Player Matchup

Janus
Janus
 
Janus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Grimaroth
Cthulhu
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 9L
1,500 Elo+
Party 3
Neith
Neith
SheepZF
Neith
Level 39
God Stats
1W - 3L
1,434 SR
Queue Stats
18W - 21L
1,441 Elo+
Party 3
Cliodhna
Cliodhna
Wildcaveman
Cliodhna
Level 147
God Stats
2W - 7L
1,291 SR
Queue Stats
16W - 18L
1,465 Elo+
Party 3
Khepri
Khepri
ЛетнийЧесночек
Khepri
Level 83
God Stats
1W - 2L
1,268 SR
Queue Stats
127W - 111L
1,481 Elo+
Solo
Team Averages
Level 80
1,399 SR
1,478 Elo+

VS

Team Averages
Level 142
1,602 SR
1,404 Elo+
Bellona
Bellona
Joeyyp
Bellona
Level 104
God Stats
3W - 0L
1,277 SR
Queue Stats
51W - 64L
1,251 Elo+
Party 2
Baron Samedi
Baron Samedi
Lo1a
Baron Samedi
Level 129
God Stats
31W - 24L
1,617 SR
Queue Stats
548W - 527L
1,499 Elo+
Party 1
Cernunnos
Cernunnos
Teshh
Cernunnos
Level 104
God Stats
6W - 0L
1,903 SR
Queue Stats
78W - 90L
1,303 Elo+
Party 2
Nox
Nox
Tomagara
Nox
Level 215
God Stats
9W - 8L
1,540 SR
Queue Stats
572W - 549L
1,480 Elo+
Party 1
Serqet
Serqet
心体技仁智勇
Serqet
Level 158
God Stats
10W - 11L
1,673 SR
Queue Stats
561W - 530L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
1 / 2 / 0
5,658
566
3,262
5,637
1,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
Grimaroth
Cthulhu
9
0 / 0 / 0
5,104
510
3,515
5,514
4,575
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
SheepZF
Neith
9
1 / 1 / 0
5,284
528
4,762
5,583
1,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cliodhna
Wildcaveman
Cliodhna
9
0 / 1 / 1
4,995
500
1,770
6,838
2,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

6
0 / 0 / 0
4,487
449
1,076
4,639
2,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Joeyyp
Bellona
11
0 / 0 / 0
5,812
581
3,330
6,778
5,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Lo1a
Baron Samedi
8
0 / 1 / 3
5,351
535
3,345
7,238
5,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
Teshh
Cernunnos
8
0 / 1 / 0
4,695
470
3,216
6,970
2,470
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 0 / 1
6,658
666
3,765
5,680
2,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
2 / 0 / 0
6,030
603
2,253
7,521
2,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
2
Kills
4
4
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
2
0
0.5
L
Cthulhu
Grimaroth
Cthulhu
0
0
0
0
W
Bellona
Joeyyp
Bellona
0
0
0
0
W
Baron Samedi
Lo1a
Baron Samedi
0
1
3
1.5
L
Neith
SheepZF
Neith
1
1
0
1
W
Cernunnos
Teshh
Cernunnos
0
1
0
0
W
2
0
1
2.5
L
Cliodhna
Wildcaveman
Cliodhna
0
1
1
0.5
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,385
Damage
15,909
28,211
Taken
34,187
13,499
Mitigated
17,706
9,142
Healing
13,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,262
417
0
250
5,637
1,971
0
3,673
1,826
38,189
0
L
Cthulhu
Grimaroth
Cthulhu
3,515
492
0
1,553
5,514
4,575
0
0
5,514
26,900
0
W
Bellona
Joeyyp
Bellona
3,330
576
0
2,540
6,778
5,199
0
3,474
3,304
0
38,177
W
Baron Samedi
Lo1a
Baron Samedi
3,345
412
276
2,101
7,238
5,123
0
1,530
5,708
21,190
0
L
Neith
SheepZF
Neith
4,762
1,985
0
1,295
5,583
1,835
52
693
4,655
0
42,461
W
Cernunnos
Teshh
Cernunnos
3,216
1,496
0
2,245
6,970
2,470
0
564
6,406
0
26,475
W
3,765
574
0
1,821
5,680
2,232
0
2,244
3,436
53,853
0
L
Cliodhna
Wildcaveman
Cliodhna
1,770
247
0
3,556
6,838
2,314
0
1,562
5,129
0
31,683
L
1,076
0
167
2,321
4,639
2,804
0
1,182
3,457
9,734
0
W
2,253
311
0
4,556
7,521
2,682
0
41
7,480
0
37,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,528
Gold Earned
28,546
263
Minions Killed
315
0
Camps Cleared
0
916,388
Distance Traveled
1,020,054
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,658
566
71
7
0
199,975
7
L
Cthulhu
5,104
510
43
4
0
205,439
0
W
Bellona
5,812
581
62
6
0
202,783
0
W
Baron Samedi
5,351
535
34
3
0
185,895
5
L
Neith
5,284
528
69
7
0
159,616
0
W
Cernunnos
4,695
470
43
4
0
194,752
2
W
Nox
6,658
666
99
10
0
196,329
1
L
Cliodhna
4,995
500
68
7
0
233,594
4
L
Khepri
4,487
449
12
1
0
117,764
0
W
Serqet
6,030
603
77
8
0
240,295
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role