Player Matchup

Cthulhu
Cthulhu
Blizz697401
Cthulhu
Level 89
God Stats
20W - 12L
1,750 SR
Queue Stats
1,166W - 1,245L
1,560 Elo+
Solo
Athena
Athena
NaweIsHere
Athena
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 20L
1,395 Elo+
Party 3
Kukulkan
Kukulkan
W00D3
Kukulkan
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,639 Elo+
Solo
Amaterasu
Amaterasu
asier1201
Amaterasu
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,714 Elo+
Party 3
Skadi
Skadi
nzn_nx
Skadi
Level 29
God Stats
0W - 2L
1,318 SR
Queue Stats
34W - 50L
1,415 Elo+
Solo
Team Averages
Level 60
1,514 SR
1,545 Elo+

VS

Team Averages
Level 50
1,502 SR
1,472 Elo+
Raijin
Raijin
Platik12
Raijin
Level 40
God Stats
5W - 0L
1,971 SR
Queue Stats
172W - 177L
1,485 Elo+
Party 1
Hachiman
Hachiman
Sherann
Hachiman
Level 36
God Stats
1W - 2L
1,168 SR
Queue Stats
131W - 140L
1,446 Elo+
Party 1
Jormungandr
Jormungandr
Vulca-_-
Jormungandr
Level 62
God Stats
1W - 1L
1,262 SR
Queue Stats
102W - 89L
1,484 Elo+
Party 2
Cthulhu
Cthulhu
l_-Z0RO-_-
Cthulhu
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 41L
1,452 Elo+
Party 2
Gilgamesh
Gilgamesh
luffyre-
Gilgamesh
Level 64
God Stats
2W - 2L
1,609 SR
Queue Stats
75W - 65L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blizz697401
Cthulhu
14
0 / 6 / 11
8,502
773
10,721
14,906
12,866
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Athena
NaweIsHere
Athena
13
2 / 4 / 9
8,460
769
6,781
12,834
12,879
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kukulkan
W00D3
Kukulkan
18
8 / 3 / 5
10,342
940
13,242
8,327
4,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
asier1201
Amaterasu
14
1 / 5 / 10
8,328
757
6,813
15,393
17,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Skadi
nzn_nx
Skadi
14
3 / 7 / 9
8,265
751
8,108
13,061
6,390
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Platik12
Raijin
16
6 / 3 / 10
9,695
881
10,825
9,077
4,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Sherann
Hachiman
16
5 / 2 / 10
9,788
890
9,824
7,024
4,180
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Vulca-_-
Jormungandr
18
4 / 2 / 19
10,366
942
11,066
12,671
15,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
l_-Z0RO-_-
Cthulhu
14
2 / 4 / 15
9,568
870
10,848
12,351
16,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
luffyre-
Gilgamesh
15
8 / 3 / 14
9,612
874
16,966
15,247
15,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
93
14
Kills
25
25
Deaths
14
44
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Blizz697401
Cthulhu
0
6
11
0.92
L
Athena
NaweIsHere
Athena
2
4
9
1.63
W
Raijin
Platik12
Raijin
6
3
10
3.67
W
Hachiman
Sherann
Hachiman
5
2
10
5
W
Jormungandr
Vulca-_-
Jormungandr
4
2
19
6.75
L
Kukulkan
W00D3
Kukulkan
8
3
5
3.5
L
Amaterasu
asier1201
Amaterasu
1
5
10
1.2
W
Cthulhu
l_-Z0RO-_-
Cthulhu
2
4
15
2.38
W
Gilgamesh
luffyre-
Gilgamesh
8
3
14
5
L
Skadi
nzn_nx
Skadi
3
7
9
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,665
Damage
59,529
64,521
Taken
56,370
54,049
Mitigated
56,404
13,558
Healing
20,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Blizz697401
Cthulhu
10,721
406
884
2,920
14,906
12,866
0
6,402
8,025
25,814
0
L
Athena
NaweIsHere
Athena
6,781
890
1,415
2,341
12,834
12,879
0
5,973
6,536
8,218
0
W
Raijin
Platik12
Raijin
10,825
926
1,931
1,715
9,077
4,999
773
6,006
3,009
21,416
0
W
Hachiman
Sherann
Hachiman
9,824
4,967
296
1,578
7,024
4,180
4,081
4,588
2,399
0
23,362
W
Jormungandr
Vulca-_-
Jormungandr
11,066
2,922
2,178
3,698
12,671
15,209
184
6,710
5,841
25,287
0
L
Kukulkan
W00D3
Kukulkan
13,242
1,663
403
709
8,327
4,717
0
3,879
4,120
27,298
0
L
Amaterasu
asier1201
Amaterasu
6,813
1,848
622
2,747
15,393
17,197
0
7,908
6,894
218
14,918
W
Cthulhu
l_-Z0RO-_-
Cthulhu
10,848
538
2,359
1,793
12,351
16,815
754
5,844
6,400
21,468
0
W
Gilgamesh
luffyre-
Gilgamesh
16,966
2,991
1,190
3,291
15,247
15,201
674
7,397
7,759
0
19,914
L
Skadi
nzn_nx
Skadi
8,108
2,404
706
811
13,061
6,390
0
7,291
5,219
0
17,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,897
Gold Earned
49,029
106
Minions Killed
126
0
Camps Cleared
0
1,002,126
Distance Traveled
1,111,323
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,502
773
29
3
0
178,298
0
L
Athena
8,460
769
4
0
0
210,160
0
W
Raijin
9,695
881
28
3
0
207,202
0
W
Hachiman
9,788
890
44
4
0
230,040
0
W
Jormungandr
10,366
942
32
3
0
221,155
0
L
Kukulkan
10,342
940
37
3
0
216,570
0
L
Amaterasu
8,328
757
14
1
0
208,458
0
W
Cthulhu
9,568
870
18
2
0
221,246
0
W
Gilgamesh
9,612
874
4
0
0
231,680
0
L
Skadi
8,265
751
22
2
0
188,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role