Player Matchup

Jing Wei
Jing Wei
Bane of Legends
Jing Wei
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
267W - 270L
1,465 Elo+
Solo
Vulcan
Vulcan
ChrisEC
Vulcan
Level 152
God Stats
5W - 6L
1,918 SR
Queue Stats
298W - 283L
1,540 Elo+
Solo
Zhong Kui
Zhong Kui
DeathShot21
Zhong Kui
Level 161
God Stats
1W - 1L
1,599 SR
Queue Stats
12W - 17L
1,375 Elo+
Solo
Cupid
Cupid
bearhuggster
Cupid
Level 158
God Stats
0W - 2L
1,285 SR
Queue Stats
128W - 132L
1,550 Elo+
Solo
Sobek
Sobek
drunkTyr
Sobek
Level 176
God Stats
0W - 5L
1,500 SR
Queue Stats
136W - 152L
1,572 Elo+
Solo
Team Averages
Level 161
1,560 SR
1,500 Elo+

VS

Team Averages
Level 142
1,558 SR
1,581 Elo+
Artemis
Artemis
LieutenantSnow
Artemis
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 20L
1,569 Elo+
Party 2
Baron Samedi
Baron Samedi
SlugRoundMitch
Baron Samedi
Level 148
God Stats
6W - 3L
1,532 SR
Queue Stats
371W - 340L
1,596 Elo+
Party 1
Cernunnos
Cernunnos
StoneGlow
Cernunnos
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,624 Elo+
Party 2
Xing Tian
Xing Tian
TilledTrain
Xing Tian
Level 149
God Stats
5W - 1L
1,758 SR
Queue Stats
480W - 515L
1,556 Elo+
Solo
Freya
Freya
XxGapeHornxX
Freya
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
296W - 284L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
12
1 / 8 / 7
7,819
711
6,520
13,632
6,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
ChrisEC
Vulcan
15
3 / 5 / 5
9,337
849
7,293
7,770
3,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
DeathShot21
Zhong Kui
16
6 / 5 / 7
9,596
872
12,240
14,478
12,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 2 / 8
8,170
743
6,205
9,658
5,052
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
drunkTyr
Sobek
15
1 / 5 / 10
9,036
821
7,302
21,673
29,191
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 15
9,729
884
14,333
7,578
4,535
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Baron Samedi
SlugRoundMitch
Baron Samedi
17
8 / 2 / 15
10,388
944
15,784
7,795
5,255
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
StoneGlow
Cernunnos
18
5 / 2 / 16
10,480
953
11,604
11,135
5,408
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Xing Tian
TilledTrain
Xing Tian
13
0 / 6 / 18
8,793
799
4,614
16,950
20,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
7 / 3 / 14
9,832
894
13,621
10,234
5,245
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
103
14
Kills
25
25
Deaths
15
37
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
1
8
7
0.56
L
Vulcan
ChrisEC
Vulcan
3
5
5
1.1
L
Zhong Kui
DeathShot21
Zhong Kui
6
5
7
1.9
W
5
2
15
6.25
W
Baron Samedi
SlugRoundMitch
Baron Samedi
8
2
15
7.75
W
Cernunnos
StoneGlow
Cernunnos
5
2
16
6.5
W
Xing Tian
TilledTrain
Xing Tian
0
6
18
1.5
W
7
3
14
4.67
L
3
2
8
3.5
L
Sobek
drunkTyr
Sobek
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,560
Damage
59,956
67,211
Taken
53,692
57,249
Mitigated
40,714
20,975
Healing
20,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
6,520
4,746
297
592
13,632
6,876
627
8,995
4,637
0
13,060
L
Vulcan
ChrisEC
Vulcan
7,293
2,111
109
300
7,770
3,761
110
4,108
3,662
19,800
0
L
Zhong Kui
DeathShot21
Zhong Kui
12,240
511
1,019
2,559
14,478
12,369
585
7,481
6,997
24,860
0
W
14,333
6,710
1,785
1,390
7,578
4,535
2,203
3,464
4,082
0
22,063
W
Baron Samedi
SlugRoundMitch
Baron Samedi
15,784
784
3,763
2,837
7,795
5,255
590
4,324
3,466
36,336
0
W
Cernunnos
StoneGlow
Cernunnos
11,604
6,072
115
5,019
11,135
5,408
2,361
7,845
3,267
0
30,506
W
Xing Tian
TilledTrain
Xing Tian
4,614
317
1,549
2,045
16,950
20,271
297
5,683
11,228
8,749
0
W
13,621
3,843
0
2,420
10,234
5,245
2,195
5,401
4,814
31,428
0
L
6,205
2,530
3,457
3,488
9,658
5,052
853
4,344
5,314
0
10,869
L
Sobek
drunkTyr
Sobek
7,302
337
3,666
5,488
21,673
29,191
0
9,091
12,582
16,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,958
Gold Earned
49,222
104
Minions Killed
147
0
Camps Cleared
0
1,012,352
Distance Traveled
1,072,709
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,819
711
21
2
0
199,865
0
L
Vulcan
9,337
849
27
2
0
177,635
0
L
Zhong Kui
9,596
872
33
3
0
191,897
0
W
Artemis
9,729
884
21
2
0
208,073
0
W
Baron Samedi
10,388
944
54
5
0
225,611
0
W
Cernunnos
10,480
953
41
4
0
222,256
0
W
Xing Tian
8,793
799
3
0
0
208,480
0
W
Freya
9,832
894
28
3
0
208,289
0
L
Cupid
8,170
743
10
1
0
235,191
0
L
Sobek
9,036
821
13
1
0
207,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role