Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
Rizaq_
Ix Chel
Level 128
God Stats
11W - 17L
1,479 SR
Queue Stats
33W - 31L
1,503 Elo+
Party 2
Maui
Maui
SniperMoneySmite
Maui
Level 126
God Stats
4W - 4L
1,742 SR
Queue Stats
306W - 305L
1,573 Elo+
Party 1
King Arthur
King Arthur
TETONCIO
King Arthur
Level 145
God Stats
2W - 11L
1,444 SR
Queue Stats
257W - 253L
1,567 Elo+
Party 1
Serqet
Serqet
xXVitoloXx
Serqet
Level 128
God Stats
1W - 4L
1,332 SR
Queue Stats
179W - 169L
1,480 Elo+
Party 1
Team Averages
Level 135
1,499 SR
1,525 Elo+

VS

Team Averages
Level 105
1,829 SR
1,532 Elo+
Anubis
Anubis
Hansv1
Anubis
Level 36
God Stats
5W - 0L
2,002 SR
Queue Stats
27W - 24L
1,595 Elo+
Solo
Izanami
Izanami
Kefiroff
Izanami
Level 147
God Stats
23W - 7L
1,859 SR
Queue Stats
234W - 234L
1,527 Elo+
Solo
Janus
Janus
PRZE0Z0R
Janus
Level 109
God Stats
6W - 2L
1,786 SR
Queue Stats
56W - 56L
1,516 Elo+
Solo
Horus
Horus
Skermer
Horus
Level 120
God Stats
3W - 5L
1,691 SR
Queue Stats
219W - 197L
1,510 Elo+
Solo
Bakasura
Bakasura
unsympathy
Bakasura
Level 115
God Stats
4W - 1L
1,805 SR
Queue Stats
79W - 74L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
16
3 / 4 / 3
10,039
528
11,617
15,437
5,778
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
Rizaq_
Ix Chel
15
4 / 7 / 1
9,508
500
11,437
16,339
5,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 4 / 4
8,322
438
3,835
18,185
16,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
TETONCIO
King Arthur
15
1 / 7 / 0
9,115
480
5,946
18,817
11,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serqet
xXVitoloXx
Serqet
13
2 / 8 / 3
8,619
454
6,642
17,519
5,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Hansv1
Anubis
17
10 / 2 / 11
12,245
644
23,596
13,116
6,468
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Kefiroff
Izanami
16
0 / 3 / 11
9,930
523
7,244
11,647
5,284
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Janus
PRZE0Z0R
Janus
17
5 / 3 / 8
11,152
587
8,286
11,667
5,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
Skermer
Horus
16
8 / 2 / 13
11,083
583
11,113
20,205
23,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
unsympathy
Bakasura
18
6 / 1 / 9
11,838
623
14,018
18,601
10,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
81
11
Kills
29
30
Deaths
11
11
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
3
4
3
1.13
W
Anubis
Hansv1
Anubis
10
2
11
7.75
W
Izanami
Kefiroff
Izanami
0
3
11
1.83
W
Janus
PRZE0Z0R
Janus
5
3
8
3
L
Ix Chel
Rizaq_
Ix Chel
4
7
1
0.64
W
Horus
Skermer
Horus
8
2
13
7.25
L
1
4
4
0.75
L
King Arthur
TETONCIO
King Arthur
1
7
0
0.14
W
Bakasura
unsympathy
Bakasura
6
1
9
10.5
L
Serqet
xXVitoloXx
Serqet
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,477
Damage
64,257
86,297
Taken
75,236
45,147
Mitigated
50,811
14,497
Healing
29,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
11,617
8,599
0
3,912
15,437
5,778
457
3,657
11,640
0
79,864
W
Anubis
Hansv1
Anubis
23,596
1,120
0
7,957
13,116
6,468
2,298
2,079
10,605
98,355
0
W
Izanami
Kefiroff
Izanami
7,244
5,608
0
3,540
11,647
5,284
2,689
684
10,963
0
81,699
W
Janus
PRZE0Z0R
Janus
8,286
414
58
2,659
11,667
5,044
944
4,286
7,381
88,698
0
L
Ix Chel
Rizaq_
Ix Chel
11,437
1,296
604
2,844
16,339
5,327
168
7,674
8,260
71,369
0
W
Horus
Skermer
Horus
11,113
3,281
1,360
6,509
20,205
23,402
172
4,276
15,829
224
26,919
L
3,835
1,217
0
1,996
18,185
16,624
0
8,091
9,874
21,307
0
L
King Arthur
TETONCIO
King Arthur
5,946
1,102
0
1,855
18,817
11,618
78
5,781
11,491
0
66,275
W
Bakasura
unsympathy
Bakasura
14,018
9,230
0
7,049
18,601
10,613
3,499
4,447
14,154
0
93,729
L
Serqet
xXVitoloXx
Serqet
6,642
1,580
0
3,286
17,519
5,800
0
6,902
10,415
0
59,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,603
Gold Earned
56,248
488
Minions Killed
594
0
Camps Cleared
0
1,854,719
Distance Traveled
1,888,694
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
10,039
528
138
7
0
374,435
2
W
Anubis
12,245
644
144
8
0
337,641
0
W
Izanami
9,930
523
130
7
0
386,227
8
W
Janus
11,152
587
142
7
0
364,772
0
L
Ix Chel
9,508
500
113
6
0
341,196
9
W
Horus
11,083
583
18
1
0
378,442
7
L
Maui
8,322
438
21
1
0
371,881
0
L
King Arthur
9,115
480
115
6
0
370,857
0
W
Bakasura
11,838
623
160
8
0
421,612
0
L
Serqet
8,619
454
101
5
0
396,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role