Player Matchup

Kukulkan
Kukulkan
Gold IV
DaBeast0305
Kukulkan
Gold IV
Level 126
God Stats
26W - 33L
1,453 SR
Queue Stats
249W - 306L
1,435 MMR
Solo
Ares
Ares
Bronze III
NoReguard
Ares
Bronze III
Level 31
God Stats
4W - 3L
1,554 SR
Queue Stats
9W - 16L
1,534 MMR
Party 2
Thor
Thor
Silver II
StoneyFalco
Thor
Silver II
Level 122
God Stats
0W - 1L
1,521 SR
Queue Stats
63W - 80L
1,418 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 93
1,509 SR
1,462 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 98
1,475 SR
1,410 MMR
He Bo
He Bo
Silver IV
JOJOSZN
He Bo
Silver IV
Level 104
God Stats
4W - 2L
1,206 SR
Queue Stats
14W - 12L
1,393 MMR
Party 1
Rama
Rama
Silver IV
TheKoalaKilla
Rama
Silver IV
Level 81
God Stats
3W - 2L
1,605 SR
Queue Stats
14W - 12L
1,393 MMR
Party 1
Sun Wukong
Sun Wukong
Silver II
brenpax
Sun Wukong
Silver II
Level 109
God Stats
12W - 8L
1,613 SR
Queue Stats
12W - 8L
1,446 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DaBeast0305
Kukulkan
14
0 / 2 / 4
8,248
687
8,032
6,394
3,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
12
0 / 4 / 3
8,024
669
4,761
11,876
12,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
4 / 4 / 0
8,773
731
7,027
10,533
5,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
MartichorasThothSurtrAtlasAo Kuang

VS

Bans
AphroditeBaba YagaIshtarYu HuangFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
JOJOSZN
He Bo
15
5 / 1 / 5
9,667
806
10,717
8,677
3,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 1 / 4
9,725
810
9,336
9,509
3,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
brenpax
Sun Wukong
14
0 / 2 / 9
8,535
711
5,537
10,350
7,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
4
Kills
10
10
Deaths
4
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
DaBeast0305
Kukulkan
0
2
4
1
W
He Bo
JOJOSZN
He Bo
5
1
5
7.5
L
Ares
0
4
3
0.38
L
4
4
0
1
W
5
1
4
7
W
Sun Wukong
brenpax
Sun Wukong
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,820
Damage
25,590
28,803
Taken
28,536
20,886
Mitigated
14,836
2,289
Healing
8,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
DaBeast0305
Kukulkan
8,032
753
0
630
6,394
3,400
0
2,208
4,007
42,863
0
W
He Bo
JOJOSZN
He Bo
10,717
770
128
2,213
8,677
3,102
975
3,926
4,751
45,578
0
L
Ares
4,761
119
0
1,177
11,876
12,416
0
4,483
7,008
11,143
0
L
7,027
760
0
482
10,533
5,070
0
4,080
6,339
0
33,673
W
9,336
8,158
0
3,206
9,509
3,818
2,520
4,015
5,494
0
43,077
W
Sun Wukong
brenpax
Sun Wukong
5,537
1,385
0
2,911
10,350
7,916
132
4,898
5,452
0
30,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,045
Gold Earned
27,927
153
Minions Killed
164
0
Camps Cleared
0
657,106
Distance Traveled
694,948
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,248
687
94
8
0
216,425
3
W
He Bo
9,667
806
78
7
0
221,816
3
L
Ares
8,024
669
15
1
0
212,806
0
L
Thor
8,773
731
44
4
0
227,875
0
W
Rama
9,725
810
51
4
0
228,339
1
W
Sun Wukong
8,535
711
35
3
0
244,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role