Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
 
Athena
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
D4nOn1
Yu Huang
Level 125
God Stats
2W - 5L
1,345 SR
Queue Stats
405W - 456L
1,503 Elo+
Party 1
Cthulhu
Cthulhu
Marco1235
Cthulhu
Level 86
God Stats
9W - 12L
1,523 SR
Queue Stats
15W - 21L
1,460 Elo+
Solo
Team Averages
Level 101
1,474 SR
1,493 Elo+

VS

Team Averages
Level 100
1,537 SR
1,448 Elo+
He Bo
He Bo
 
He Bo
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
bololo122
Achilles
Level 118
God Stats
5W - 10L
1,500 SR
Queue Stats
153W - 148L
1,293 Elo+
Solo
Danzaburou
Danzaburou
maceioda
Danzaburou
Level 121
God Stats
4W - 8L
1,588 SR
Queue Stats
670W - 652L
1,546 Elo+
Solo
Anubis
Anubis
o_SunWukong_o
Anubis
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,575 Elo+
Solo
Aphrodite
Aphrodite
rafapscampos
Aphrodite
Level 148
God Stats
27W - 22L
1,600 SR
Queue Stats
78W - 88L
1,325 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
7
1 / 1 / 1
3,725
745
1,223
4,834
1,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
 
Danzaburou
5
1 / 1 / 0
3,382
676
1,159
2,328
642
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Athena
 
Athena
5
0 / 0 / 1
3,181
636
1,699
3,807
2,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Yu Huang
D4nOn1
Yu Huang
7
0 / 0 / 1
3,650
730
2,020
1,344
379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Marco1235
Cthulhu
1
0 / 0 / 0
2,448
490
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
7
1 / 0 / 1
3,916
783
1,850
2,493
652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
bololo122
Achilles
6
0 / 0 / 0
3,743
749
0
1,492
1,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
maceioda
Danzaburou
6
1 / 0 / 0
3,684
737
3,113
2,816
946
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

7
0 / 1 / 1
3,857
771
317
2,832
1,084
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Aphrodite
rafapscampos
Aphrodite
5
0 / 1 / 0
3,292
658
1,012
3,826
1,577
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
2
Kills
2
2
Deaths
2
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
1
1
1.5
L
Danzaburou
 
Danzaburou
1
1
0
1
L
Athena
 
Athena
0
0
1
0.5
W
He Bo
 
He Bo
1
0
1
1.5
L
Yu Huang
D4nOn1
Yu Huang
0
0
1
0.5
L
Cthulhu
Marco1235
Cthulhu
0
0
0
0
W
Achilles
bololo122
Achilles
0
0
0
0
W
Danzaburou
maceioda
Danzaburou
1
0
0
1
W
0
1
1
0.5
W
Aphrodite
rafapscampos
Aphrodite
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,101
Damage
6,292
12,313
Taken
13,459
4,920
Mitigated
5,260
4,222
Healing
6,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
1,223
305
0
840
4,834
1,529
0
1,014
3,820
0
16,291
L
Danzaburou
 
Danzaburou
1,159
621
0
1,086
2,328
642
0
642
1,686
0
15,468
L
Athena
 
Athena
1,699
718
0
1,706
3,807
2,370
0
910
2,897
7,915
0
W
He Bo
 
He Bo
1,850
154
0
1,696
2,493
652
0
501
1,992
20,311
0
L
Yu Huang
D4nOn1
Yu Huang
2,020
217
0
590
1,344
379
0
613
731
20,588
0
L
Cthulhu
Marco1235
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
bololo122
Achilles
0
0
0
125
1,492
1,001
0
0
1,492
0
17,354
W
Danzaburou
maceioda
Danzaburou
3,113
1,637
0
1,283
2,816
946
0
813
2,003
0
20,013
W
317
56
0
1,174
2,832
1,084
0
1,757
1,075
19,506
0
W
Aphrodite
rafapscampos
Aphrodite
1,012
314
692
1,733
3,826
1,577
0
648
3,178
9,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,386
Gold Earned
18,492
112
Minions Killed
164
0
Camps Cleared
0
429,508
Distance Traveled
474,734
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,725
745
36
7
0
122,623
0
L
Danzaburou
3,382
676
31
6
0
100,616
0
L
Athena
3,181
636
11
2
0
108,941
0
W
He Bo
3,916
783
42
8
0
118,780
0
L
Yu Huang
3,650
730
34
7
0
97,328
1
L
Cthulhu
2,448
490
0
0
0
0
0
W
Achilles
3,743
749
32
6
0
82,652
2
W
Danzaburou
3,684
737
25
5
0
98,507
0
W
Anubis
3,857
771
50
10
0
87,803
0
W
Aphrodite
3,292
658
15
3
0
86,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role