Player Matchup

Artio
Artio
 
Artio
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Endmeplease6042
Achilles
Level 76
God Stats
0W - 1L
1,402 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Awilix
Awilix
GalaxyzNinja
Awilix
Level 61
God Stats
2W - 2L
1,357 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Merlin
Merlin
MikeDaMartianG
Merlin
Level 152
God Stats
32W - 26L
1,594 SR
Queue Stats
137W - 129L
1,526 Elo+
Solo
Cupid
Cupid
RatSmacker49
Cupid
Level 59
God Stats
0W - 1L
1,191 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 94
1,409 SR
1,505 Elo+

VS

Team Averages
Level 112
1,499 SR
1,435 Elo+
Sylvanus
Sylvanus
Broodpitudo
Sylvanus
Level 109
God Stats
26W - 24L
1,504 SR
Queue Stats
230W - 218L
1,472 Elo+
Party 1
Hades
Hades
Burripitudo
Hades
Level 108
God Stats
5W - 1L
1,315 SR
Queue Stats
191W - 177L
1,449 Elo+
Party 1
Skadi
Skadi
Gappet
Skadi
Level 108
God Stats
14W - 7L
1,609 SR
Queue Stats
318W - 290L
1,421 Elo+
Party 3
Nu Wa
Nu Wa
KissnerArt
Nu Wa
Level 146
God Stats
11W - 5L
1,612 SR
Queue Stats
121W - 124L
1,418 Elo+
Solo
Awilix
Awilix
vitzie
Awilix
Level 89
God Stats
27W - 23L
1,458 SR
Queue Stats
329W - 317L
1,414 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
0 / 1 / 2
5,515
501
2,715
7,201
5,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
8
0 / 2 / 2
5,279
480
3,312
8,845
6,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Awilix
9
3 / 1 / 0
5,695
518
4,004
7,597
2,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 2 / 0
5,699
518
3,005
7,728
2,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 2 / 1
5,015
456
3,874
6,053
2,066
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Broodpitudo
Sylvanus
9
0 / 0 / 2
6,016
547
1,739
6,232
3,345
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
2 / 0 / 0
7,547
686
4,800
6,349
2,951
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Skadi
Gappet
Skadi
10
2 / 2 / 2
6,241
567
7,152
7,595
2,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Nu Wa
11
2 / 1 / 1
6,881
626
5,101
5,176
1,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Awilix
vitzie
Awilix
11
2 / 1 / 2
6,400
582
3,526
7,395
2,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
4
Kills
8
8
Deaths
4
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
1
2
1
W
Sylvanus
Broodpitudo
Sylvanus
0
0
2
1
W
2
0
0
2
L
Achilles
0
2
2
0.5
L
Awilix
3
1
0
3
W
Skadi
Gappet
Skadi
2
2
2
1.5
W
Nu Wa
2
1
1
2.5
L
0
2
0
0
L
1
2
1
0.75
W
Awilix
vitzie
Awilix
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,910
Damage
22,318
37,424
Taken
32,747
19,945
Mitigated
13,331
7,913
Healing
11,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
2,715
247
88
1,584
7,201
5,782
0
2,919
4,282
31,934
0
W
Sylvanus
Broodpitudo
Sylvanus
1,739
493
1,681
2,946
6,232
3,345
0
0
6,232
22,342
0
W
4,800
552
40
4,529
6,349
2,951
768
2,420
3,888
60,038
0
L
Achilles
3,312
879
907
1,288
8,845
6,983
0
1,223
7,622
0
13,629
L
Awilix
4,004
2,337
0
96
7,597
2,395
0
1,834
5,763
0
23,222
W
Skadi
Gappet
Skadi
7,152
3,846
0
1,234
7,595
2,812
2,468
0
7,595
0
42,686
W
Nu Wa
5,101
1,479
0
1,162
5,176
1,613
0
1,922
2,936
47,660
0
L
3,005
108
0
2,776
7,728
2,719
0
5,085
2,643
43,052
0
L
3,874
1,865
216
958
6,053
2,066
0
579
5,474
0
24,226
W
Awilix
vitzie
Awilix
3,526
1,526
0
382
7,395
2,610
859
977
6,376
0
48,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,203
Gold Earned
33,085
209
Minions Killed
365
0
Camps Cleared
0
1,167,145
Distance Traveled
1,080,210
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,515
501
44
4
0
231,393
0
W
Sylvanus
6,016
547
35
3
0
195,703
2
W
Hades
7,547
686
109
10
0
224,350
5
L
Achilles
5,279
480
8
1
0
244,127
0
L
Awilix
5,695
518
39
4
0
290,494
0
W
Skadi
6,241
567
64
6
0
199,746
0
W
Nu Wa
6,881
626
83
8
0
190,247
0
L
Merlin
5,699
518
73
7
0
232,670
0
L
Cupid
5,015
456
45
4
0
168,461
0
W
Awilix
6,400
582
74
7
0
270,164
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role