Player Matchup

Anhur
Anhur
Amiruca
Anhur
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 61L
1,357 Elo+
Solo
Kukulkan
Kukulkan
CrackSniffin
Kukulkan
Level 56
God Stats
1W - 1L
1,732 SR
Queue Stats
9W - 32L
1,186 Elo+
Solo
Surtr
Surtr
LashingWharf07
Surtr
Level 133
God Stats
15W - 8L
1,593 SR
Queue Stats
255W - 257L
1,426 Elo+
Party 2
Loki
Loki
StoicRumble06
Loki
Level 74
God Stats
13W - 15L
1,528 SR
Queue Stats
166W - 182L
1,414 Elo+
Solo
Cernunnos
Cernunnos
cardo9386
Cernunnos
Level 73
God Stats
15W - 13L
1,573 SR
Queue Stats
86W - 75L
1,379 Elo+
Party 2
Team Averages
Level 84
1,585 SR
1,352 Elo+

VS

Team Averages
Level 70
1,585 SR
1,414 Elo+
Ra
Ra
Catalyst6491
Ra
Level 68
God Stats
56W - 61L
1,398 SR
Queue Stats
743W - 749L
1,434 Elo+
Solo
Hel
Hel
KasaiStar
Hel
Level 64
God Stats
5W - 1L
1,618 SR
Queue Stats
66W - 69L
1,357 Elo+
Party 1
Chang'e
Chang'e
Roonh4687
Chang'e
Level 78
God Stats
5W - 3L
1,859 SR
Queue Stats
91W - 91L
1,487 Elo+
Solo
Neith
Neith
SkyEagleRC
Neith
Level 44
God Stats
4W - 2L
1,500 SR
Queue Stats
16W - 9L
1,428 Elo+
Party 1
Bellona
Bellona
YumeTensei
Bellona
Level 94
God Stats
2W - 3L
1,548 SR
Queue Stats
90W - 103L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Amiruca
Anhur
12
1 / 8 / 2
7,584
421
7,605
15,405
5,252
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Kukulkan
CrackSniffin
Kukulkan
14
0 / 7 / 1
8,664
481
12,809
14,094
5,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 3 / 2
7,986
444
12,379
13,993
11,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
3 / 5 / 1
8,000
444
5,086
15,610
5,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
cardo9386
Cernunnos
13
1 / 6 / 2
8,051
447
4,936
11,797
4,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 11
9,388
522
11,692
15,510
6,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 0 / 8
9,299
517
3,535
15,718
9,768
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chang'e
Roonh4687
Chang'e
17
9 / 0 / 5
10,537
585
16,204
15,223
6,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Neith
15
4 / 4 / 1
9,902
550
8,537
10,284
4,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
YumeTensei
Bellona
16
9 / 0 / 8
10,789
599
9,863
13,165
8,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
62
8
Kills
29
29
Deaths
8
8
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Anhur
Amiruca
Anhur
1
8
2
0.25
W
4
4
11
2.38
L
Kukulkan
CrackSniffin
Kukulkan
0
7
1
0.07
W
3
0
8
7
L
3
3
2
1.33
W
Chang'e
Roonh4687
Chang'e
9
0
5
11.5
W
Neith
4
4
1
1.13
L
3
5
1
0.7
W
Bellona
YumeTensei
Bellona
9
0
8
13
L
Cernunnos
cardo9386
Cernunnos
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,815
Damage
49,831
70,899
Taken
69,900
32,559
Mitigated
36,059
8,854
Healing
34,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Amiruca
Anhur
7,605
3,101
0
2,437
15,405
5,252
0
10,199
5,084
0
51,971
W
11,692
1,983
2,115
4,012
15,510
6,524
1,433
3,352
12,158
73,020
0
L
Kukulkan
CrackSniffin
Kukulkan
12,809
1,796
0
1,242
14,094
5,514
136
9,441
4,653
84,990
0
W
3,535
652
5,724
9,463
15,718
9,768
1,620
2,777
12,941
27,954
0
L
12,379
4,241
0
946
13,993
11,802
12
6,735
7,203
975
37,799
W
Chang'e
Roonh4687
Chang'e
16,204
1,027
3,318
7,879
15,223
6,795
102
6,914
8,309
83,616
0
W
Neith
8,537
3,179
0
1,196
10,284
4,834
1,874
78
10,206
0
64,990
L
5,086
1,860
0
2,917
15,610
5,007
286
4,879
10,731
0
39,553
W
Bellona
YumeTensei
Bellona
9,863
3,764
0
1,019
13,165
8,138
105
1,483
11,682
0
86,680
L
Cernunnos
cardo9386
Cernunnos
4,936
2,423
0
1,312
11,797
4,984
11
0
11,797
0
41,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,285
Gold Earned
49,915
374
Minions Killed
522
0
Camps Cleared
0
1,630,127
Distance Traveled
1,771,522
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,584
421
89
5
0
329,493
0
W
Ra
9,388
522
118
7
0
360,653
3
L
Kukulkan
8,664
481
146
8
0
297,456
0
W
Hel
9,299
517
51
3
0
306,307
0
L
Surtr
7,986
444
34
2
0
343,493
0
W
Chang'e
10,537
585
132
7
0
384,323
4
W
Neith
9,902
550
109
6
0
290,710
0
L
Loki
8,000
444
52
3
0
357,364
0
W
Bellona
10,789
599
112
6
0
429,529
0
L
Cernunnos
8,051
447
53
3
0
302,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role