Player Matchup

Charybdis
Charybdis
Crashman267
Charybdis
Level 154
God Stats
9W - 10L
1,581 SR
Queue Stats
70W - 70L
1,577 Elo+
Party 2
Chang'e
Chang'e
DaddyXanzz
Chang'e
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
156W - 148L
1,593 Elo+
Party 2
Sylvanus
Sylvanus
Mister Plummer
Sylvanus
Level 151
God Stats
1W - 7L
1,197 SR
Queue Stats
8W - 14L
1,185 Elo+
Solo
Ymir
Ymir
Momo_9001
Ymir
Level 145
God Stats
3W - 1L
1,479 SR
Queue Stats
52W - 47L
1,566 Elo+
Solo
Nemesis
Nemesis
Son of Akatosh
Nemesis
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
123W - 97L
1,549 Elo+
Solo
Team Averages
Level 143
1,451 SR
1,494 Elo+

VS

Team Averages
Level 105
1,572 SR
1,511 Elo+
Surtr
Surtr
FatalMad
Surtr
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 28L
1,365 Elo+
Party 1
Cerberus
Cerberus
FrEkLeDWaFFle23
Cerberus
Level 107
God Stats
6W - 4L
1,744 SR
Queue Stats
63W - 72L
1,480 Elo+
Party 1
Nu Wa
Nu Wa
Hydrist
Nu Wa
Level 126
God Stats
4W - 4L
1,401 SR
Queue Stats
75W - 77L
1,550 Elo+
Solo
Mercury
Mercury
Kill for Lust
Mercury
Level 156
God Stats
8W - 4L
1,601 SR
Queue Stats
203W - 182L
1,561 Elo+
Solo
Hachiman
Hachiman
Leatlemons
Hachiman
Level 69
God Stats
15W - 12L
1,613 SR
Queue Stats
141W - 142L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Crashman267
Charybdis
16
2 / 2 / 1
9,351
550
10,719
13,741
6,292
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
DaddyXanzz
Chang'e
17
2 / 1 / 0
9,481
558
10,536
13,847
5,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
14
1 / 1 / 3
8,568
504
6,648
12,531
10,127
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ymir
15
6 / 2 / 0
9,787
576
12,373
14,709
12,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
0 / 0 / 2
6,289
370
2,636
5,136
1,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
FatalMad
Surtr
13
1 / 5 / 1
8,049
473
5,707
12,322
6,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cerberus
12
1 / 2 / 4
8,463
498
4,572
16,844
11,894
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nu Wa
Hydrist
Nu Wa
14
0 / 2 / 3
8,636
508
10,817
7,363
2,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
15
3 / 0 / 1
9,121
537
6,151
13,442
6,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
Leatlemons
Hachiman
14
1 / 2 / 1
8,696
512
6,766
13,971
5,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
16
11
Kills
6
6
Deaths
11
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Crashman267
Charybdis
2
2
1
1.25
L
Chang'e
DaddyXanzz
Chang'e
2
1
0
2
W
Surtr
FatalMad
Surtr
1
5
1
0.3
W
Cerberus
1
2
4
1.5
W
Nu Wa
Hydrist
Nu Wa
0
2
3
0.75
W
Mercury
3
0
1
3.5
W
Hachiman
Leatlemons
Hachiman
1
2
1
0.75
L
Sylvanus
1
1
3
2.5
L
Ymir
6
2
0
3
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,912
Damage
34,013
59,964
Taken
63,942
35,377
Mitigated
33,269
28,209
Healing
17,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Crashman267
Charybdis
10,719
6,702
0
5,969
13,741
6,292
678
1,634
12,107
0
99,424
L
Chang'e
DaddyXanzz
Chang'e
10,536
1,793
1,371
7,612
13,847
5,308
0
6,454
7,393
109,596
0
W
Surtr
FatalMad
Surtr
5,707
2,331
0
1,393
12,322
6,988
20
8,194
3,814
1,013
37,114
W
Cerberus
4,572
164
1,808
6,596
16,844
11,894
242
8,845
7,835
25,862
0
W
Nu Wa
Hydrist
Nu Wa
10,817
2,414
0
2,069
7,363
2,461
284
4,858
2,505
77,080
0
W
Mercury
6,151
1,914
0
920
13,442
6,060
503
4,935
8,481
0
92,092
W
Hachiman
Leatlemons
Hachiman
6,766
4,474
0
5,031
13,971
5,866
938
3,194
10,777
0
75,709
L
Sylvanus
6,648
2,105
4,186
4,464
12,531
10,127
162
3,013
9,518
33,230
0
L
Ymir
12,373
2,593
0
3,709
14,709
12,060
369
2,808
11,901
81,651
0
L
2,636
1,127
0
898
5,136
1,590
0
1,778
3,358
0
20,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,476
Gold Earned
42,965
568
Minions Killed
471
0
Camps Cleared
0
1,488,427
Distance Traveled
1,653,828
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,351
550
172
10
0
320,769
2
L
Chang'e
9,481
558
177
10
0
333,041
0
W
Surtr
8,049
473
66
4
0
304,877
0
W
Cerberus
8,463
498
37
2
0
313,230
2
W
Nu Wa
8,636
508
110
6
0
316,856
6
W
Mercury
9,121
537
128
8
0
408,928
6
W
Hachiman
8,696
512
130
8
0
309,937
0
L
Sylvanus
8,568
504
44
3
0
314,799
2
L
Ymir
9,787
576
137
8
0
287,333
5
L
Nemesis
6,289
370
38
2
0
232,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role