Player Matchup

Ra
Ra
America76
Ra
Level 124
God Stats
1W - 4L
1,476 SR
Queue Stats
84W - 62L
1,539 Elo+
Party 1
Hercules
Hercules
FlyingStealthy
Hercules
Level 126
God Stats
22W - 14L
1,446 SR
Queue Stats
113W - 102L
1,535 Elo+
Solo
Da Ji
Da Ji
JustButters00
Da Ji
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 146L
1,568 Elo+
Party 1
Jormungandr
Jormungandr
SavageSwag04
Jormungandr
Level 84
God Stats
6W - 4L
1,680 SR
Queue Stats
60W - 51L
1,579 Elo+
Party 1
Rama
Rama
Tyroneous
Rama
Level 87
God Stats
18W - 9L
1,689 SR
Queue Stats
79W - 67L
1,580 Elo+
Party 1
Team Averages
Level 107
1,559 SR
1,560 Elo+

VS

Team Averages
Level 126
1,511 SR
1,493 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hachiman
Hachiman
Britannik
Hachiman
Level 109
God Stats
3W - 3L
1,570 SR
Queue Stats
124W - 159L
1,517 Elo+
Party 2
Thanatos
Thanatos
Krentalds
Thanatos
Level 124
God Stats
2W - 3L
1,463 SR
Queue Stats
63W - 95L
1,456 Elo+
Party 2
Baron Samedi
Baron Samedi
Sirwin5
Baron Samedi
Level 152
God Stats
5W - 3L
1,519 SR
Queue Stats
264W - 249L
1,517 Elo+
Party 3
Achilles
Achilles
Trendywalnut
Achilles
Level 62
God Stats
2W - 4L
1,505 SR
Queue Stats
61W - 83L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,316
532
3,242
5,883
2,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
11
0 / 0 / 0
5,967
597
3,660
4,912
3,071
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 2 / 0
4,888
489
2,062
7,941
2,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
SavageSwag04
Jormungandr
6
0 / 3 / 0
4,208
421
3,510
6,790
3,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
10
0 / 3 / 0
5,618
562
3,551
6,655
2,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
4 / 0 / 1
5,501
550
3,017
5,634
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
Britannik
Hachiman
11
5 / 0 / 0
6,320
632
4,933
6,034
1,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thanatos
Krentalds
Thanatos
10
1 / 0 / 1
5,407
541
3,413
6,484
2,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
Sirwin5
Baron Samedi
9
1 / 0 / 6
5,883
588
5,054
6,031
4,609
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
Trendywalnut
Achilles
9
0 / 0 / 0
4,976
498
2,469
6,900
7,337
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
19
0
Kills
11
11
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
4
0
1
4.5
L
0
3
0
0
W
Hachiman
Britannik
Hachiman
5
0
0
5
L
Hercules
0
0
0
0
L
0
2
0
0
W
Thanatos
Krentalds
Thanatos
1
0
1
1.5
L
Jormungandr
SavageSwag04
Jormungandr
0
3
0
0
W
Baron Samedi
Sirwin5
Baron Samedi
1
0
6
4
W
Achilles
Trendywalnut
Achilles
0
0
0
0
L
Rama
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,025
Damage
18,886
32,181
Taken
31,083
13,676
Mitigated
18,093
7,230
Healing
16,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
3,017
486
0
3,255
5,634
1,937
78
1,879
3,487
26,373
0
L
3,242
140
264
1,380
5,883
2,045
216
2,846
2,961
35,384
0
W
Hachiman
Britannik
Hachiman
4,933
1,935
0
3,547
6,034
1,822
871
689
5,117
0
42,155
L
Hercules
3,660
1,644
0
2,553
4,912
3,071
0
0
4,912
0
39,440
L
2,062
770
0
742
7,941
2,566
0
570
7,337
0
28,359
W
Thanatos
Krentalds
Thanatos
3,413
579
0
4,931
6,484
2,388
0
655
5,691
0
41,357
L
Jormungandr
SavageSwag04
Jormungandr
3,510
321
0
625
6,790
3,564
0
3,091
3,627
13,369
0
W
Baron Samedi
Sirwin5
Baron Samedi
5,054
872
344
2,778
6,031
4,609
0
2,396
3,136
19,062
0
W
Achilles
Trendywalnut
Achilles
2,469
645
0
1,568
6,900
7,337
0
0
6,900
0
24,091
L
Rama
3,551
2,873
0
1,666
6,655
2,430
60
1,346
5,273
0
41,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,997
Gold Earned
28,087
279
Minions Killed
274
0
Camps Cleared
0
994,375
Distance Traveled
1,038,019
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
5,501
550
57
6
0
219,277
2
L
Ra
5,316
532
63
6
0
197,098
0
W
Hachiman
6,320
632
73
7
0
198,439
0
L
Hercules
5,967
597
69
7
0
206,918
2
L
Da Ji
4,888
489
48
5
0
196,757
0
W
Thanatos
5,407
541
66
7
0
223,868
1
L
Jormungandr
4,208
421
17
2
0
212,840
0
W
Baron Samedi
5,883
588
29
3
0
183,201
2
W
Achilles
4,976
498
49
5
0
213,234
2
L
Rama
5,618
562
82
8
0
180,762
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role