Player Matchup

Medusa
Medusa
 
Medusa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
AceKratos660
Anubis
Level 73
God Stats
14W - 8L
1,500 SR
Queue Stats
138W - 135L
1,395 Elo+
Party 1
Thanatos
Thanatos
CROMP96
Thanatos
Level 44
God Stats
2W - 4L
1,435 SR
Queue Stats
6W - 7L
1,390 Elo+
Party 2
Arachne
Arachne
PeteSkkeet
Arachne
Level 66
God Stats
7W - 6L
1,591 SR
Queue Stats
46W - 50L
1,423 Elo+
Party 2
Sol
Sol
SmokeAsh2011
Sol
Level 60
God Stats
24W - 17L
1,200 SR
Queue Stats
168W - 148L
1,509 Elo+
Solo
Team Averages
Level 78
1,445 SR
1,443 Elo+

VS

Team Averages
Level 101
1,479 SR
1,417 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Dakers008
Chernobog
Level 89
God Stats
3W - 2L
1,607 SR
Queue Stats
113W - 136L
1,353 Elo+
Party 3
Vulcan
Vulcan
RICARDOlucas360
Vulcan
Level 87
God Stats
0W - 2L
1,255 SR
Queue Stats
19W - 11L
1,439 Elo+
Solo
Ymir
Ymir
candybeater18
Ymir
Level 127
God Stats
0W - 1L
1,550 SR
Queue Stats
50W - 55L
1,378 Elo+
Party 3
Mulan
Mulan
tyrebble_cleff_
Mulan
Level 121
God Stats
4W - 9L
1,482 SR
Queue Stats
119W - 142L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
6 / 7 / 1
9,711
540
12,480
15,052
6,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
18
4 / 5 / 2
11,201
622
11,570
14,471
7,370
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
CROMP96
Thanatos
14
4 / 3 / 2
9,073
504
6,883
11,397
4,654
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
PeteSkkeet
Arachne
15
5 / 1 / 1
9,687
538
6,548
14,040
5,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 0 / 2
7,890
438
5,560
7,116
2,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
0 / 7 / 3
7,314
406
3,385
12,292
6,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chernobog
Dakers008
Chernobog
15
5 / 3 / 3
9,062
503
4,808
12,776
6,345
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 0 / 2
9,059
503
6,158
5,656
2,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 2 / 4
8,345
464
5,883
15,354
18,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
5 / 7 / 3
8,955
498
13,586
16,191
8,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
30
19
Kills
15
16
Deaths
19
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
7
1
0.93
L
Zhong Kui
 
Zhong Kui
0
7
3
0.21
W
Anubis
4
5
2
1
W
Thanatos
CROMP96
Thanatos
4
3
2
1.67
L
Chernobog
Dakers008
Chernobog
5
3
3
2.17
W
Arachne
PeteSkkeet
Arachne
5
1
1
5.5
L
3
0
2
4
W
0
0
2
1
L
2
2
4
2
L
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,041
Damage
33,820
62,076
Taken
62,269
25,880
Mitigated
42,036
21,627
Healing
10,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,480
5,671
0
750
15,052
6,040
3,060
1,809
13,243
0
63,983
L
Zhong Kui
 
Zhong Kui
3,385
841
0
2,742
12,292
6,417
0
8,154
4,138
34,767
0
W
Anubis
11,570
739
0
7,840
14,471
7,370
3,031
4,518
9,953
99,395
0
W
Thanatos
CROMP96
Thanatos
6,883
2,387
343
7,512
11,397
4,654
0
4,239
7,158
0
48,588
L
Chernobog
Dakers008
Chernobog
4,808
3,328
222
1,489
12,776
6,345
893
1,841
10,935
0
47,750
W
Arachne
PeteSkkeet
Arachne
6,548
4,056
0
2,226
14,040
5,363
458
4,209
9,831
0
69,249
L
6,158
2,676
0
1,237
5,656
2,215
105
93
5,563
59,897
0
W
5,560
571
0
2,956
7,116
2,453
2,620
651
6,465
44,763
0
L
5,883
795
411
1,942
15,354
18,113
155
4,704
10,650
28,678
0
L
13,586
1,540
0
2,278
16,191
8,946
647
2,338
13,853
0
48,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,562
Gold Earned
42,735
492
Minions Killed
344
0
Camps Cleared
0
1,790,039
Distance Traveled
1,451,749
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,711
540
100
6
0
317,720
0
L
Zhong Kui
7,314
406
64
4
0
260,479
3
W
Anubis
11,201
622
150
8
0
300,506
0
W
Thanatos
9,073
504
77
4
0
382,487
0
L
Chernobog
9,062
503
72
4
0
293,673
0
W
Arachne
9,687
538
105
6
0
403,800
0
L
Vulcan
9,059
503
114
6
0
295,032
0
W
Sol
7,890
438
60
3
0
385,526
0
L
Ymir
8,345
464
36
2
0
335,987
0
L
Mulan
8,955
498
58
3
0
266,578
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role