Player Matchup

Cernunnos
Cernunnos
Diamond V
Brookescicle
Cernunnos
Diamond V
Level 86
God Stats
1W - 0L
1,767 SR
Queue Stats
29W - 7L
2,123 MMR
Party 1
Janus
Janus
Platinum III
Deremy Joll
Janus
Platinum III
Level 156
God Stats
14W - 8L
1,715 SR
Queue Stats
86W - 53L
1,955 MMR
Party 1
Guan Yu
Guan Yu
Diamond IV
Mini Janus8847
Guan Yu
Diamond IV
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 9L
2,272 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 117
1,661 SR
2,117 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 133
1,377 SR
1,632 MMR
Sobek
Sobek
Platinum II
 
Sobek
Platinum II
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold III
 
Serqet
Gold III
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Platinum II
zlCycloneBoyS2lz
Nox
Platinum II
Level 156
God Stats
0W - 6L
1,131 SR
Queue Stats
114W - 117L
1,896 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Brookescicle
Cernunnos
14
1 / 2 / 3
8,842
804
8,465
11,788
5,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 1 / 2
9,302
846
12,499
6,417
2,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 2 / 4
8,600
782
6,865
17,103
17,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bans
AphroditeAchillesNe ZhaChang'eAtlas

VS

Bans
CabrakanHou YiMauiXbalanqueMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
2 / 0 / 3
8,238
749
6,143
13,013
14,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Serqet
 
Serqet
11
1 / 5 / 4
7,415
674
10,524
11,870
7,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 1 / 3
8,663
788
8,600
7,514
3,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
6
Kills
5
5
Deaths
6
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
0
3
3.5
L
Serqet
 
Serqet
1
5
4
0.6
W
Cernunnos
Brookescicle
Cernunnos
1
2
3
1.25
W
4
1
2
5
W
1
2
4
1.5
L
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,829
Damage
25,267
35,308
Taken
32,397
26,097
Mitigated
25,490
14,717
Healing
7,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
6,143
618
0
5,057
13,013
14,185
0
4,778
8,235
14,079
0
L
Serqet
 
Serqet
10,524
2,766
0
972
11,870
7,568
0
4,877
6,993
0
26,955
W
Cernunnos
Brookescicle
Cernunnos
8,465
4,781
0
3,127
11,788
5,483
1,255
4,628
6,325
0
53,413
W
12,499
427
180
1,831
6,417
2,713
867
2,365
3,790
57,205
0
W
6,865
972
1,838
7,741
17,103
17,901
221
7,793
8,723
0
17,102
L
8,600
1,131
0
1,964
7,514
3,737
0
2,894
4,620
43,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,744
Gold Earned
24,316
184
Minions Killed
126
0
Camps Cleared
0
716,518
Distance Traveled
669,671
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,238
749
25
2
0
240,625
1
L
Serqet
7,415
674
32
3
0
216,829
0
W
Cernunnos
8,842
804
74
7
0
217,740
0
W
Janus
9,302
846
101
9
0
255,842
0
W
Guan Yu
8,600
782
9
1
0
242,936
0
L
Nox
8,663
788
69
6
0
212,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role