Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Andygames07
Sylvanus
Level 88
God Stats
5W - 5L
1,493 SR
Queue Stats
56W - 55L
1,431 Elo+
Party 2
Nu Wa
Nu Wa
SrJasão
Nu Wa
Level 34
God Stats
3W - 7L
1,032 SR
Queue Stats
65W - 123L
1,239 Elo+
Solo
Tsukuyomi
Tsukuyomi
jimmy223344
Tsukuyomi
Level 88
God Stats
8W - 6L
1,661 SR
Queue Stats
337W - 321L
1,464 Elo+
Solo
Janus
Janus
palermillo
Janus
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 28L
1,381 Elo+
Solo
Team Averages
Level 72
1,437 SR
1,403 Elo+

VS

Team Averages
Level 112
1,456 SR
1,449 Elo+
Ra
Ra
Franklinho
Ra
Level 128
God Stats
1W - 0L
1,782 SR
Queue Stats
31W - 31L
1,493 Elo+
Party 1
Guan Yu
Guan Yu
Ikinorb
Guan Yu
Level 68
God Stats
3W - 1L
1,687 SR
Queue Stats
8W - 6L
1,591 Elo+
Party 3
Athena
Athena
Tigraoazul
Athena
Level 84
God Stats
3W - 7L
1,104 SR
Queue Stats
24W - 25L
1,491 Elo+
Party 3
Danzaburou
Danzaburou
andy_kinneas
Danzaburou
Level 149
God Stats
1W - 1L
1,309 SR
Queue Stats
2W - 7L
1,257 Elo+
Party 1
Camazotz
Camazotz
viviCodex
Camazotz
Level 131
God Stats
3W - 3L
1,401 SR
Queue Stats
200W - 190L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
2 / 2 / 2
6,686
514
8,852
10,097
4,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sylvanus
Andygames07
Sylvanus
9
2 / 3 / 1
6,198
477
7,117
10,735
8,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
SrJasão
Nu Wa
1
0 / 0 / 0
4,057
312
0
0
0
Tsukuyomi
jimmy223344
Tsukuyomi
9
0 / 2 / 0
5,768
444
5,766
7,914
2,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
11
0 / 5 / 1
6,259
481
3,352
8,076
2,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 3
7,949
611
5,086
5,123
2,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Guan Yu
Ikinorb
Guan Yu
12
1 / 0 / 2
7,505
577
1,270
8,402
4,517
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Athena
Tigraoazul
Athena
10
3 / 3 / 4
6,680
514
5,704
13,305
7,138
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Danzaburou
andy_kinneas
Danzaburou
10
0 / 1 / 4
6,235
480
8,073
8,439
3,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Camazotz
viviCodex
Camazotz
11
2 / 0 / 4
6,770
521
3,995
9,772
3,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
4
Kills
10
12
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
2
2
2
1.5
L
Sylvanus
Andygames07
Sylvanus
2
3
1
0.83
W
4
0
3
5.5
W
Guan Yu
Ikinorb
Guan Yu
1
0
2
2
L
Nu Wa
SrJasão
Nu Wa
0
0
0
0
W
Athena
Tigraoazul
Athena
3
3
4
1.67
W
Danzaburou
andy_kinneas
Danzaburou
0
1
4
2
L
Tsukuyomi
jimmy223344
Tsukuyomi
0
2
0
0
L
Janus
0
5
1
0.1
W
Camazotz
viviCodex
Camazotz
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,087
Damage
24,128
36,822
Taken
45,041
17,477
Mitigated
20,431
5,902
Healing
17,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
8,852
5,652
0
2,772
10,097
4,158
0
1,811
8,286
0
44,480
L
Sylvanus
Andygames07
Sylvanus
7,117
2,760
308
1,333
10,735
8,021
140
3,338
7,345
23,982
7,222
W
5,086
566
743
1,700
5,123
2,088
138
2,211
2,912
57,916
0
W
Guan Yu
Ikinorb
Guan Yu
1,270
162
248
1,841
8,402
4,517
1,562
516
7,886
0
49,729
L
Nu Wa
SrJasão
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
W
Athena
Tigraoazul
Athena
5,704
2,235
324
4,006
13,305
7,138
0
3,524
9,781
20,897
0
W
Danzaburou
andy_kinneas
Danzaburou
8,073
2,916
0
1,219
8,439
3,049
0
2,152
6,287
0
39,114
L
Tsukuyomi
jimmy223344
Tsukuyomi
5,766
1,545
0
739
7,914
2,437
0
2,539
5,335
0
36,565
L
Janus
3,352
290
0
750
8,076
2,861
0
2,750
5,066
47,850
0
W
Camazotz
viviCodex
Camazotz
3,995
1,028
0
7,014
9,772
3,639
0
1,467
8,305
0
33,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,968
Gold Earned
35,139
249
Minions Killed
351
0
Camps Cleared
0
1,109,138
Distance Traveled
1,319,604
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,686
514
63
5
0
279,385
0
L
Sylvanus
6,198
477
47
4
0
231,763
0
W
Ra
7,949
611
119
9
0
281,967
3
W
Guan Yu
7,505
577
79
6
0
263,148
0
L
Nu Wa
4,057
312
0
0
0
0
0
W
Athena
6,680
514
33
3
0
257,267
0
W
Danzaburou
6,235
480
59
5
0
235,571
4
L
Tsukuyomi
5,768
444
56
4
0
300,780
0
L
Janus
6,259
481
83
6
0
297,210
1
W
Camazotz
6,770
521
61
5
0
281,651
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role