Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
Dalladrion
Achilles
Level 116
God Stats
17W - 21L
1,493 SR
Queue Stats
82W - 78L
1,492 Elo+
Party 3
Artemis
Artemis
NaweIsHere
Artemis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,339 Elo+
Party 2
Hel
Hel
Sawadasan
Hel
Level 114
God Stats
5W - 0L
1,966 SR
Queue Stats
145W - 135L
1,492 Elo+
Solo
Sylvanus
Sylvanus
asier1201
Sylvanus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,307 Elo+
Party 2
Team Averages
Level 94
1,592 SR
1,426 Elo+

VS

Team Averages
Level 93
1,515 SR
1,506 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Mrdoock
Thanatos
Level 60
God Stats
3W - 5L
1,579 SR
Queue Stats
94W - 90L
1,339 Elo+
Party 1
Ishtar
Ishtar
dagesunyifeng
Ishtar
Level 150
God Stats
6W - 8L
1,499 SR
Queue Stats
160W - 145L
1,523 Elo+
Solo
Erlang Shen
Erlang Shen
lofiluke
Erlang Shen
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
3 / 1 / 4
8,766
548
7,833
4,257
1,156
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Dalladrion
Achilles
15
9 / 1 / 8
9,764
610
12,491
11,166
5,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artemis
NaweIsHere
Artemis
15
3 / 1 / 4
8,472
530
5,574
6,618
3,183
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 2 / 8
10,048
628
15,085
13,641
6,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Sylvanus
asier1201
Sylvanus
14
3 / 0 / 9
8,273
517
5,221
10,698
10,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
1 / 6 / 1
7,658
479
6,436
12,300
4,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
 
Atlas
12
0 / 3 / 0
7,267
454
4,517
10,049
8,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
Mrdoock
Thanatos
13
3 / 6 / 0
7,891
493
3,684
14,388
7,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 4 / 1
7,345
459
6,338
12,335
4,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
lofiluke
Erlang Shen
15
1 / 5 / 1
8,775
548
7,955
21,486
12,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
8
24
Kills
5
5
Deaths
24
33
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
1
4
5
L
Ix Chel
 
Ix Chel
1
6
1
0.25
L
Atlas
 
Atlas
0
3
0
0
W
Achilles
Dalladrion
Achilles
9
1
8
13
L
Thanatos
Mrdoock
Thanatos
3
6
0
0.5
W
Artemis
NaweIsHere
Artemis
3
1
4
5
W
6
2
8
5
W
Sylvanus
asier1201
Sylvanus
3
0
9
7.5
L
0
4
1
0.13
L
Erlang Shen
lofiluke
Erlang Shen
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,204
Damage
28,930
46,380
Taken
70,558
26,077
Mitigated
37,170
20,824
Healing
22,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,833
3,279
0
1,401
4,257
1,156
450
0
4,257
52,550
0
L
Ix Chel
 
Ix Chel
6,436
769
50
816
12,300
4,811
0
7,023
4,947
64,609
0
L
Atlas
 
Atlas
4,517
1,697
0
2,849
10,049
8,908
101
2,981
7,054
36,454
0
W
Achilles
Dalladrion
Achilles
12,491
6,700
0
2,302
11,166
5,374
430
1,474
9,692
0
58,323
L
Thanatos
Mrdoock
Thanatos
3,684
547
0
6,489
14,388
7,140
0
2,780
11,558
0
42,793
W
Artemis
NaweIsHere
Artemis
5,574
2,791
0
2,468
6,618
3,183
669
3,360
3,258
0
58,776
W
15,085
800
2,344
7,396
13,641
6,289
671
3,366
10,275
79,425
0
W
Sylvanus
asier1201
Sylvanus
5,221
1,663
1,686
3,227
10,698
10,075
382
4,020
6,678
34,547
11,953
L
6,338
3,749
0
4,189
12,335
4,052
0
6,339
5,844
0
66,651
L
Erlang Shen
lofiluke
Erlang Shen
7,955
4,353
0
8,179
21,486
12,259
0
8,118
13,245
0
73,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,323
Gold Earned
38,936
461
Minions Killed
445
0
Camps Cleared
0
1,548,439
Distance Traveled
1,506,266
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,766
548
82
5
0
292,863
0
L
Ix Chel
7,658
479
100
6
0
293,295
0
L
Atlas
7,267
454
42
3
0
294,378
0
W
Achilles
9,764
610
65
4
0
368,735
0
L
Thanatos
7,891
493
68
4
0
310,472
0
W
Artemis
8,472
530
121
8
0
297,512
2
W
Hel
10,048
628
126
8
0
321,542
2
W
Sylvanus
8,273
517
67
4
0
267,787
0
L
Ishtar
7,345
459
121
8
0
292,681
2
L
Erlang Shen
8,775
548
114
7
0
315,440
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role