Player Matchup

Yemoja
Yemoja
DaIone
Yemoja
Level 58
God Stats
3W - 1L
1,844 SR
Queue Stats
103W - 85L
1,463 Elo+
Party 1
Neith
Neith
JoeyDelRey
Neith
Level 63
God Stats
4W - 5L
1,335 SR
Queue Stats
66W - 52L
1,478 Elo+
Party 1
Nu Wa
Nu Wa
KaliKuno
Nu Wa
Level 26
God Stats
2W - 2L
1,507 SR
Queue Stats
11W - 11L
1,439 Elo+
Party 1
Chang'e
Chang'e
Manajuanna
Chang'e
Level 115
God Stats
7W - 3L
1,759 SR
Queue Stats
277W - 257L
1,470 Elo+
Solo
Ao Kuang
Ao Kuang
R6_Br4YaN
Ao Kuang
Level 69
God Stats
3W - 8L
1,185 SR
Queue Stats
122W - 138L
1,400 Elo+
Solo
Team Averages
Level 66
1,526 SR
1,450 Elo+

VS

Team Averages
Level 84
1,488 SR
1,335 Elo+
Janus
Janus
ButterscotchBuns
Janus
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 26L
1,241 Elo+
Party 2
Artemis
Artemis
ChiefRedFoot
Artemis
Level 60
God Stats
7W - 9L
1,499 SR
Queue Stats
87W - 73L
1,405 Elo+
Solo
Hercules
Hercules
LgndGrizzly
Hercules
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,299 Elo+
Solo
Bacchus
Bacchus
princess765
Bacchus
Level 105
God Stats
5W - 4L
1,439 SR
Queue Stats
128W - 141L
1,481 Elo+
Solo
Cliodhna
Cliodhna
skullnullptr
Cliodhna
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,250 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DaIone
Yemoja
13
2 / 2 / 14
8,664
542
6,714
13,245
10,228
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
15
10 / 1 / 7
9,893
618
15,823
11,220
5,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
KaliKuno
Nu Wa
13
3 / 3 / 8
8,342
521
7,716
9,830
3,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
Manajuanna
Chang'e
16
5 / 2 / 2
9,909
619
6,689
11,254
4,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ao Kuang
R6_Br4YaN
Ao Kuang
14
7 / 2 / 4
8,674
542
7,503
12,031
4,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 1
7,737
484
10,579
9,153
3,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
ChiefRedFoot
Artemis
10
0 / 4 / 0
6,412
401
4,791
13,501
5,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hercules
LgndGrizzly
Hercules
12
1 / 7 / 1
7,320
458
8,078
15,567
11,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
princess765
Bacchus
11
2 / 4 / 3
7,383
461
5,569
17,232
15,312
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cliodhna
skullnullptr
Cliodhna
11
3 / 8 / 3
7,213
451
8,851
13,737
5,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
17
27
Kills
9
10
Deaths
27
35
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
L
Artemis
ChiefRedFoot
Artemis
0
4
0
0
W
Yemoja
DaIone
Yemoja
2
2
14
4.5
W
Neith
10
1
7
13.5
W
Nu Wa
KaliKuno
Nu Wa
3
3
8
2.33
L
Hercules
LgndGrizzly
Hercules
1
7
1
0.21
W
Chang'e
Manajuanna
Chang'e
5
2
2
3
W
Ao Kuang
R6_Br4YaN
Ao Kuang
7
2
4
4.5
L
Bacchus
princess765
Bacchus
2
4
3
0.88
L
Cliodhna
skullnullptr
Cliodhna
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,445
Damage
37,868
57,580
Taken
69,190
28,370
Mitigated
41,248
23,084
Healing
16,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,579
602
0
1,000
9,153
3,509
266
5,854
3,163
58,349
0
L
Artemis
ChiefRedFoot
Artemis
4,791
2,128
0
3,384
13,501
5,072
0
2,769
10,702
0
45,598
W
Yemoja
DaIone
Yemoja
6,714
1,398
3,653
4,449
13,245
10,228
168
5,227
7,976
23,322
0
W
Neith
15,823
8,874
0
4,101
11,220
5,069
847
2,392
8,780
0
78,602
W
Nu Wa
KaliKuno
Nu Wa
7,716
2,270
128
1,104
9,830
3,898
94
4,725
5,105
49,132
0
L
Hercules
LgndGrizzly
Hercules
8,078
2,560
0
2,117
15,567
11,902
52
7,305
8,204
0
57,480
W
Chang'e
Manajuanna
Chang'e
6,689
1,289
0
6,821
11,254
4,620
830
630
10,142
73,792
0
W
Ao Kuang
R6_Br4YaN
Ao Kuang
7,503
942
0
2,828
12,031
4,555
0
3,174
8,815
53,220
0
L
Bacchus
princess765
Bacchus
5,569
654
1,505
4,494
17,232
15,312
0
8,130
8,923
24,713
0
L
Cliodhna
skullnullptr
Cliodhna
8,851
980
0
3,828
13,737
5,453
0
4,105
9,576
0
46,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,482
Gold Earned
36,065
471
Minions Killed
350
0
Camps Cleared
0
1,477,120
Distance Traveled
1,490,137
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,737
484
92
6
0
286,184
0
L
Artemis
6,412
401
70
4
0
267,424
8
W
Yemoja
8,664
542
39
2
0
308,205
7
W
Neith
9,893
618
127
8
0
283,032
4
W
Nu Wa
8,342
521
97
6
0
278,534
2
L
Hercules
7,320
458
85
5
0
275,998
0
W
Chang'e
9,909
619
135
8
0
268,668
0
W
Ao Kuang
8,674
542
73
5
0
338,681
0
L
Bacchus
7,383
461
39
2
0
328,749
5
L
Cliodhna
7,213
451
64
4
0
331,782
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role