Player Matchup

Ix Chel
Ix Chel
AbsoluteZero173
Ix Chel
Level 128
God Stats
1W - 1L
1,748 SR
Queue Stats
9W - 11L
1,550 Elo+
Solo
Serqet
Serqet
BaByMiMO
Serqet
Level 80
God Stats
9W - 5L
1,445 SR
Queue Stats
173W - 152L
1,574 Elo+
Solo
Neith
Neith
ClutchGodDom1
Neith
Level 63
God Stats
2W - 7L
1,353 SR
Queue Stats
137W - 114L
1,649 Elo+
Solo
Shiva
Shiva
DeltaGam3r
Shiva
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 19L
1,481 Elo+
Solo
Ymir
Ymir
GoblinSlayerSan
Ymir
Level 67
God Stats
26W - 32L
1,776 SR
Queue Stats
385W - 372L
1,517 Elo+
Solo
Team Averages
Level 93
1,565 SR
1,554 Elo+

VS

Team Averages
Level 99
1,643 SR
1,566 Elo+
Jormungandr
Jormungandr
America76
Jormungandr
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 62L
1,550 Elo+
Party 1
Bacchus
Bacchus
JustButters00
Bacchus
Level 112
God Stats
2W - 1L
1,860 SR
Queue Stats
173W - 146L
1,580 Elo+
Party 1
Izanami
Izanami
RaSets
Izanami
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,518 Elo+
Solo
Chang'e
Chang'e
SavageSwag04
Chang'e
Level 84
God Stats
2W - 2L
1,640 SR
Queue Stats
60W - 51L
1,591 Elo+
Party 1
Rama
Rama
Tyroneous
Rama
Level 87
God Stats
18W - 9L
1,714 SR
Queue Stats
79W - 67L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 4
7,021
702
5,996
2,853
985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
BaByMiMO
Serqet
10
5 / 0 / 5
6,307
631
7,317
8,718
3,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 1 / 2
5,583
558
7,050
6,409
2,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Shiva
10
2 / 1 / 1
5,576
558
4,487
10,385
4,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 1 / 4
5,308
531
1,891
7,653
5,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
America76
Jormungandr
10
0 / 2 / 1
5,868
587
7,395
8,239
3,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
7
0 / 3 / 1
4,871
487
4,473
9,312
8,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
RaSets
Izanami
11
3 / 2 / 0
6,211
621
3,035
7,377
2,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
SavageSwag04
Chang'e
9
0 / 4 / 0
5,203
520
2,692
7,712
2,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Rama
8
0 / 4 / 0
4,879
488
5,384
7,805
2,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
14
Kills
3
3
Deaths
15
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
0
4
7
L
Jormungandr
America76
Jormungandr
0
2
1
0.25
W
Serqet
BaByMiMO
Serqet
5
0
5
7.5
W
2
1
2
3
W
Shiva
2
1
1
2.5
W
0
1
4
2
L
Bacchus
0
3
1
0.17
L
Izanami
RaSets
Izanami
3
2
0
1.5
L
Chang'e
SavageSwag04
Chang'e
0
4
0
0
L
Rama
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,741
Damage
22,979
36,018
Taken
40,445
16,687
Mitigated
19,746
10,433
Healing
8,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,996
922
596
1,008
2,853
985
965
1,527
1,306
44,839
0
L
Jormungandr
America76
Jormungandr
7,395
2,465
0
940
8,239
3,856
0
1,875
6,364
40,948
0
W
Serqet
BaByMiMO
Serqet
7,317
2,070
0
2,301
8,718
3,268
0
2,604
6,048
0
30,868
W
7,050
2,787
0
1,831
6,409
2,560
0
1,255
5,154
0
40,800
W
Shiva
4,487
576
35
2,369
10,385
4,545
246
5,828
4,199
0
35,977
W
1,891
560
0
2,293
7,653
5,329
234
2,882
4,751
15,842
0
L
Bacchus
4,473
1,020
0
2,346
9,312
8,293
0
1,153
7,841
14,503
0
L
Izanami
RaSets
Izanami
3,035
1,783
0
1,725
7,377
2,953
0
1,541
5,731
0
46,425
L
Chang'e
SavageSwag04
Chang'e
2,692
289
160
1,645
7,712
2,192
739
2,709
5,003
35,045
0
L
Rama
5,384
4,965
0
1,580
7,805
2,452
0
609
7,115
0
33,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,795
Gold Earned
27,032
284
Minions Killed
291
0
Camps Cleared
0
986,173
Distance Traveled
934,852
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,021
702
83
8
0
195,800
4
L
Jormungandr
5,868
587
74
7
0
194,610
2
W
Serqet
6,307
631
50
5
0
253,231
0
W
Neith
5,583
558
79
8
0
171,643
0
W
Shiva
5,576
558
57
6
0
180,050
0
W
Ymir
5,308
531
15
2
0
185,449
0
L
Bacchus
4,871
487
16
2
0
185,972
0
L
Izanami
6,211
621
81
8
0
194,137
0
L
Chang'e
5,203
520
64
6
0
188,595
0
L
Rama
4,879
488
56
6
0
171,538
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role