679
58
2,913
10,168
0
53,257
L
Merlin
Aalom
Merlin
7,222
476
0
953
9,756
4,099
582
4,489
5,267
71,607
0
W
Yemoja
3,376
893
3,920
2,102
10,701
7,582
103
4,072
6,425
24,433
0
L
Ix Chel
D3adjr01
Ix Chel
5,723
1,723
3,791
4,949
16,255
9,847
0
7,449
8,806
21,940
0
L
Kuzenbo
Dookersock32
Kuzenbo
5,940
1,702
0
766
14,096
9,814
0
3,617
10,314
49,313
0
L
Nike
12,560
799
0
3,908
17,218
19,269
0
4,779
11,723
1,923
64,440
W
Jing Wei
Jaware
Jing Wei
9,258
6,781
0
3,475
7,548
3,136
419
1,744
5,804
0
76,397
W
18,248
5,795
0
7,190
14,725
5,883
310
5,925
8,618
77,389
0
L
Rama
6,501
5,147
0
5,073
12,790
5,418
0
1,926
10,864
0
75,725
W
Thanatos
sagondeez
Thanatos
13,267
5,227
0
9,343
17,638
8,291
289
6,610
10,599
0
70,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,859
Gold Earned
44,965
473
Minions Killed
440
0
Camps Cleared
0
1,538,556
Distance Traveled
1,536,323
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,143
509
90
6
0
307,196
2
L
Merlin
9,043
565
121
8
0
325,915
2
W
Yemoja
8,159
510
31
2
0
311,816
5
L
Ix Chel
7,372
461
29
2
0
315,031
7
L
Kuzenbo
8,447
528
90
6
0
301,215
0
L
Nike
9,727
608
99
6
0
282,312
6
W
Jing Wei
8,887
555
125
8
0
263,595
2
W
Sol
9,903
619
96
6
0
294,756
3
L
Rama
9,270
579
134
8
0
314,083
4
W
Thanatos
9,873
617
98
6
0
358,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role