Player Matchup

Tiamat
Tiamat
Coomunist
Tiamat
Level 67
God Stats
0W - 1L
1,685 SR
Queue Stats
168W - 111L
1,575 Elo+
Party 1
Baron Samedi
Baron Samedi
NozomiSerizawa
Baron Samedi
Level 137
God Stats
3W - 2L
1,829 SR
Queue Stats
254W - 218L
1,640 Elo+
Solo
Hercules
Hercules
PanzerOfTheDeep
Hercules
Level 153
God Stats
13W - 8L
1,655 SR
Queue Stats
702W - 654L
1,620 Elo+
Solo
Rama
Rama
TheGirthWyrm
Rama
Level 149
God Stats
19W - 11L
1,852 SR
Queue Stats
616W - 541L
1,525 Elo+
Party 1
Nu Wa
Nu Wa
storybox6198
Nu Wa
Level 119
God Stats
0W - 1L
1,277 SR
Queue Stats
92W - 107L
1,588 Elo+
Party 1
Team Averages
Level 125
1,660 SR
1,590 Elo+

VS

Team Averages
Level 124
1,699 SR
1,656 Elo+
Hachiman
Hachiman
Azymandios
Hachiman
Level 144
God Stats
14W - 2L
1,916 SR
Queue Stats
90W - 44L
1,716 Elo+
Party 2
Merlin
Merlin
SingularityKTH
Merlin
Level 156
God Stats
3W - 1L
1,927 SR
Queue Stats
112W - 71L
1,719 Elo+
Party 2
Serqet
Serqet
SkoIIa
Serqet
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 44L
1,645 Elo+
Party 2
Athena
Athena
bigman7305
Athena
Level 89
God Stats
3W - 1L
1,719 SR
Queue Stats
473W - 409L
1,498 Elo+
Solo
Mulan
Mulan
tofupower
Mulan
Level 84
God Stats
2W - 1L
1,433 SR
Queue Stats
11W - 5L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Coomunist
Tiamat
12
3 / 5 / 0
7,057
588
7,827
11,447
7,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
NozomiSerizawa
Baron Samedi
10
0 / 4 / 0
5,561
463
2,789
10,052
6,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
12
1 / 5 / 1
6,981
582
7,621
12,728
9,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 5 / 2
6,970
581
3,480
11,014
4,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
0 / 4 / 1
6,762
564
4,481
7,332
2,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Azymandios
Hachiman
13
8 / 3 / 3
8,466
706
11,912
9,111
3,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

14
6 / 0 / 1
7,854
655
5,453
4,275
1,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
SkoIIa
Serqet
13
3 / 1 / 5
7,296
608
2,596
8,251
4,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
bigman7305
Athena
12
1 / 0 / 14
6,615
551
8,707
11,091
7,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mulan
tofupower
Mulan
13
5 / 1 / 1
7,836
653
8,779
12,087
11,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
5
Kills
23
23
Deaths
5
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Azymandios
Hachiman
8
3
3
3.17
L
Tiamat
Coomunist
Tiamat
3
5
0
0.6
L
Baron Samedi
NozomiSerizawa
Baron Samedi
0
4
0
0
L
Hercules
1
5
1
0.3
W
6
0
1
6.5
W
Serqet
SkoIIa
Serqet
3
1
5
5.5
L
1
5
2
0.4
W
Athena
bigman7305
Athena
1
0
14
8
L
0
4
1
0.13
W
Mulan
tofupower
Mulan
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,198
Damage
37,447
52,573
Taken
44,815
29,932
Mitigated
28,507
14,132
Healing
12,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Azymandios
Hachiman
11,912
8,289
0
3,486
9,111
3,787
935
3,510
5,601
0
63,660
L
Tiamat
Coomunist
Tiamat
7,827
517
0
3,346
11,447
7,569
0
1,737
9,319
44,333
0
L
Baron Samedi
NozomiSerizawa
Baron Samedi
2,789
452
457
2,860
10,052
6,595
0
2,749
6,949
24,124
0
L
Hercules
7,621
2,701
0
3,527
12,728
9,002
0
2,222
9,662
0
48,860
W
5,453
237
0
500
4,275
1,623
0
2,064
2,211
67,052
0
W
Serqet
SkoIIa
Serqet
2,596
311
0
709
8,251
4,319
0
1,367
6,849
0
59,180
L
3,480
2,945
0
3,272
11,014
4,230
0
2,041
8,752
0
42,291
W
Athena
bigman7305
Athena
8,707
2,303
0
3,286
11,091
7,313
0
5,242
5,765
24,626
0
L
4,481
471
0
670
7,332
2,536
114
4,501
2,556
54,587
0
W
Mulan
tofupower
Mulan
8,779
782
0
4,730
12,087
11,465
0
2,914
8,579
402
56,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,331
Gold Earned
38,067
389
Minions Killed
434
0
Camps Cleared
0
1,210,837
Distance Traveled
1,366,564
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,466
706
94
8
0
232,144
4
L
Tiamat
7,057
588
78
7
0
258,253
0
L
Baron Samedi
5,561
463
37
3
0
244,931
0
L
Hercules
6,981
582
84
7
0
240,540
4
W
Merlin
7,854
655
123
10
0
244,319
4
W
Serqet
7,296
608
93
8
0
327,134
2
L
Rama
6,970
581
91
8
0
232,093
2
W
Athena
6,615
551
22
2
0
322,306
0
L
Nu Wa
6,762
564
99
8
0
235,020
2
W
Mulan
7,836
653
102
9
0
240,661
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role