Player Matchup

Danzaburou
Danzaburou
DimitriBalance
Danzaburou
Level 120
God Stats
6W - 4L
1,456 SR
Queue Stats
441W - 513L
1,398 Elo+
Party 1
Jormungandr
Jormungandr
MityaYS
Jormungandr
Level 142
God Stats
3W - 3L
1,748 SR
Queue Stats
183W - 263L
1,490 Elo+
Party 1
Nemesis
Nemesis
Shōko
Nemesis
Level 92
God Stats
17W - 3L
1,804 SR
Queue Stats
229W - 243L
1,522 Elo+
Party 1
Horus
Horus
Zunnu
Horus
Level 124
God Stats
59W - 33L
1,647 SR
Queue Stats
117W - 100L
1,565 Elo+
Solo
Hades
Hades
dav1n
Hades
Level 85
God Stats
4W - 6L
1,527 SR
Queue Stats
22W - 37L
1,402 Elo+
Party 1
Team Averages
Level 113
1,636 SR
1,475 Elo+

VS

Team Averages
Level 108
1,500 SR
1,546 Elo+
Maui
Maui
Hermenix
Maui
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 8L
1,639 Elo+
Party 2
Heimdallr
Heimdallr
Thescon
Heimdallr
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 5L
1,659 Elo+
Party 2
Scylla
Scylla
Tomx22
Scylla
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 112L
1,432 Elo+
Solo
Bellona
Bellona
ivanoide24
Bellona
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Party 3
Mercury
Mercury
iviF232
Mercury
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 9L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DimitriBalance
Danzaburou
19
8 / 2 / 7
12,755
531
25,884
17,693
11,065
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
MityaYS
Jormungandr
19
3 / 3 / 8
12,489
520
17,451
24,804
28,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
Shōko
Nemesis
18
3 / 3 / 4
11,983
499
11,142
24,751
13,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Zunnu
Horus
17
1 / 0 / 15
11,879
495
9,934
32,403
46,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Hades
dav1n
Hades
20
11 / 1 / 6
13,985
583
23,518
20,065
13,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
15
1 / 2 / 5
10,581
441
9,444
21,458
28,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heimdallr
Thescon
Heimdallr
15
0 / 5 / 4
9,780
408
16,251
19,910
11,520
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Tomx22
Scylla
17
3 / 6 / 2
11,577
482
22,203
18,595
7,994
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
ivanoide24
Bellona
17
2 / 6 / 3
11,385
474
15,358
29,387
33,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
iviF232
Mercury
17
3 / 7 / 3
11,074
461
14,592
25,184
12,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
26
26
Kills
9
9
Deaths
26
40
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DimitriBalance
Danzaburou
8
2
7
5.75
L
Maui
1
2
5
1.75
W
Jormungandr
MityaYS
Jormungandr
3
3
8
2.33
W
Nemesis
Shōko
Nemesis
3
3
4
1.67
L
Heimdallr
Thescon
Heimdallr
0
5
4
0.4
L
Scylla
Tomx22
Scylla
3
6
2
0.67
W
Horus
Zunnu
Horus
1
0
15
8.5
W
Hades
dav1n
Hades
11
1
6
14
L
Bellona
ivanoide24
Bellona
2
6
3
0.58
L
Mercury
iviF232
Mercury
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,929
Damage
77,848
119,716
Taken
114,534
113,876
Mitigated
94,928
49,757
Healing
20,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DimitriBalance
Danzaburou
25,884
15,393
0
7,862
17,693
11,065
4,257
6,364
11,329
0
128,024
L
Maui
9,444
2,630
0
5,630
21,458
28,803
104
3,649
17,809
27,469
0
W
Jormungandr
MityaYS
Jormungandr
17,451
3,845
0
4,624
24,804
28,893
247
2,792
22,012
90,842
1,061
W
Nemesis
Shōko
Nemesis
11,142
5,136
0
6,897
24,751
13,239
339
5,250
19,501
0
110,770
L
Heimdallr
Thescon
Heimdallr
16,251
8,669
0
5,708
19,910
11,520
516
3,680
16,230
0
97,576
L
Scylla
Tomx22
Scylla
22,203
2,670
0
4,260
18,595
7,994
112
10,678
7,917
100,729
0
W
Horus
Zunnu
Horus
9,934
4,314
5,638
14,360
32,403
46,814
673
7,989
24,414
0
26,902
W
Hades
dav1n
Hades
23,518
1,526
828
9,548
20,065
13,865
841
9,854
10,211
126,941
0
L
Bellona
ivanoide24
Bellona
15,358
4,852
0
4,216
29,387
33,951
0
15,399
13,988
0
78,088
L
Mercury
iviF232
Mercury
14,592
7,181
0
688
25,184
12,660
0
6,853
18,331
0
113,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,091
Gold Earned
54,397
590
Minions Killed
579
0
Camps Cleared
0
2,393,191
Distance Traveled
2,307,002
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,755
531
152
6
0
467,885
2
L
Maui
10,581
441
33
1
0
431,745
0
W
Jormungandr
12,489
520
119
5
0
380,193
0
W
Nemesis
11,983
499
119
5
0
534,363
0
L
Heimdallr
9,780
408
150
6
0
457,433
0
L
Scylla
11,577
482
143
6
0
431,169
0
W
Horus
11,879
495
31
1
0
525,185
11
W
Hades
13,985
583
169
7
0
485,565
3
L
Bellona
11,385
474
122
5
0
432,381
2
L
Mercury
11,074
461
131
5
0
554,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role