Player Matchup

Jormungandr
Jormungandr
InVerdict
Jormungandr
Level 114
God Stats
17W - 15L
1,606 SR
Queue Stats
107W - 96L
1,521 Elo+
Solo
Horus
Horus
Scrape e Scrape
Horus
Level 140
God Stats
6W - 5L
1,500 SR
Queue Stats
48W - 45L
1,524 Elo+
Party 1
Awilix
Awilix
TheIrishNinja99
Awilix
Level 123
God Stats
1W - 2L
1,744 SR
Queue Stats
108W - 92L
1,563 Elo+
Party 1
Anhur
Anhur
mikepeachchris
Anhur
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,420 Elo+
Party 1
Vulcan
Vulcan
powersb911
Vulcan
Level 127
God Stats
0W - 2L
1,313 SR
Queue Stats
110W - 93L
1,562 Elo+
Solo
Team Averages
Level 125
1,532 SR
1,518 Elo+

VS

Team Averages
Level 141
1,538 SR
1,512 Elo+
Cupid
Cupid
 
Cupid
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
LazyPhantomKai
Hel
Level 144
God Stats
6W - 12L
1,372 SR
Queue Stats
284W - 361L
1,467 Elo+
Party 2
Ishtar
Ishtar
NYANderthawl
Ishtar
Level 186
God Stats
21W - 17L
1,629 SR
Queue Stats
837W - 713L
1,607 Elo+
Solo
Nemesis
Nemesis
WelpoKelpo
Nemesis
Level 139
God Stats
2W - 0L
1,500 SR
Queue Stats
349W - 391L
1,541 Elo+
Party 2
Hades
Hades
blackshinob23
Hades
Level 155
God Stats
8W - 3L
1,689 SR
Queue Stats
332W - 392L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
InVerdict
Jormungandr
8
0 / 1 / 0
5,371
448
2,711
5,451
4,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 0 / 4
6,426
536
4,111
6,481
5,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 4 / 1
6,448
537
8,173
11,689
4,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 1 / 0
6,343
529
6,092
8,028
3,064
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
powersb911
Vulcan
12
1 / 4 / 1
6,727
561
7,037
9,410
3,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
0 / 2 / 1
5,882
490
3,603
7,578
2,368
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 1
6,193
516
3,470
7,372
4,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
13
3 / 2 / 4
8,256
688
9,301
11,413
4,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Nemesis
WelpoKelpo
Nemesis
14
7 / 0 / 1
8,401
700
4,657
10,316
3,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 0 / 1
7,510
626
4,786
7,946
3,150
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
5
Kills
10
10
Deaths
5
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
0
2
1
0.25
L
Jormungandr
InVerdict
Jormungandr
0
1
0
0
W
0
1
1
0.5
W
Ishtar
3
2
4
2.5
L
0
0
4
2
L
2
4
1
0.63
W
Nemesis
WelpoKelpo
Nemesis
7
0
1
7.5
W
0
0
1
0.5
L
2
1
0
2
L
Vulcan
powersb911
Vulcan
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,124
Damage
25,817
41,059
Taken
44,625
20,460
Mitigated
17,811
12,592
Healing
19,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
3,603
2,378
82
2,488
7,578
2,368
0
0
7,578
0
35,093
L
Jormungandr
InVerdict
Jormungandr
2,711
392
0
797
5,451
4,037
0
2,773
2,678
30,859
0
W
3,470
244
788
3,769
7,372
4,217
57
910
6,462
33,428
0
W
Ishtar
9,301
5,927
0
3,109
11,413
4,275
0
4,567
6,846
0
67,748
L
4,111
1,593
1,060
4,133
6,481
5,475
0
1,391
5,090
0
15,255
L
8,173
4,309
0
350
11,689
4,369
0
2,225
9,464
0
44,626
W
Nemesis
WelpoKelpo
Nemesis
4,657
1,549
0
2,825
10,316
3,801
0
1,592
8,683
0
64,341
W
4,786
962
0
6,557
7,946
3,150
423
2,152
5,308
56,153
0
L
6,092
4,019
0
3,415
8,028
3,064
195
1,649
6,379
0
49,651
L
Vulcan
powersb911
Vulcan
7,037
1,305
0
2,837
9,410
3,515
0
218
9,192
63,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,315
Gold Earned
36,242
338
Minions Killed
441
0
Camps Cleared
0
1,152,991
Distance Traveled
1,227,143
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,882
490
55
5
0
241,602
0
L
Jormungandr
5,371
448
60
5
0
155,370
0
W
Hel
6,193
516
53
4
0
235,671
2
W
Ishtar
8,256
688
125
10
0
232,279
0
L
Horus
6,426
536
17
1
0
258,936
3
L
Awilix
6,448
537
69
6
0
273,930
1
W
Nemesis
8,401
700
99
8
0
306,249
0
W
Hades
7,510
626
109
9
0
211,342
1
L
Anhur
6,343
529
86
7
0
209,890
0
L
Vulcan
6,727
561
106
9
0
254,865
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role