Player Matchup

Thor
Thor
FadedItachi
Thor
Level 129
God Stats
4W - 6L
1,799 SR
Queue Stats
724W - 756L
1,512 Elo+
Solo
Jing Wei
Jing Wei
QueasyButton142
Jing Wei
Level 122
God Stats
3W - 3L
1,513 SR
Queue Stats
366W - 401L
1,488 Elo+
Party 2
Merlin
Merlin
cowboychris105
Merlin
Level 133
God Stats
13W - 26L
1,409 SR
Queue Stats
531W - 549L
1,478 Elo+
Party 2
Discordia
Discordia
theSlizinky
Discordia
Level 52
God Stats
1W - 2L
1,500 SR
Queue Stats
138W - 140L
1,477 Elo+
Solo
Nu Wa
Nu Wa
weggieworrior
Nu Wa
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,374 Elo+
Solo
Team Averages
Level 101
1,544 SR
1,466 Elo+

VS

Team Averages
Level 115
1,735 SR
1,448 Elo+
Fenrir
Fenrir
EazyE n AZ
Fenrir
Level 96
God Stats
2W - 0L
1,703 SR
Queue Stats
40W - 32L
1,524 Elo+
Solo
Hera
Hera
EsMamiii
Hera
Level 82
God Stats
13W - 4L
1,832 SR
Queue Stats
434W - 413L
1,445 Elo+
Solo
Rama
Rama
Gundams Fury
Rama
Level 108
God Stats
6W - 7L
1,668 SR
Queue Stats
154W - 150L
1,435 Elo+
Party 1
Bacchus
Bacchus
Majin Buus Fury
Bacchus
Level 134
God Stats
3W - 2L
1,731 SR
Queue Stats
207W - 196L
1,419 Elo+
Party 1
Zhong Kui
Zhong Kui
oBenson
Zhong Kui
Level 157
God Stats
2W - 1L
1,739 SR
Queue Stats
90W - 104L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 4
9,686
692
5,925
11,305
5,579
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
15
1 / 6 / 4
8,562
612
5,659
11,490
5,360
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

18
2 / 5 / 7
10,587
756
12,894
10,639
5,145
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Discordia
theSlizinky
Discordia
15
2 / 5 / 6
9,129
652
10,783
11,016
5,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 4 / 9
9,199
657
7,323
10,320
4,700
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EazyE n AZ
Fenrir
16
6 / 4 / 7
10,372
741
7,130
10,305
6,283
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
19
3 / 1 / 15
11,459
819
20,555
8,695
4,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
8 / 0 / 12
11,484
820
7,644
6,301
3,551
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 2 / 14
11,254
804
6,485
15,742
20,080
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
oBenson
Zhong Kui
17
5 / 4 / 12
11,113
794
10,654
15,073
11,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
85
11
Kills
25
25
Deaths
11
30
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Fenrir
EazyE n AZ
Fenrir
6
4
7
2.38
W
Hera
3
1
15
10.5
L
5
5
4
1.4
W
8
0
12
14
W
3
2
14
5
L
Jing Wei
1
6
4
0.5
L
2
5
7
1.1
W
Zhong Kui
oBenson
Zhong Kui
5
4
12
2.75
L
Discordia
theSlizinky
Discordia
2
5
6
1
L
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,584
Damage
52,468
54,770
Taken
56,116
25,983
Mitigated
45,968
12,815
Healing
26,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
EazyE n AZ
Fenrir
7,130
738
2,379
1,342
10,305
6,283
1,475
5,551
4,754
0
12,065
W
Hera
20,555
3,449
2,951
2,667
8,695
4,935
1,980
6,128
2,546
54,136
0
L
5,925
1,172
505
1,463
11,305
5,579
0
6,456
4,849
0
17,128
W
7,644
4,917
1,929
2,063
6,301
3,551
2,295
4,465
1,800
0
23,264
W
6,485
516
1,432
4,740
15,742
20,080
641
7,817
7,767
12,701
0
L
Jing Wei
5,659
4,000
1,731
965
11,490
5,360
0
8,124
3,366
0
16,273
L
12,894
477
1,194
903
10,639
5,145
0
7,155
3,484
40,127
0
W
Zhong Kui
oBenson
Zhong Kui
10,654
184
1,198
5,363
15,073
11,119
1,212
6,795
8,249
29,431
0
L
Discordia
theSlizinky
Discordia
10,783
115
544
2,240
11,016
5,199
0
8,652
2,364
22,554
0
L
7,323
1,541
1,595
1,675
10,320
4,700
0
7,307
3,013
22,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,163
Gold Earned
55,682
153
Minions Killed
187
0
Camps Cleared
0
1,106,627
Distance Traveled
1,283,616
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,372
741
13
1
0
240,913
0
W
Hera
11,459
819
68
5
0
246,494
0
L
Thor
9,686
692
29
2
0
208,241
0
W
Rama
11,484
820
39
3
0
281,751
0
W
Bacchus
11,254
804
13
1
0
270,316
0
L
Jing Wei
8,562
612
18
1
0
191,131
0
L
Merlin
10,587
756
62
4
0
228,831
0
W
Zhong Kui
11,113
794
54
4
0
244,142
0
L
Discordia
9,129
652
26
2
0
252,558
0
L
Nu Wa
9,199
657
18
1
0
225,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role