Player Matchup

Serqet
Serqet
 
Serqet
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Jokempo
Cthulhu
Level 150
God Stats
13W - 13L
1,442 SR
Queue Stats
48W - 50L
1,452 Elo+
Party 2
Chang'e
Chang'e
NickoHatake195
Chang'e
Level 148
God Stats
44W - 22L
1,697 SR
Queue Stats
212W - 190L
1,539 Elo+
Party 2
Team Averages
Level 131
1,528 SR
1,498 Elo+

VS

Team Averages
Level 83
1,524 SR
1,439 Elo+
Chang'e
Chang'e
 
Chang'e
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
CorujaGamer
Medusa
Level 43
God Stats
0W - 2L
1,286 SR
Queue Stats
4W - 8L
1,421 Elo+
Party 1
Yemoja
Yemoja
Kahliv
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,424 Elo+
Party 1
Awilix
Awilix
Peppox08
Awilix
Level 64
God Stats
2W - 1L
1,835 SR
Queue Stats
6W - 13L
1,428 Elo+
Party 1
Sobek
Sobek
virgomanoriginal
Sobek
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 49L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
2 / 4 / 6
5,892
655
3,083
9,012
3,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
 
Heimdallr
10
2 / 1 / 0
5,782
642
4,762
5,136
1,706
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
 
Medusa
9
2 / 0 / 6
5,647
627
6,359
4,939
1,622
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Jokempo
Cthulhu
10
5 / 1 / 5
5,821
647
5,135
5,530
3,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
6 / 0 / 2
6,810
757
6,432
5,433
1,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
2 / 5 / 0
4,779
531
3,595
8,318
2,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
6
0 / 5 / 1
3,779
420
2,765
8,710
2,934
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
Kahliv
Yemoja
6
0 / 3 / 1
4,310
479
1,697
7,430
4,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Awilix
Peppox08
Awilix
7
2 / 2 / 0
4,649
517
2,753
4,834
1,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 2 / 0
5,076
564
3,329
7,706
4,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
17
Kills
6
6
Deaths
17
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
4
6
1.25
W
Heimdallr
 
Heimdallr
2
1
0
2
W
Medusa
 
Medusa
2
0
6
5
L
Chang'e
 
Chang'e
2
5
0
0.4
L
Medusa
0
5
1
0.1
W
Cthulhu
Jokempo
Cthulhu
5
1
5
7.5
L
Yemoja
Kahliv
Yemoja
0
3
1
0.17
W
6
0
2
7
L
Awilix
Peppox08
Awilix
2
2
0
1
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,771
Damage
14,139
30,050
Taken
36,998
12,475
Mitigated
16,393
10,246
Healing
10,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
3,083
384
0
3,137
9,012
3,484
925
796
8,180
0
25,904
W
Heimdallr
 
Heimdallr
4,762
2,297
0
1,550
5,136
1,706
0
2,574
2,150
0
30,531
W
Medusa
 
Medusa
6,359
3,818
0
1,862
4,939
1,622
857
1,070
3,869
0
35,206
L
Chang'e
 
Chang'e
3,595
197
10
1,351
8,318
2,917
0
5,336
2,836
26,566
0
L
Medusa
2,765
1,421
0
1,344
8,710
2,934
0
2,670
5,720
0
19,864
W
Cthulhu
Jokempo
Cthulhu
5,135
98
185
831
5,530
3,878
28
1,245
4,285
21,060
0
L
Yemoja
Kahliv
Yemoja
1,697
466
1,608
1,474
7,430
4,419
0
2,235
4,913
6,860
0
W
6,432
1,106
520
2,161
5,433
1,785
1,346
2,488
2,945
44,965
0
L
Awilix
Peppox08
Awilix
2,753
1,213
0
1,600
4,834
1,342
0
703
3,910
0
20,411
L
3,329
541
0
3,235
7,706
4,781
0
0
7,703
24,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,952
Gold Earned
22,593
260
Minions Killed
153
0
Camps Cleared
0
914,203
Distance Traveled
888,013
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,892
655
50
6
0
190,180
0
W
Heimdallr
5,782
642
48
5
0
180,836
0
W
Medusa
5,647
627
49
5
0
178,334
0
L
Chang'e
4,779
531
38
4
0
181,197
0
L
Medusa
3,779
420
28
3
0
158,084
0
W
Cthulhu
5,821
647
44
5
0
187,331
2
L
Yemoja
4,310
479
10
1
0
162,801
2
W
Chang'e
6,810
757
69
8
0
177,522
2
L
Awilix
4,649
517
42
5
0
160,023
1
L
Sobek
5,076
564
35
4
0
225,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role