Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
K3INPLAY
Fenrir
Level 108
God Stats
3W - 3L
1,461 SR
Queue Stats
184W - 177L
1,456 Elo+
Party 3
Jing Wei
Jing Wei
LeVon James6
Jing Wei
Level 123
God Stats
7W - 6L
1,705 SR
Queue Stats
63W - 93L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Trevion857
Zhong Kui
Level 93
God Stats
3W - 6L
1,301 SR
Queue Stats
10W - 16L
1,460 Elo+
Party 1
Aphrodite
Aphrodite
xSwiftAvengerx
Aphrodite
Level 92
God Stats
4W - 9L
1,204 SR
Queue Stats
98W - 137L
1,479 Elo+
Party 1
Team Averages
Level 101
1,434 SR
1,479 Elo+

VS

Team Averages
Level 97
1,534 SR
1,456 Elo+
Vamana
Vamana
Emilkirstein
Vamana
Level 88
God Stats
10W - 0L
1,703 SR
Queue Stats
50W - 47L
1,460 Elo+
Solo
Cupid
Cupid
HvSxRoyal_
Cupid
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 77L
1,436 Elo+
Party 2
Bakasura
Bakasura
Merlot409
Bakasura
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
280W - 294L
1,474 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Scorpio542
Morgan Le Fay
Level 100
God Stats
5W - 6L
1,437 SR
Queue Stats
139W - 144L
1,460 Elo+
Party 2
Atlas
Atlas
death112405
Atlas
Level 88
God Stats
5W - 3L
1,530 SR
Queue Stats
36W - 52L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
19
5 / 3 / 2
12,997
591
16,625
19,523
14,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
K3INPLAY
Fenrir
15
0 / 9 / 3
9,965
453
6,535
22,313
9,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
LeVon James6
Jing Wei
16
0 / 6 / 0
10,538
479
6,694
18,611
8,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Zhong Kui
Trevion857
Zhong Kui
17
2 / 5 / 3
10,930
497
12,782
17,224
15,028
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
xSwiftAvengerx
Aphrodite
14
0 / 3 / 5
10,194
463
3,990
11,845
12,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
20
2 / 1 / 5
12,652
575
10,473
16,255
14,611
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cupid
18
4 / 1 / 5
11,623
528
10,712
8,961
4,982
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bakasura
Merlot409
Bakasura
20
12 / 2 / 5
12,931
588
14,387
19,346
10,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
Scorpio542
Morgan Le Fay
19
6 / 2 / 9
12,845
584
17,103
16,908
8,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 1 / 15
11,188
509
10,805
17,019
20,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
65
7
Kills
26
26
Deaths
7
13
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
5
3
2
2
W
Vamana
2
1
5
4.5
W
Cupid
4
1
5
6.5
L
Fenrir
K3INPLAY
Fenrir
0
9
3
0.17
L
Jing Wei
LeVon James6
Jing Wei
0
6
0
0
W
Bakasura
Merlot409
Bakasura
12
2
5
7.25
W
Morgan Le Fay
Scorpio542
Morgan Le Fay
6
2
9
5.25
L
Zhong Kui
Trevion857
Zhong Kui
2
5
3
0.7
W
2
1
15
9.5
L
Aphrodite
xSwiftAvengerx
Aphrodite
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,626
Damage
63,480
89,516
Taken
78,489
60,469
Mitigated
58,961
29,221
Healing
22,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
16,625
10,004
0
7,146
19,523
14,228
626
3,450
15,266
0
88,207
W
Vamana
10,473
5,256
0
4,181
16,255
14,611
0
725
13,451
0
122,423
W
Cupid
10,712
6,718
269
5,308
8,961
4,982
856
1,224
7,737
0
96,123
L
Fenrir
K3INPLAY
Fenrir
6,535
1,978
0
2,014
22,313
9,855
0
6,649
15,155
0
84,703
L
Jing Wei
LeVon James6
Jing Wei
6,694
4,921
0
3,265
18,611
8,443
1,004
4,097
14,064
0
86,412
W
Bakasura
Merlot409
Bakasura
14,387
10,319
0
5,113
19,346
10,540
0
2,898
15,907
0
117,880
W
Morgan Le Fay
Scorpio542
Morgan Le Fay
17,103
558
0
3,926
16,908
8,671
362
7,090
9,468
109,363
0
L
Zhong Kui
Trevion857
Zhong Kui
12,782
1,605
0
4,838
17,224
15,028
943
10,463
6,761
87,414
0
W
10,805
3,934
0
3,918
17,019
20,157
74
6,521
10,358
43,771
0
L
Aphrodite
xSwiftAvengerx
Aphrodite
3,990
408
7,268
4,690
11,845
12,915
155
3,933
7,555
38,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,624
Gold Earned
61,239
643
Minions Killed
715
0
Camps Cleared
0
2,240,578
Distance Traveled
2,312,731
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
12,997
591
194
9
0
497,550
0
W
Vamana
12,652
575
193
9
0
493,054
2
W
Cupid
11,623
528
156
7
0
435,085
2
L
Fenrir
9,965
453
100
5
0
449,326
2
L
Jing Wei
10,538
479
158
7
0
434,691
7
W
Bakasura
12,931
588
161
7
0
516,475
0
W
Morgan Le Fay
12,845
584
176
8
0
419,190
2
L
Zhong Kui
10,930
497
131
6
0
422,152
4
W
Atlas
11,188
509
29
1
0
448,927
2
L
Aphrodite
10,194
463
60
3
0
436,859
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role