Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
MendesFinaliza
Fenrir
Level 154
God Stats
33W - 27L
1,567 SR
Queue Stats
45W - 46L
1,467 Elo+
Solo
Medusa
Medusa
Zinorax
Medusa
Level 117
God Stats
15W - 10L
1,609 SR
Queue Stats
625W - 637L
1,505 Elo+
Solo
Cu Chulainn
Cu Chulainn
ilusta87
Cu Chulainn
Level 108
God Stats
13W - 20L
1,392 SR
Queue Stats
243W - 246L
1,510 Elo+
Solo
Jormungandr
Jormungandr
leonel0727
Jormungandr
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
255W - 242L
1,458 Elo+
Solo
Team Averages
Level 117
1,514 SR
1,488 Elo+

VS

Team Averages
Level 96
1,561 SR
1,474 Elo+
Neith
Neith
DyinggDiamond
Neith
Level 60
God Stats
15W - 15L
1,507 SR
Queue Stats
88W - 86L
1,496 Elo+
Solo
Bacchus
Bacchus
FrachlitzTabby
Bacchus
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
177W - 168L
1,448 Elo+
Solo
Baba Yaga
Baba Yaga
SyxZ Capitao
Baba Yaga
Level 123
God Stats
5W - 2L
1,755 SR
Queue Stats
242W - 257L
1,491 Elo+
Solo
Tyr
Tyr
eldrilo0
Tyr
Level 110
God Stats
21W - 22L
1,291 SR
Queue Stats
248W - 248L
1,380 Elo+
Solo
Ao Kuang
Ao Kuang
rimestre
Ao Kuang
Level 46
God Stats
21W - 8L
1,752 SR
Queue Stats
157W - 150L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
1 / 7 / 0
7,170
478
4,110
11,422
4,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
4 / 4 / 0
7,820
521
5,578
13,746
5,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
Zinorax
Medusa
3
0 / 1 / 0
5,087
339
1,458
1,485
462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cu Chulainn
ilusta87
Cu Chulainn
13
0 / 3 / 1
7,385
492
9,268
12,086
12,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Jormungandr
leonel0727
Jormungandr
12
0 / 3 / 2
7,436
496
5,484
13,988
13,688
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 5
9,188
613
8,681
10,547
4,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 1 / 10
8,709
581
6,188
17,121
18,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baba Yaga
SyxZ Capitao
Baba Yaga
16
3 / 1 / 5
9,510
634
7,059
6,381
2,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 1 / 3
9,021
601
6,340
14,434
13,066
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
rimestre
Ao Kuang
15
9 / 1 / 4
9,572
638
10,041
11,753
4,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
5
Kills
18
18
Deaths
6
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
7
0
0.14
W
1
2
5
1.75
W
4
1
10
9
L
4
4
0
1
W
Baba Yaga
SyxZ Capitao
Baba Yaga
3
1
5
5.5
L
Medusa
Zinorax
Medusa
0
1
0
0
W
1
1
3
2.5
L
Cu Chulainn
ilusta87
Cu Chulainn
0
3
1
0.17
L
Jormungandr
leonel0727
Jormungandr
0
3
2
0.33
W
Ao Kuang
rimestre
Ao Kuang
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,898
Damage
38,309
52,727
Taken
60,236
37,046
Mitigated
43,461
6,869
Healing
22,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
4,110
397
85
1,543
11,422
4,420
0
8,670
2,458
51,579
0
W
8,681
5,852
0
4,683
10,547
4,279
1,562
3,485
7,062
0
77,984
W
6,188
1,070
0
4,086
17,121
18,578
320
2,037
15,084
34,295
0
L
5,578
1,754
0
1,596
13,746
5,955
0
7,322
6,314
0
48,058
W
Baba Yaga
SyxZ Capitao
Baba Yaga
7,059
131
0
2,038
6,381
2,925
530
2,500
3,881
77,448
0
L
Medusa
Zinorax
Medusa
1,458
741
0
47
1,485
462
0
815
670
0
8,617
W
6,340
1,150
0
8,233
14,434
13,066
391
104
14,330
0
70,965
L
Cu Chulainn
ilusta87
Cu Chulainn
9,268
1,104
0
496
12,086
12,521
0
2,667
9,419
0
53,704
L
Jormungandr
leonel0727
Jormungandr
5,484
1,415
0
3,102
13,988
13,688
0
3,410
10,578
52,595
0
W
Ao Kuang
rimestre
Ao Kuang
10,041
2,418
0
3,215
11,753
4,613
950
1,468
10,285
64,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,898
Gold Earned
46,000
339
Minions Killed
540
0
Camps Cleared
0
1,225,321
Distance Traveled
1,576,990
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,170
478
87
6
0
273,783
3
W
Neith
9,188
613
146
10
0
279,458
0
W
Bacchus
8,709
581
37
2
0
325,251
4
L
Fenrir
7,820
521
71
5
0
305,315
0
W
Baba Yaga
9,510
634
139
9
0
315,269
4
L
Medusa
5,087
339
8
1
0
65,908
0
W
Tyr
9,021
601
129
9
0
305,863
2
L
Cu Chulainn
7,385
492
84
6
0
278,416
0
L
Jormungandr
7,436
496
89
6
0
301,899
0
W
Ao Kuang
9,572
638
89
6
0
351,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role